Cosm Los Angeles invites you to step into a world of awe and wonder, kicking off official premieres for its immersive art programming slate this week. ⤵️ ⚡️ 7/17 — ‘Orbital’, from PLANETARY COLLECTIVE and Guy Reid ⚡️ 7/18 — ‘SEEK’ from Nancy Baker Cahill ⚡️ 7/19 — ‘LIQUIDVERSE: Microcosm & Macrocosm’ from Ricardo Romaneiro We're thrilled to officially introduce these encapsulating 12K+ immersive art projects to guests at Cosm Los Angeles in #SharedReality. Experience the magic for yourself and get tickets to the debut showings, as well as for future showings, at the link below, or through the Cosm app on the App Store and Google Play. 🔗 https://lnkd.in/gPispFYj
Cosm’s Post
More Relevant Posts
-
"My research focuses on the survival of the image within video games" The Warburg Institute Library collects a variety of material to promote cross-disciplinary research in understanding the influence of images within culture. In this blog, Occasional Student, Rita Aloy-Ricart, takes us through her journey at the Institute, highlighting how the resources available have enriched her research: https://lnkd.in/e9W2d2FV #GameArt
To view or add a comment, sign in
-
During my study week, I dove into creating a game-ready level, and wow, the power of lighting is mind-blowing! 🕹️✨ The right lighting sets the mood and brings hero props to life, making every detail pop and ensuring players are fully immersed. Check out a sneak peek of my latest lighting R&D—because even study breaks can be epic! Quick question for my fellow game devs: How dreamy would it be to add some natural particle effects like crickets or some dreamy visual effects to this level? 🌌🦗 Your feedback is gold! Stay tuned for more updates as we continue to illuminate our path to perfection! 💡 #Unreal #LevelDesign #GameDevelopment #LightingDesign #HeroProps #GamingIndustry
To view or add a comment, sign in
-
Hey everyone, check out the latest episode of my "Pixels & Thoughts" blog! As a graduate game dev student and creative technologist, I share my thoughts on how the human psyche evolves alongside technology, and our ethical responsibilities in human-centric design. You can find my latest posts here: 🔗https://lnkd.in/ebBs7tr5 🔗https://lnkd.in/et8pxPaH Thanks for reading a Pixel of My Thoughts. #Blog #HumanCentricDesign
To view or add a comment, sign in
-
-
Lookdev artist Environment and level designer Inde game developer . Unreal engine/Godot constantly self learning ..
Excited to Share My Cinematic Show Reel for "Neutronize"! I'm thrilled to present the official cinematic show reel for my upcoming game, Neutronize, which I have had the incredible opportunity to direct and develop using Unreal Engine 5 (UE5). Color Theory and Visual Storytelling: In this reel, I delve into the power of color theory to evoke emotions and enhance narrative depth. Each main villain in Neutronize is introduced with a unique color palette that reflects their personality and role, utilizing dark, ominous shades to create a sense of dread. In contrast, the protagonists are bathed in warm, uplifting colors, symbolizing hope. The show reel showcases advanced cinematic techniques: Dynamic Framing: Utilizing UE5's capabilities, I employ dynamic framing to guide the viewer's attention, with sweeping camera movements and strategic close-ups. Lighting and Shadows: Expertly designed lighting setups add depth and realism, with dramatic shadows and well-placed highlights. Story-Driven Moments: Key story-driven moments focus on character interactions and emotional beats, offering a glimpse into Neutronize's rich narrative. This show reel is a testament to the potential of UE5 in creating captivating, immersive game worlds. It not only introduces the main villains and key narrative elements but also showcases my dedication to visual artistry and technical excellence. Watch the full cinematic show reel on YouTube: https://lnkd.in/gRGDyp8x I would love to hear your thoughts and feedback! Thank you for your continued support and encouragement. #GameDevelopment #UnrealEngine5 #CinematicArt #GameDesign #ColorTheory #VisualStorytelling #PortfolioShowcase #IndieGame
To view or add a comment, sign in
-
-
We asked our Lead Tech Art Vladislav Gavrilyuk about his role in the project. Discover more details about the game development in our latest interview! Read on Medium ⬇️ https://lnkd.in/djxRbPMx
8 QUESTIONS TO THE 2040WORLD LEAD TECH ART
medium.com
To view or add a comment, sign in
-
Creating Content and Increasing engagement 200% | Trusted by Iconic Brands | Property Investor | Co-Founder and MD @ XO3D | Founder @ Mann Property Group
A little sneak peek into our next featured case study 👀 Clues: #electricscooter #CES2024 Follow us to see more from this project! ➕ #tech #productanimation #3danimation #motiondesign #cgi #3dagency #3dstudio #marketingvideo
To view or add a comment, sign in
-
📰📣🌍 The emergence of the spatial turn in geography has led to a focus on intentional spatial experiences in video games, where creators design digital spaces, while players contribute their perspectives. Despite the potential for video games to develop competencies and enhance geographic education, they have been overlooked, prompting the "Gaming & Geography" research project to provide a model for reflective analysis and resources for teachers, emphasizing the significance of video games in education. #geographyeducation #videogames #spatial #teacher #digitalspaces Title: 128559 - Gaming & Geography (Education): Gaming And Geography (Educa-Tion): A Model Of Reflexive Analysis Of Space And Action In Video Games (2024-02-13) Authors: Michael Morawski, Sebastian Wolff-Seidel 🔗 https://lnkd.in/eUubNwaX #academicpaper #genai #scienceforeveryone #research #education #science #university #semanticscholar #futureinsights #psychology #foodforthought #papersforfuture #futureinsightshub #Technology
To view or add a comment, sign in
-
-
Here is the first iteration of my adaptive ambiance system for #unreal5 using #metasounds. It's based on the same principles as my master's thesis on data sonification, but using physical materials instead of spatial data and also has a little function for setting reverb based on sound spawn gain level, for amplifying the pine forest feeling. Building these kinds of systems are very straightforward thank's to Epic Games UE development. The most time consuming thing for me was figuring out how the physical materials work. Next iterations I will: - Try it out with the #Soundscapes plugin instead of 2D Metasound systems - Figure out how to make it scalable and neat for different materials in different types of game levels - See how I can fit my adaptive reverb development into it A sphere trace is fired through an anim notify on every tenth player step. Data on number of individual physical materials, "items", is then weighed against an average highest possible number of items and normalized to a 0-1 float, controlling gain levels, EQ and sample spawn intensity in metasounds. I did record a quite thorough presentation of how it works, only to realize I really need to invest in a better voice microphone 😅. Curious? Ask! 😀 #gameaudio #sounddesign #data #technicalsounddesign
To view or add a comment, sign in
-
Every great game starts with a world worth exploring. At Polydin Studio, our environment concept art transforms ideas into immersive realities. From mystical forests to dystopian cities, we set the stage for epic adventures. Ready to build your game's universe? Let's talk. business@polydin.com #artoutsourcing #gameart #gameartoutsourcing #gamedev #indiedev #environmentconceptart
To view or add a comment, sign in
-
-
A little sneak peek into our next featured case study 👀 Clues: #electricscooter #CES2024 Follow us to see more from this project! ➕ #tech #productanimation #3danimation #motiondesign #cgi #3dagency #3dstudio #marketingvideo
To view or add a comment, sign in
Manager of Technology @ NBCUniversal
1moStunning stuff