Francesco Brancato’s Post

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Game Designer

I wanted to share the latest update of Sleeper Agent, my personal stealth FPS project. The following video shows two dynamic interactions with locked doors that will be in the game. The two door types are: - Keypad doors: To unlock these doors, the player has to find the right code. This can be done both by interrogating enemies (not all enemies will know the codes) or by eavesdropping on them. In case of failure, the nearest guard will investigate the area. - Lockpicking doors: These doors will be the most common in the game, in order to unlock them, the player must complete a minigame; the lock will have 4 pins placed in a random position. Only one of them will be the correct one to move, after each time the player moves the correct one, a new one (more likely to be the same one) will be selected. In this one, the difficulty lies in not to waste too much time as the game world does not stop and you are more exposed to enemies. More information can be found on the project page at the following link: https://lnkd.in/dijCuYP4

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