What do you like to see in a set of achievements?
Been thinking about achievements recently. I’ve always had a soft spot for them. I feel like the best games to platinum tend to zero in on achievements that encourage players to hunt down interesting secrets or approach the game in different ways. My favorites are the ones from Black Mesa, which are mostly just little challenges and Easter eggs (I also feel like they pulled off the “carry item through whole game” challenge much better than HL2 did)Conversely I feel like the worst achievements just focus on some tedious metric, like getting 10,000 kills or collecting every collectible in a massive open world. I feel like achievements like these spoil a whole set, as now any joy from platinuming the game will be soured by having to complete an absolute grind to finish it off. What do you guys think? What kinds of achievements would make you want to try to platinum a game and which would make you quit right out of the gate? What kind are you planning to add to your own games?
Submitted October 17, 2023 at 04:22PM by Jarkonian https://ift.tt/4iJUEmy
via /r/gamedev
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