The Award Winning #Houdini based Framework for Open World Creation for #Unreal 5.3 has been expanded! I'm now releasing version 1.1 of the #MassiveWorldsToolkit, the Road & Infrastructure Update !
Providing an even more powerful pipeline for open world building then before, the “Massive Worlds Toolkit" empowers you to use your Houdini Digital Assets with Unreal, at a scale that simply wasn’t possible before.
The Road and Infrastructure Update features an extensive set of new features. Ranging from a suite of road tools to draw realistic roads across complex terrain, a versatile bridge and tunnel tool, multi-landscape support for larger worlds, background regeneration support using the PDG, and more.
Plus a range of example assets and scenes in both Unreal and Houdini to get you started making YOUR OWN TOOLS using the toolkit's structure as a framework.
More tools and improvements are planned and will be released for subscribers to my Patreon, now with an included Non/Limited Commercial License to use the toolkit in your own Projects.
While Studio's and larger Commercial Projects can licence the toolkit as Blackbox assets or as Source code, if they wish to make their own modifications.
Available now for download as a Patreon Reward at: https://lnkd.in/dcW857H.
For more information on updates, see the roadmap and licencing options on: https://lnkd.in/dpPMwrTa
For more information :
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#unrealengine5 #houdini #worldbuilding #MassiveWorldsToolkit #gamedev #procedural
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