Global Lead, Virtual & Mixed Reality Content Sourcing at Meta (Facebook) | Former T-Mobile l Startup Founder | Immersive Tech Visionary l Speaker
Since the introduction of #hand #tracking on #Quest in 2019, we've witnessed a paradigm shift in how users interact with virtual reality. This technology isn't just a novel feature—it's a gateway to more natural and intuitive VR experiences. Here's what we've learned about the significance of hand tracking in VR: #Reduced #Learning #Curve: By using natural hand movements, we eliminate the need for traditional controllers. This lowers the entry barrier, making VR more accessible to everyone, regardless of their tech-savviness. #Enhanced #Immersion: Custom neural network architectures allow precise tracking of hand positions and movements, offering users a deeper sense of immersion. You're not just playing a game or exploring a virtual environment; you're fully experiencing it with your own hands. #Improved #Responsiveness: With the recent Hand Tracking 2.2 update, we've slashed latency by up to 40% in standard use and 75% in fast movements. This makes even the most dynamic VR games feel fluid and responsive. #Direct #Interaction: Our Direct Touch feature in the Quest operating system lets users interact directly with apps and the system, further blurring the line between virtual and real. #Solving #Locomotion #Challenges: One of the trickiest aspects in XR is natural movement. Our new gestures for hands-based locomotion are tackling this, offering a more comfortable and intuitive way to navigate virtual spaces. As we continue to refine and develop hand tracking technology, the possibilities for its application seem endless. From gaming to education, the way we interact with virtual worlds is being redefined. #VirtualReality #HandTracking #InnovationInVR #TechTrends
Totally! A experience that we have of not having a device in hand gives more cognitive confidence to movements and the nervous system. Even when typing on a keyboard that doesn't “exist”, suspended in the air, there's a sensation of touch through the power of suggestion, isn’t so far from the idea of phantom limb.
Head of E-Commerce & Online Marketing Europe West bei Linde
9moWhat I found astonishing with Quest 3 is, that the way that virtual keyboards and buttons react is giving a feeling of haptic. I mean it’s not yet like pressing a physical button but it also doesn’t feel like only moving a finger in the air. hard to explain, it’s something in between.