Lincoln, get ready for an exciting day of learning! Make sure to drop by our booth to check out our game and be entered to win LEGO The Milky Way Galaxy & LEGO Icons Dune Atreides Royal Ornithopter. Be sure to hear from our speaker, Art Doler, at 10 AM. #NebraskaCode2024 #TechnologyConference
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Sharing an early concept piece for The Castle, a fantastical surreal Sci-Fi game. This piece is focused on the art direction of the game. Check it out! . . . #TheCastle #GameDesign #ConceptArt #SciFi #Fantasy #gameart #artdirection #scifiart #openforwork #lookingforwork #art #scientificillustration
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Experimenting with some faux fabric simulations in #cinema4d using various deformers and vertex maps. #motiondesign
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Medium Armor concept art - Horizon Zero Dawn To improve my concept art skills, I learned how to create medium armor concepts for the main characters from Horizon Zero Dawn. This involves studying the game's intricate designs and unique aesthetic to enhance my artistic abilities.
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This is a character design I did in the first year of the master's program. I decided to create my own version of the Greek goddess Nyx. #digitalart #digital2d #characterdesign #greekgoddess #nyx #charactersheet #ilustration #conceptart
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Image: Lego As the ‘90s and Lego’s approach to factional conflict continued, Space evolved beyond human-vs-human stories. After introducing robotic characters the year prior in the Exploriens line, in 1997 Roboforce introduced even more android figures. Shortly after, the launch of UFO and then Insectoids introduced the first non-humanoid alien minifigures, bringing in advanced design techniques like large piece to replicate classic sci-fi curvatures or, as Insectoids implies, bug-like design themes. But this is an important era in Lego Space for an altogether different reason, too. At the tail end of the ‘90s, Lego announced an unprecedented move: its first line of licensed playsets, based on a series ready to undergo its own transformation for a new generation. With a humble little 263-piece X-Wing Starfighter releasing in October 1999, Lego Star Wars was here, and nothing would be the same. Source link By Nakisisa George
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Splashart of Prometheus, my character based on the Dishonored universe! (Credits to Bethesda Softworks and Arkane Studios for making such a wonderful and inmersive saga!) This was such a fun process to make, definetly going to make another one in the future :) #digitalart #art #illustration #design #drawing #digitaldrawing #conceptart #characterdesign #splashart #background #backgroundart
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MATA Inspiration: ARABESQUE, 1975, John Whitney In this masterpiece we traverse a hypnotic realm, between the boundaries of art and technology, consciousness and code. An avant-garde collage of early computer-generated art. It gives life to intricate algorithms and cutting-edge code, conjuring a mesmerizing depiction of shapes and patterns, each stepping in harmony with sound. Whitney's gift, fusing sound and vision, created a revolution in abstract animation. It's not just a film or a keystone in MATA’s education and development; it's a key innovation at the inception of the digital age. Watch the full video here: https://lnkd.in/eNry4--c
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3D art from around the world console by Norris Lin (Los Angeles, United States) #ArtStation #outsourcing #digital3D #3dmodeling #3dworld #fromaroundtheworld #gamedev #gameart #console #retro #gamecommunity #NoAI #f4f The author of this work is not related to the activities of Scythgames studio. We only share beautiful works of artists from all over the world. https://buff.ly/3Up8inG
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How Power Players Have Shaped the Artworld in 2023 A look at some of the forces that have defined ArtReview’s Power 100 list
How Power Players Have Shaped the Artworld in 2023
artreview.com
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