Acolyte Quest is a solo project - a 2D, pixel art, puzzle platformer, keyboard-controlled game for PC. Link: https://lnkd.in/dNUjF3nG This demo contains the first 30 levels. Assets are made in Photoshop. Game design and programing in Unity. Sounds and music made with AudioLDM (AI) and Audacity. #gamedesign #gamingindustry #uidesign #uiux #gameart #gameartist #leveldesign #pixelart #unity
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🎉🎉🎉Achievement unlocked the final output of the floppy bird game. it took full 6 hours to complete. 🎉🎉This help my to improve my skills in Unity game engine,c# programming and 2d art. #unity #unitygameengine #engine #unity2d #unity3d #game #gamedeveloper #gameart #gamedesign
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🚀 Excited to share a new tool I've developed for Unity! 🚀 I've created a Texture-based Level Generation system that simplifies level design, especially for puzzle games and Jam games. This tool allows you to draw pixels directly in the Unity Editor and use these designs to generate complete game levels. It's a straightforward and efficient way to visualize and build intricate levels without the need for complex coding. #GameDevelopment #Unity3D #LevelDesign #PuzzleGames #GameJams #IndieDev #GameDev #hypercasualgames #hybridcasualgames
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Survival Game Made in Unity Devlog #2 About the procedural generation system and terrain model Since the game is going to run on Android the size of the world and the amount of objects to render are points to take into account. I came up with the idea of mapping the scenery into hexagonal tiles so that I could dynamically turn entire cells with objects on and off depending on the player's location. I thought it was a good idea because if I use square tiles, each tile has eight tiles around it, while a hexagonal tile has six tiles around it. The system was getting unnecessarily complicated so I decided to organize the randomly generated objects in square tiles and use other strategies to manage the amount of objects. For example defining per-layer cull distances. I started using the Unity's Terrain components to make the world instead of doing it in Blender. And I also define a way to know which texture is applied in any given position of the terrain, that helps me for example to play the properly footstep sound or define if a random object can be instantiated in that position. Complete Playlist: https://lnkd.in/dTbSpZHJ #madewithunity #gamedev #3dmodeling #blender
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🚀 Just finished developing my Coin Collector Game! 🎮 In this project, I designed a fun game where the player controls a sphere using a SphereCollider and a custom PlayerController script powered by GetAxis for smooth movement. The coins rotate for a dynamic effect, and the collision detection system counts how many coins the player collects during gameplay! 💰 This was an exciting opportunity to apply physics-based movement and collision detection in Unity, and I'm excited to continue building on this project! Feel free to connect if you'd like to know more or discuss game development ideas! 😊 #gamedev #unity3d #csharp #indiegamedev #learningbydoing #physics #gameprogramming #unitydevelopment #opengames
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🚀 Showcasing My Latest Unity Development: Dynamic Gameplay Script 🚀 I'm excited to share a script I've developed in Unity using C#, packed with features that add depth and interactivity to the gameplay experience. 🎮 Key Features: Player Movement: Smooth and responsive control using W, A, S, D keys for a more intuitive gaming experience. Interactive Objects: When the player interacts with a tagged "Cube," it moves to a designated location, changes color, and then explodes after a short delay. Dynamic Explosion Effects: A particle system array is integrated to randomly select and play one of several explosion effects, creating a visually engaging and unpredictable event. This script is designed to make gameplay more immersive and can be easily adapted for various scenarios within Unity. Check out the video to see it in action! Source Code: https://lnkd.in/dcagC6fU #Unity3D #GameDevelopment #CSharp #IndieGameDev #GameDev #UnityScripting #GameDesign #InteractiveObjects #ParticleSystem #Gamer #Coding #TechInnovation
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Starting from now to mid-November, I'm going to work on simple prototypes and showcase those prototypes each week to demonstrate my skills and what I learned during the process. To start this process, I created a worms-like game where two players must fight each other for supremacy. I learned how to use abstract classes with inheritance to create different types of weapons the player can utilize, as well as how to use Cinemachine's own Target Group camera to target different players and projectiles on screen. Play the game yourself and tell me what you think!!! #Unity #Unity2D #GameDevelopment #Worms #Multiplayer #cinemachine #CSharp #FPS #Multiplayer #gameprogramming #Tech Link: https://lnkd.in/gTFV_6wD
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Design and programming of videogames Master's degree student (UOC) Higher Vocational Training in Cross-Platform Application Development (CIPFP Mislata)
This is the quick gameplay of the fantasy and platform videogame demo I made for my thesis presentation. As I said on my previous post, it's made on Unity, C#, Procreate, Illustrator and After Effects I hope you like it! #gamedev #unity #thesis #procreate #afterEffects #illustrator
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🌍 Welcome to the center of the Unity universe! 🌌 In Unity, Vector3(0, 0, 0) is the origin point, a crucial concept in 3D game development. It represents the exact center of your scene, where all axes intersect. Whether you're placing objects, moving characters, or setting up cameras, understanding the origin is key to creating a well-structured game world. Think of it as your North Star 🌟—a fixed point that helps you navigate the endless possibilities of your game environment! Ready to build from the ground up? 🚀 #Unity3D #GameDevelopment #Vector3 #OriginPoint #GameDesign #IndieDev #3DModeling #LearnUnity #Coding #GameEngine
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Null Studios introduces a delightful 3D hat-throwing game, crafted for pure relaxation with a diverse hat store! 🎩✨ Features include Global Leaderboard, In-App Purchases, Hat Store, Options Menu, Advertisements, and more. Developed using Unity 3D/C#, Unity Collaborate, and Google Firebase. Our team's expertise in Advanced C#, Unity 3D Physics, Ads Integration, IAP Integration, Firebase Realtime Databases, GUI & Editor Scripting, Shader Development, and Unity UI made this tranquil gaming experience possible. Join us in this hat-throwing adventure! Check out our Game Dev Portfolio on Upwork: https://lnkd.in/dzdiCWZn #NullStudios #GameDev #Unity3D #RelaxingGames"
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Check out this infinite GPU instanced grass field in Unity URP created by Technical Artist Youssef Afella. Get the project code here: https://lnkd.in/dUWSreZd #unity #unity3d #madewithunity #urp #techart #technicalart #shaders #environmentart
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