George Mack’s tweet about 10 Thoughts On The Video Game Industry is a reminder that structuring large projects as a series of “regular, small, and easy wins” keeps folks motivated to continue grinding levels. This aspect of game design isn’t the only reason that “the video game industry is worth more than TV, movie, and music industries combined”, but the regular dopamine hit of small rewards is key to the kind of engagement that keeps folks gaming 24 hours straight, locked into the infinite scroll of social media, or going above and beyond on that big project your team is working on. 🧐 https://lnkd.in/gEhxRPZ4
Don Schnitzius’ Post
More Relevant Posts
-
Globally, Video game industry is $200-plus billion globally—larger than all of film, television and music combined. And, to note, there are more than 3 billion active gamer. The global video game market size was estimated at USD 217.06 billion in 2022 and is expected to reach USD 242.39 billion in 2023. What is the video game market growth? The global video game market is expected to grow at a compound annual growth rate of 13.4% from 2023 to 2030 to reach USD 583.69 billion by 2030.↗️
To view or add a comment, sign in
-
-
Curious about how LKY: THE EXPERIENCE is like? Check out this short video that features some of the rooms and interactive games and features! Get your tickets here: https://lnkd.in/gF-hFVbt
To view or add a comment, sign in
-
Here is a demonstration of how I use Soothe2 to clean noise out of very aggressive monster vocalizations for games. With large games that have a lot going on, it's important to keep each sound as clean and free of noise as possible to prevent excessive noise build-up that can lead to a muddy mix. This is not a silver bullet by any means, and the outcomes vary widely depending on the source material. However, I've found that it holds potential to do some magic when trying to get rid of noise introduced by distortion on my monster vocalizations. Let me know what you think, and reach out with any questions. #sounddesign #gameaudio #gamedev
To view or add a comment, sign in
-
Video games have become an increasingly popular form of media, often competing with other forms of entertainment such as television, movies, and music. However, video games offer a unique interactive experience that sets them apart from other forms of media. While they may share similar themes and narratives, the player's active participation in the storytelling and decision-making process distinguishes video games from traditional passive forms of media.
To view or add a comment, sign in
-
"Borderlands Ending Defined: It is Not Your Vault" Lionsgate This article contains major spoilers for “Borderlands.” The “Borderlands” series of video games are a unique breed: they can be thought of as action-oriented shooters, or they can be considered as character-based RPGs. Like so many “open-world” games of the last decade or so, they’re structured in […] https://lnkd.in/gDiChnFC
Borderlands Ending Defined: It is Not Your Vault
snooper-scope.in
To view or add a comment, sign in
-
Today is World Television Day, which the UN has chosen to recognize because of the impact this medium has on global communication. We all have our own significant TV moments, from current events to fictional finales. Since online streaming entered the playing field in recent years, we have even more ways to watch and content to consume. Video games are a very active medium, but we have found several ways to turn it into a passive one. From sitting on the couch watching your friend play to tuning in to a blockbuster adaptation, we love to watch video games almost as much as we love playing them. Click the link below to read about some of our favorite ways that video games cross over into streamed media. 🔗 https://lnkd.in/dSFukV49
How to Watch a Video Game
liquidswords.com
To view or add a comment, sign in
-
In this golden age of video game adaptations, source material must be respected... but only 3 in 10 gamers are looking for a direct adaptation, giving creators liberty to explore, expand and evolve the narrative (think Frank and Bill in The Last of Us). Read NRG's latest whitepaper, all about the future of video game adaptations, here: https://lnkd.in/eWSs_jWR
Why video games are the new frontier for Hollywood
nrgmr.com
To view or add a comment, sign in
-
"Borderlands Ending Outlined: It is Not Your Vault" Lionsgate This article contains major spoilers for “Borderlands.” The “Borderlands” series of video games are a unique breed: they can be thought of as action-oriented shooters, or they can be considered as character-based RPGs. Like so many “open-world” games of the last decade or so, they’re structured in […] https://lnkd.in/gHWvXycs
Borderlands Ending Outlined: It is Not Your Vault
snooper-scope.in
To view or add a comment, sign in
-
"Borderlands Ending Outlined: It is Not Your Vault" Lionsgate This article contains major spoilers for “Borderlands.” The “Borderlands” series of video games are a unique breed: they can be thought of as action-oriented shooters, or they can be considered as character-based RPGs. Like so many “open-world” games of the last decade or so, they’re structured in […] https://lnkd.in/gHWvXycs
Borderlands Ending Outlined: It is Not Your Vault
snooper-scope.in
To view or add a comment, sign in
-
enabling digital services for Student Loan related activities while maintaining the highest security standard, the most compliant personal data protection and customer-centric data-driven innovation.
📢 Exciting news! Check out our latest blog post introducing a new class of cooperative games arising from production-inventory problems. This paper delves into the dynamics of these games, highlighting the cooperation among agents, allocation schemes, and the relationship with well-known allocation rules. Don't miss out on this insightful read! Access the full article here: https://bit.ly/483OVUI. #CooperativeGames #CombinatorialOptimization #ProductionInventory
To view or add a comment, sign in