The Supercar Project Part #7 (The End..ish) It's been a while since posting the last update for this project. This is because I have reached an 'end' point and I am currently in the early stages of a NURBS project. I use 'end' because whilst the main design has been modelled, I am still not quite satisfied with the surfacing and overall finish - but are we ever? Just like any design project, there never really is an end or final model because we simply cant stop searching for improvements. So here it is, the 'final' model of the SubDivision Supercar project, as initially sketched by Saurabh S. and developed and modelled by myself under his mentorship. It has come a long way from the initial sketches. When solving surfaces I ended up developing and redesigning some elements of the vehicle, particularly the rear end. This significantly extended the project time as I then had to sketch, model, resketch etc. to come to a solved surface - this in turn led to surrounding areas also needing further development to regain cohesion. Although I am pleased with the outcome of the design, upon reflection I've learnt that as a modeller the main task is to deliver quality surfaces that translates a 2D sketch into a 3D form. Development to resolve surfaces is required but straying too far from the initial sketch can lead to a compounding of redesigning, which is time consuming. A balance is key. Going forward I will aim to model the sketch more closely and solve for surfaces that align with the design direction. This, along with communicating effectively with the designer at regular intervals, will speed up project timelines and deliver accurate results. Now having a complete project under my belt I can say that I am capable of modelling a design from sketch to 3D using SubDivision in Autodesk Alias. The next step will be rendering in UE5 to close off this project. As always any feedback will be greatly appreciated, as I have only just begun this journey in 3D modelling. #alias #3dmodelling #automotive #design #supercar #subdivision #Unreal #CAD #surfacing #car
Great work Amar.
Great work as always Amar, I think you showed that you have an eye for design and was able to capture the essence of the sketch with minimal input into a good quality subD model. This is a skill which will only benefit you when working across design studios as we don’t have blueprints, often just a side view and / or a 3/4 view. Technical skill is of course high up on the priority list for a CAS modeller but imo equally as important is a modeller who understands design and can capture the feeling of a sketch into the model.
Can you share CVs or wire??
Executive Advisor, Chief Data Architect, Strategy& Middle East
6moWhen can I buy one 😎