3D RENDERING
Artkhan_3D Al_husein’s Post
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Creating a 3D background (BG) from concept art involves several steps, beginning with analyzing the concept art to understand its visual elements, style, and perspective. The first step is blocking out the major shapes in a 3D modeling software, using basic geometric forms to establish the overall composition. This stage focuses on getting the proportions and spatial relationships correct, without delving into fine details. Once the basic layout is set, detailed modeling follows, adding intricate elements like textures, materials, and finer geometric details. High-resolution models and textures ensure that the 3D environment matches the artistic vision depicted in the concept art. After modeling, the next phase is texturing and lighting, which are crucial for bringing the 3D BG to life. Texturing involves applying materials and textures to the 3D models, making them look realistic or stylized according to the concept art. This can include creating custom textures or using texture libraries. Lighting is then set up to replicate the mood and atmosphere of the original artwork, using techniques such as global illumination, ambient occlusion, and various types of light sources. Final touches include rendering, post-processing, and fine-tuning to ensure the 3D BG integrates seamlessly into the intended scene, maintaining consistency with the original concept art. Check - https://lnkd.in/dzGJG9-b for more
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start doing 3d modeling and render expanding my career and services beside graphic design and video editing
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