Adrian Hon’s Post

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Co-Founder of Six to Start, Author of You've Been Played

I keep thinking about this GameDiscoverCo post on how the vast catalog of Steam games – so many of which are still playable and polished – means that new games are competing with *all games*. It used to be that constant hardware and OS changes meant older games were harder to play, and perhaps not worth playing. Now that things are more stable and it's easy to distribute bug fixes and updates online, that's all changed. And it's happening to consoles, too... https://lnkd.in/egn-Hfu9

  • You may have seen some headlines recently that over 14,000 new Steam games were released in 2023 - that’s 38 new games per day! Which sounds overwhelming, and to some extent is - tho lots of these are more casual ‘hobby projects’, of course.

But as we’ve discussed at length before, supply and demand matter. Example: in the U.S., the final episode of ‘sitcom about nothing’ Seinfeld had 76 million viewers, back in 1998. Why? Epochally great show, but low supply of content (a few TV channels, no online video) & high demand for TV. Those concentrated viewer numbers? They no longer exist.

And, just as the choice of visual media has exploded - also to include easier on-demand watching and YouTube and TikTok - the cumulative choice of PC and console games has gone through the roof, leading to different dynamics. So why does that matter - especially the ‘cumulative’ bit?

Well, if you released a game on Steam in 2016, there were somewhere between 3,000 and 6,000 other titles to duel with. At

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