THE COUNTDOWN IS ON! Comscore’s annual State of Gaming report drops next week. We’ll be launching our highly anticipated report at the ANA Digital and Social Media Conference on July 17. If you’re heading to the event, catch Comscore’s Joseph Delfino on stage with 🎮 ANZU Co-Founder and CEO Itamar Benedy at 410pm PT for a first look at the insights. Visit our landing page for more details https://lnkd.in/gZGuQnKe #gamingadvertising #ingamingads #mediameasurement #comscore
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What's the incremental reach opportunity offered by mobile gaming? 2023 was all about attention, and that won't stop this year, but my 2024 goal is to prove the incremental reach opportunity that mobile gaming as an entertainment channel delivers to an online video campaign. When you consider that our platform reaches 20 million people in the UK, with an average of 28 minutes play per day, I'm hopeful for positive results Watch this space, or get in touch if you would like to partner with me on a test campaign. #advertising #media #mobilegaming IAB UK
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Companies are srifing for new #consumers but they are #gaming We help you to bridge the gap! Get in touch have a look into our insights.
We gameify everything, loyalty programs, customer engagement, employer satisfaction - happy to share our success stories.
Companies are strifing for new consumers Consumer are gaming - they spend hours an money on it - they like to play Here are some impressions from our TikTok game Get in touch if you want to know about our findings when in comes to how enterprises can integrate gaming into their Marketing and Communication.
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We gameify everything, loyalty programs, customer engagement, employer satisfaction - happy to share our success stories.
Companies are strifing for new consumers Consumer are gaming - they spend hours an money on it - they like to play Here are some impressions from our TikTok game Get in touch if you want to know about our findings when in comes to how enterprises can integrate gaming into their Marketing and Communication.
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The gaming industry reflects our technological and cultural shifts, offering a fertile ground for innovative marketing. With mobile gaming accounting for 51% of the total gaming revenue, it's clear where the future of advertising lies. Visit the link to download iion’s insightful eBook: https://bit.ly/3vUKBtS on ‘Game Audience and Advertising Opportunities’ to explore, how understanding these changes can position your brand effectively in the minds of gamers. 🔄🔍 #GamingCulture #MarketingStrategy #AdvertisingOpportunity #GamingAudienceInsights
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If you work in gaming and marketing mix modelling (MMM) is that buzz word you want to learn more about, join me and our partners from Always-On Incremental Measurement (AIM) by Kochava on this webinar, where we will talk about the details and the importance of MMM in gaming.
🕹️ It's dangerous to measure alone! Join us in the quest for better mobile gaming analytics 🕹️ Join experts from Always-On Incremental Measurement (AIM) by Kochava and TikTok Gaming to learn about next-gen marketing mix modeling (MMM)'s impact in gaming and what it means for your omni-channel strategy in a privacy-first age 🔗 Register now: https://lnkd.in/gPYZtFm5 #mobilegames #tiktok #mobilemarketing
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🚀 Just 2 days left until our Marketing Mix Modeling (MMM) for Gaming Webinar! We're thrilled to announce that over 200 gaming marketers have already registered. Don't miss out—sign up now and discover how MMM can support your user acquisition strategies! 🎮💥 #GamingWebinar #UserAcquisition #MarketingMixModeling
🕹️ It's dangerous to measure alone! Join us in the quest for better mobile gaming analytics 🕹️ Join experts from Always-On Incremental Measurement (AIM) by Kochava and TikTok Gaming to learn about next-gen marketing mix modeling (MMM)'s impact in gaming and what it means for your omni-channel strategy in a privacy-first age 🔗 Register now: https://lnkd.in/gPYZtFm5 #mobilegames #tiktok #mobilemarketing
Power Up Your Measurement: MMM Tooling for Gaming Growth - AIMPlatform
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Globally, there are 3.38 billion gamers, making gaming a universal entertainment and engagement medium. With mobile gaming ad spend set to reach $130.9 million by 2025, the opportunity for brands is monumental. 🔗 Visit the link in the comments to explore iion for insights on enhancing your game advertising approach. #GlobalGaming #AdvertisingOpportunity #GamingAudienceInsights
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Popular mobile game, Brawl Stars, shifted the daily rankings by hours watched on Twitch, YouTube Gaming, AND Twitch, going from #81 to #36, and showing higher engagement than usual from February 6th to March 6th. During this period, the game reached a peak of 62.7K viewers, with 378K hours watched across 4.4K unique channels. Specifically, the peak viewership was 3.7x higher than the peak before the period analyzed. Romanian YouTube Gaming creator, Madalin, generated 257.7K hours watched during his Brawl Stars streams during this period, the major contributor to Brawl Stars achievement. A new rank mode added to the game on March 4th also ignited the interest of viewers. To receive daily, actionable insights, start your free trial today. https://hubs.ly/Q02pDc4H0
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Globally, there are 3.38 billion gamers, making gaming a universal entertainment and engagement medium. With mobile gaming ad spend set to reach $130.9 million by 2025, the opportunity for brands is monumental. 🔗 Click on the link in the comments to access the eBook to explore iion’s insights on enhancing your game advertising approach. #GlobalGaming #AdvertisingOpportunity #GamingAudienceInsights
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🔥 Missed it the first time? Catch up on this insightful interview with Jason C., Managing Partner at Konvoy, on Bloomberg Technology. They delve into the ripple effects of the TikTok ban on the gaming industry and its impact on our digital habits. It's a must-watch discussion on potential future regulatory actions in entertainment. Watch the full interview below ⬇️ 🎮 #TikTokBan #GamingIndustry #DigitalEngagement
The Global Outlook for the Gaming Sector
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3moNice! Joseph Delfino is the best.