Yesterday, our team had an amazing time at Game Dev Drinks, where we showcased our upcoming game, Breach the Abyss. Breach the Abyss is coming out this year on Steam, and we invite everyone to wishlist it on Steam to stay updated on its release and be among the first to dive inside the abyss. Wishlist us on steam: bit.ly/4f2kzXg A big thank you to the organizers and all the attendees for making this happen! Stay tuned for more updates and exciting news from our team! #GameDev #IndieDev #Playtest #GameDevCommunity #Networking #UpcomingGame #BreachTheAbyss #WishlistNow
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🎮Game Dev Update🎮 Working on the beginning of the game where you first land on the island. Unfortunately your ship crashed and you have to collect all the pieces before the game starts! #gamedevupdate #indiegamedev #unrealengine
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In order to improve your game, you must study the endgame before everything else. For whereas the endings can be studied and mastered by themselves. The middle game and opening must be studied in relation to the end game. #chess #chessgame #chessacademy #chessup #chessplayer #endgame
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Only 20 days till #play14 Luxembourg!!! I am looking forward to playing some of the classic games and learning some new skills and games from some fantastic people. One of my favourites had to be The Maze - Ultimate Version. Think squid games bridge with no communication and some amazing self organising. What is your favourite game to challenge team dynamics? Comment below #play14 #luxembourg #agilecoaching #agile #gamification #agilegames
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Devlog 0: How to Never Ship A Game 7 years of my life finding out all the ways NOT to make a Video Game (Link below) #gamedev #indiedev https://lnkd.in/g-E8dKh4
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"Bandit Trap" is an upcoming PVP with sandbox-like features where you can either defend your home from other players (bandits) by setting boobytraps or team up with 2 more bandits and raid a player's home! Being developed by Picomy B.V. and published by PM Studios, the game looks like loads of chaotic fun. #indiegame #indiegamedev #multiplayer #pvp #sandbox
"Bandit Trap" by Picomy
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What do we mean when we say our summer camp has 'ninja-themed games'?! Well, at our June Create & Play Camp, we played "Ribbon Ninja," where we balanced, did ninja moves, and tried to grab each other's ribbons! This game involves balance, coordination, small & large-motor movements + boosts proprioceptive skills! Plus, it's FUN! 🤸 It's not too late to join our July camp! ✨→ https://lnkd.in/eSeps_tK
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Balancy is attending Gamescom this year and if you want to learn how Top Grossing publishers use our tools to improve their LiveOps & Monetization strategy reach out to setup a meeting with Julia Iljuk 🔜 Gamescom
I will be at Gamescom starting August 20th. If you're interested in discussing #LiveOps, #monetization (IAP) for your games, or becoming a guest in Balancy's webinars, feel free to reach out. Happy to meet!
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In the quest for excellence in game development, remember that every line of code shapes the player's experience and defines your legacy. Let's power up together ! #GaminVistaInnovation #TechMeetsArt #GameDevelopmentGoals #GamingVideoGameCompany #UnrealDevelopment #UIUXServices #appstoreoptimizationservice #GamingVideoGameCompany #mondayMotivation
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2moIs your studio still working on Electrifye?