The Interaction Design Foundation (IxDF) is looking for a talented UI Designer and Figma Specialist to lead a platform redesign project and make a lasting impact on their design education brand. If you have a passion for visual design, problem-solving skills, and a results-driven mindset, apply now via the careers page. Join a remote team dedicated to excellence, high performance, and continuous improvement. Don't miss this opportunity to be part of a dynamic, agile organization shaping the future of design education! https://lnkd.in/g7V9f-Ps #uidesigner #figma #visualdesign #designjobs #remotework #remotejobs #workfromanywhere
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🚀 Looking for a UI/UX Enthusiast to Collaborate on a Creative Project! 🎨 Are you passionate about UI/UX design and eager to work on a real project that will elevate your portfolio? I’m looking for a motivated designer to team up with me on an exciting project! 🌟 What’s in it for you? Hands-on experience with a live project. Mentorship from an experienced UI/UX designer (that’s me!). Guidance on improving your design skills, processes, and tools. A chance to create a polished, professional portfolio piece. 🖌️ What I’m looking for: Someone enthusiastic and eager to learn. Basic knowledge of Figma or other design tools. A commitment to collaborate and create something amazing. 💡 This is a free mentorship opportunity – no fees, no strings attached, just a shared passion for great design and personal growth. 👉 More about the project? Let’s chat! Drop me a DM, and I’ll share all the details. Let’s make something beautiful together! 🌈 #uiuxdesign #intership #remote
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ux design Figma
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UI Designer and Figma Specialist About You -You have many years of hands-on experience with UI design. You excel in advanced visual design skills, including mastery of typographic hierarchy, grid systems, color psychology, and micro-interactions, with an unyielding attention to pixel-perfect details. -You are highly skilled in Figma, adept at leveraging its full suite of features such as auto-layout, variant components, and design tokens to create scalable and maintainable design systems. -Your problem-solving acumen in visual design is top-tier, skillfully refining UI elements to enhance both user engagement and visual harmony. Your collaborative spirit thrives in multidisciplinary settings, where you synchronize design efforts with engineers, product managers, and content strategists to deliver cohesive user experiences. -Your responsibilities will range widely, so you must be adept at dividing broad duties into small, executable tasks and not lose sight of your overall mission. “Getting stuff done” is your middle name. -You are results-driven and motivated by achievement and goals. Mediocrity gives you the chills. You know that ideas are worthless without execution, and you instantly get frustrated when people “talk too much and do too little”. -You’re a practical idealist. You strive for perfection in everything you do, while understanding the delays that can come with waiting for something to be perfect. You know when to create results through incremental quick wins and MVPs, and when to go all in to create something perfect. -You are based within the EMEA time zone, which is crucial to ensure optimal collaboration and overlapping working hours. https://lnkd.in/gijaYE8s
Careers: UI Designer and Figma Specialist
interaction-design.org
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Saw this earlier and I couldn’t agree more. I want a neurotypical, diligent figma expert on the team, but if you don’t yet have an UX Architect on your team, I‘m sorry, but beautiful layouts aren’t what SOLVES PROBLEMS. Only user research, problem analysis and synergetic synthesis will solve your problems. You need to understand that your OBSESSION with things like Corporate Identity may be a reason for bad products. I‘ve attended World Usability Congress 23, and saw a presentation using white font on bright yellow, and when I called out the speaker for WHY ON GOD‘S EARTH they chose this combination they unthinkingly replied „Corporate Identity demands it“. JFC, people! Have you lost your minds!? If I cannot read the slides, I don’t NEED the slides. If your website is like your slides, no wonder you are running into UX problems. Corporate Identity is a nice idea I can agree with, but FOR THE LOVE OF ALL THAT IS HOLY in UX, get a UX Expert on all teams doing any decision making. I see people put UX people in graphic designer positions basically, that is utterly nonsensical to me. A good UX person is a problem solver and an accessibility expert. I will stop the rant now, you can go and hire me. I‘m open for remote engagements, and you and your customers DESERVE good UX.
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Let’s Talk About Outdated UI/UX Job Requirements… 🚨 Recently, I have noticed several job postings for UI/UX Designers that still list Adobe Illustrator or Photoshop as "required skills". Let’s address the elephant in the room: 1. Why are companies requiring 20-year-old tools for cutting-edge UI/UX roles? 2. UI/UX design has evolved. Tools like Figma, Sketch, and Adobe XD dominate the industry for a reason: ✅ Real-time collaboration ✅ Prototyping & interaction design ✅ Design systems & component libraries Demanding Illustrator/Photoshop proficiency for UI/UX roles is like asking a carpenter to use a typewriter instead of a power drill. It’s outdated, inefficient, and detached from reality. 📢 To companies still doing this: 🔸 You’re filtering out talented designers who prioritize modern workflows. 🔸 You’re signaling that your team isn’t aligned with industry standards. 🔸 You’re focusing on tools over problem-solving, user research, and collaboration skills. Let’s stop equating UI/UX design with graphic design. They’re not the same. 👉 To designers: Keep advocating for your expertise in user-centered design, not just software checkboxes. 👉 To hiring teams: Audit your job descriptions. Skills > Tools. Thoughts? Let’s discuss. 👇 hashtag #UIUX hashtag #DesignCommunity hashtag #Hiring hashtag #TechJobs hashtag #UserExperience
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🚨 Attention all UI/UX Designers! 🚨 Are you tired of endless job applications? Is your Figma file starting to resemble a battlefield of rejected resumes? Welcome to the Great UI/UX Job Market Saturation of 2024, where we all feel like we're stuck in an infinite scroll of job rejections. Here's what's happening "Entry-Level" Requirements - Employers are now asking for 5+ years of experience, a Nobel Prize in Design, and fluency in Klingon. Portfolio Wars - Your portfolio needs to include not just web and app designs, but also murals, sandcastles, and interpretive dance routines demonstrating user flow. Superhero Skills - The job descriptions read like a Marvel casting call. Must be a Photoshop wizard, Sketch sorcerer, and Figma ninja. Extra points if you can levitate while wireframing. Interviews - Be prepared for interview questions like "How would you design an interface for Martians?" and "Can you explain UX using only emojis? 🤔😜🤯" But don't lose hope! Remember: Just like users navigating a poorly designed website, we must persevere. Keep refining your portfolio, expanding your skills, and maybe start learning Klingon, just in case. When the going gets tough, the tough make memes. Share your funniest UI/UX job hunt stories in the comments. Let's laugh through the pain together. We're in this together! Network with fellow designers, join UX communities, and attend meetups. Sometimes, the best opportunities come from the most unexpected connections. The right job is out there, and it’s going to be as smooth as a perfectly designed user journey. 🚀 #UIUX #DesignLife #JobHunt #UIUXSaturation #DesignHumor
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🎯 5 Steps to Land Your First UI/UX Design Role (Without Endless Applications) Tired of sending 5 job applications daily and hearing crickets? I get it. Here's the truth - I've discovered a better way to break into UI/UX design, and it's not what you think. The secret? Stop applying for jobs. Yes, you read that right. Here are 5 things you need to do instead (this helped me land a role in just 3 months): 1. Become a Design Detective Stop scrolling aimlessly. Find 20 designers whose work makes your jaw drop. Follow them religiously - and here's the key: pick both industry giants and hidden gems. Their feed becomes your daily design school. 2. Start Your Design Marathon Challenge yourself: 30 designs in 30 days. Sounds intense? Break it down. Start with a simple modal today, a card tomorrow. Soon you'll be designing 50-60 pieces in two months. Remember: small steps, big results. 3. Master the Art of "Steal Like an Artist" Open Figma. Find a design you love. Recreate it from scratch. Do this daily. It's not copying - it's learning the language of great design. Think of it as your design gym routine. 4. Embrace Your Inner Critic That button could be better. That spacing isn't quite right. That color choice? Rethink it. Be ruthlessly honest with your work. If it's not portfolio-worthy, rebuild it. Excellence is in the details. 5. Build a Portfolio That Tells Your Story Skip the generic templates. Design your portfolio and CV like they're your most important projects (because they are). Show your growth. Show your process. Make it impossible for recruiters to look away. 🔑 Pro Tip: When you can create 30-40 solid designs in 60 days, you're ready. The goal isn't to fill a portfolio - it's to make every piece so good they can't ignore you. The Result? When you focus on mastery instead of job applications, something magical happens. Interviews become conversations about your craft, not your years of experience. Your portfolio stops being a showcase and becomes proof of your obsession with excellence. P.S. Want the templates I used to track my design progress? Comment "Templates" below 👇
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Hey, junior UI/UX designers! After a great start last week, we're excited to continue building our supportive space for junior designers. This week, we’ll be talking about something every aspiring designer needs to nail: 🎨 Building Your Portfolio 🎨 We all know how important a portfolio is when you’re starting out, but it can feel overwhelming to figure out what to include and how to show your skills. That’s exactly what we’ll be talking about this week. We’ll talk about: 🔹 How to structure a standout portfolio 🔹 What to include when you don’t have loads of experience 🔹 Tips for writing case studies that tell your story 🔹 How to showcase personal projects 🔹 Getting useful feedback and continuously improving. If you’re just getting started or you’re looking to improve your portfolio, this is the space for you! We’d love for you to join us, share your thoughts, and learn from each other. It’s going to be a super supportive and helpful session! 🙌 🗓️ This Thursday , 4PM 📍 On Twitte Space https://lnkd.in/dZUsRpzJ Hope to see you there! Let’s help each other grow and build portfolios that shine ✨ #UIDesign #UXDesign #PortfolioBuilding #DesignCommunity #JuniorDesigners #LearnTogether
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Using outdated tools for UI/UX roles is a real issue. Many companies still prioritize Illustrator and Photoshop instead of focusing on modern design tools like Figma, Sketch, or Adobe XD tools that actually support collaboration, prototyping, and design systems. But beyond tools, the real concern is that some businesses still don’t understand the value of UI/UX design. Building a product isn’t just about visuals; it’s about user research, usability testing, and creating experiences that truly work for people. Without proper UI/UX, even the best ideas can fail. If you’re developing a product, investing in strong UI/UX design isn’t optional it’s essential. #uiuxdesign #uidesign #hiringuidesigner #figma #productdesign
Let’s Talk About Outdated UI/UX Job Requirements… 🚨 Recently, I have noticed several job postings for UI/UX Designers that still list Adobe Illustrator or Photoshop as "required skills". Let’s address the elephant in the room: 1. Why are companies requiring 20-year-old tools for cutting-edge UI/UX roles? 2. UI/UX design has evolved. Tools like Figma, Sketch, and Adobe XD dominate the industry for a reason: ✅ Real-time collaboration ✅ Prototyping & interaction design ✅ Design systems & component libraries Demanding Illustrator/Photoshop proficiency for UI/UX roles is like asking a carpenter to use a typewriter instead of a power drill. It’s outdated, inefficient, and detached from reality. 📢 To companies still doing this: 🔸 You’re filtering out talented designers who prioritize modern workflows. 🔸 You’re signaling that your team isn’t aligned with industry standards. 🔸 You’re focusing on tools over problem-solving, user research, and collaboration skills. Let’s stop equating UI/UX design with graphic design. They’re not the same. 👉 To designers: Keep advocating for your expertise in user-centered design, not just software checkboxes. 👉 To hiring teams: Audit your job descriptions. Skills > Tools. Thoughts? Let’s discuss. 👇 #UIUX #DesignCommunity #Hiring #TechJobs #UserExperience
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Let’s Talk About Outdated UI/UX Job Requirements… 🚨 Recently, I have noticed several job postings for UI/UX Designers that still list Adobe Illustrator or Photoshop as "required skills". Let’s address the elephant in the room: 1. Why are companies requiring 20-year-old tools for cutting-edge UI/UX roles? 2. UI/UX design has evolved. Tools like Figma, Sketch, and Adobe XD dominate the industry for a reason: ✅ Real-time collaboration ✅ Prototyping & interaction design ✅ Design systems & component libraries Demanding Illustrator/Photoshop proficiency for UI/UX roles is like asking a carpenter to use a typewriter instead of a power drill. It’s outdated, inefficient, and detached from reality. 📢 To companies still doing this: 🔸 You’re filtering out talented designers who prioritize modern workflows. 🔸 You’re signaling that your team isn’t aligned with industry standards. 🔸 You’re focusing on tools over problem-solving, user research, and collaboration skills. Let’s stop equating UI/UX design with graphic design. They’re not the same. 👉 To designers: Keep advocating for your expertise in user-centered design, not just software checkboxes. 👉 To hiring teams: Audit your job descriptions. Skills > Tools. Thoughts? Let’s discuss. 👇 #UIUX #DesignCommunity #Hiring #TechJobs #UserExperience
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