GDC....You were incredible! We had such a fantastic time! A huge DIOLCH to all the amazing people we met there. We were blown away by the reception of our game and have come back so motivated! See you all next year! GDC… Anhygoel! Gaethom ni amser gwych yna! Diolch yn fawr iawn i’r pobl anhygoel wnaethomn ni gwrdd yna! Rydyn ni wir yn gwerthfawrogi’r holl adborth bositif i’r gêm a rydyn ni mor gyffrous i allu parhau â’r datblygu! Welwn ni chi flwyddyn nesaf! Diolch yn fawr iawn i Creative Wales / Cymru Greadigol Kathryn Wolfe-Adams 🔜GDC Paul Osbaldeston Dai Baker Dragon Scale Studios Elaine Dowman Rocket Science Group Wales Interactive Sugar Creative Lasse Storm Karlsen Alun Evans Luis C. Eoghan O'Regan Jon Paterson (L.I.O.N) Brian Corrigan 🎮Tom Daniel Ed Valiente Jo Ward Richard Pring Dr David Banner MBE Alex Lightman and many many more!!
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Skull & Bones is live and continues its journey! A big thank you to the members of the community and social media teams at Ubisoft for the launch and active support on Skull & Bones. Here are a few examples of what the teams have been working on: 🎆The team’s contribution to the Insiders program and workshops, where our players were able to test Skull & Bones and provide valuable feedback to the developers. 🥇Support provided to our insiders in creating content, whether it’s streaming, WiKi, or other guides. 🛠Gathering actionable feedback from players and transparent and clear communication regarding bug tracking and feedback. 🧨Creating TikTok Community videos that successfully engaged players with the support of our Social Media team. Long live Piracy! Kudos to all who contribute to the launch: Arnaud Fremont, Alexis Cretton, Razvan Palea, Irina Kümmerer, Kathryn Cook, Gaelle Giroud, Liam Read Ben Talbot, Rory Forsyth, Shane Cockerill, Cassidee Moser, Ben Lane and Hugo Planchon. Photo by BehavingBeardly undefined
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𝗧𝗵𝗲 𝗖𝗼𝗹𝗱𝗽𝗹𝗮𝘆 𝗘𝗳𝗳𝗲𝗰𝘁 At ThrillaX, we don’t work by chasing deadlines. We’ve defined our work in our own way, and that’s why we always stay on top of it. But every now and then, we take a pause—not to rest, but to play games. “Why?” you might wonder. Is it for fun? Not exactly. For team building? Sort of, but there's more to it. You see, at ThrillaX, we have something special called “Will(ship).” It’s not just about teamwork; it’s about the will and determination to succeed together. And playing games helps us build that. When we play, it’s more than just taking a break. It’s a chance to understand each other, to feel that unspoken connection where we know we’re there for one another, whether it's during a project or in a friendly competition. Just like how people don’t attend a Coldplay concert just to hear their favorite songs—they go for the feeling, the shared moments, the energy that brings everyone together. That’s the Coldplay Effect. It’s about creating an experience where you’re part of something bigger, feeling the bond, and finding inspiration. One day, after a round of our favorite game, we noticed how a usually quiet teammate shared an idea that took our project to the next level. It wasn’t just the game that made a difference; it was that shared energy, much like the vibe at a Coldplay concert, that brought us together. And that’s why we play at ThrillaX. It’s our way of creating those Coldplay moments—nurturing our "Will(ship)" and finding strength in our shared experiences. Because, in the end, that’s what moves us forward together. 🎷 #ColdPlayEffect #Games #RelaxAtThrillaX
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Hey all, I'm working on a new project, Undesert, a post-capitalistic game about restoring the world after years of exploitation and greed. It is a Zelda-farm sim mix that breaks from the conventional formulae of resource accumulation. Instead, its gameplay focuses on environmental recovery and building communities. Help us by following us on social media at undesert_game! Link on the first comment! #indiedev #gamedev #games
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🎮In my constant search for knowledge in video game design, I came across a tool that has renewed my perspective on organizing ideas: Nuclino. With an interface that invites collaboration and a visual approach that simplifies complexities, Nuclino has allowed me to approach information management in a way I have never experienced before. With renewed enthusiasm, I have embarked on creating a Game Design Document for one of my favorite video games. This title, which I still keep as a little secret, is not only a project, but also a source of personal inspiration. Every aspect of the game is a reflection of what captivates me about this interactive world, and my goal is to build a GDD that is a tribute to its genius. This trip is more than a project; It is an opportunity to grow and learn day by day. With Nuclino, I'm discovering new ways to bring ideas to life, and I'm excited to share the progress and eventually the full GDD with you! #GDD #GameDesign #CreativeProcess
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Verdandi, the shapeshifting Magus, is an essential guide for the Quest of Time. 🌳 Can you unravel her mysteries to unlock your future human potential? Join the quest and discover her role in Elowyn: Quest of Time. Be among the first to shape the game: https://bit.ly/3Xhwl8a #Play2Thrive #ElowynGame #EARTHwiseGames
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"🌟 Welcome to Nivafy! 🌟 We're thrilled to introduce you to the future of digital interaction, where gaming, business, education, and content creation converge on a single, unified platform. At Nivafy, we're redefining the way you connect, create, and grow. Stay tuned as we unveil more about what Nivafy has to offer. Let’s embark on this transformative journey together. Are you ready to explore a world of infinite possibilities? #Nivafy #FutureIsHere"
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Analyzing Flushr's AWP Skills in High Pressure Situations In the video transcription, the speaker discusses a gameplay moment where Flushr was targeted and hit with two AWP shots through a crate, reducing his health significantly. Despite this, Flushr manages to retaliate by killing one opponent and almost taking out another. The speaker praises Flushr's performance as a positive step forward in the game. The round is described as being 10-4 with double AWP setups on both teams, setting the stage for an intense last round of the half. Overall, the speaker highlights Flushr's resilience and skill in the gameplay moment. #viralvideo #gaming #AWPshots #Flushr #bullying #competitivegaming #esports #highlightreel #YouTubevideo #vizard
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Analyzing Flushr's AWP Skills in High Pressure Situations In the video transcription, the speaker discusses a gameplay moment where Flushr was targeted and hit with two AWP shots through a crate, reducing his health significantly. Despite this, Flushr manages to retaliate by killing one opponent and almost taking out another. The speaker praises Flushr's performance as a positive step forward in the game. The round is described as being 10-4 with double AWP setups on both teams, setting the stage for an intense last round of the half. Overall, the speaker highlights Flushr's resilience and skill in the gameplay moment. #viralvideo #gaming #AWPshots #Flushr #bullying #competitivegaming #esports #highlightreel #YouTubevideo #vizard
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🎮 Senior Player Experience Designer ll 👨🏻🏫 Game Design Teacher & Consultant II🏳️🌈 Accessibility, Diversity & Inclusion Consultant II 🌈 Founder & President at EthicALL Game Jam
🚀 Highlighting the ethical and social responsibility of the most powerful cultural industry, an insurmountable challenge? « Insurmountable » is not a word in my vocabulary or in VivaTech's! it is why, once again this year, #VivaTech is offering me the incredible opportunity to be a speaker. But above all, it's giving me the chance to organise a unique event with the aim of making the world a better place through video games. In addition to taking part as a speaker, this year you'll see me as the organiser of the EthicALL Game Jam 🎮🌈🦾. With almost two billion players, video games have become the world's leading cultural industry and, by extension, the most influential medium. That's why it's essential to be aware of the ethical and social responsibility of the messages it conveys. As a reminder, the EthicALL Game Jam is a video game creation competition open to everyone dedicated to diversity and inclusion, powered by #VivaTech. This unique event is supported by our incredible partners DON'T NOD and Capital Games as well as Women in Games France, Afrogameuses, Fondation Le Refuge, Diversidays, Push Start and Ambition Jeu Vidéo. The EthicALL Game Jam will take place at #VivaTech on Saturday 25 May at Paris Expo Porte de Versailles I also had the opportunity to express myself on my battles for an inclusive video game industry and the necessity of organising such an event in this #VivaTech article : https://lnkd.in/eEGb9KwQ A huge thank you to everyone who made this possible and helped create a better world through the EthicALL Game Jam François Bitouzet, Alexis Mulard 🚀 , Emilie Esparon 🚀, Yasmine El Ghazi 🚀, Capucine Boivin-Champeaux 🚀, Luis Chumacero. So will you be there at Europe's biggest technology and innovation event? #technology #innovation #ethics #diversity #inclusion #accessibility #videogames
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Creator of Basant Mela | Experienced Web3 Blockchain Game Developer, Top Rated Seller on Fiverr & Top-Rated Plus on Upwork; Offering my services in Game Development & Web3/Blockchain.
"Wrath of the Quest" is an innovative and engaging educational game designed for students, taking inspiration from the popular multiplayer game "Among Us." In this thrilling and educational adventure, players find themselves on a spaceship traveling through the vast expanse of the cosmos. However, their mission is not just to survive, but to learn and collaborate with their fellow crew members to solve educational challenges and unlock the mysteries of the universe. #madewithunity #gamedevelopment #amongus
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🔜 Glasgow Frenzy, Develop North | Studio Director at MLC | MCV 30 Under 30 | WIGJ Ambassador | Indie Game Advocate
7moGreat meeting you guys! 🍻