CG Supervisor on Set!
Sometimes, we receive projects for post that were shot without the involvement of a CG supervisor on set.
Why wasn’t one invited to the shoot?
Correct me if I'm wrong, but there are at least two reasons: budget savings or confidence in one's own abilities to shoot the project independently, relying on experience and knowledge. This can be the case, and sometimes producers, operators, or directors do have sufficient knowledge in the field of visual effects.
However, unfortunately, this isn't always the case, and it genuinely pains me to see it.
Attempting to save on a supervisor during the shoot can ultimately lead to a much larger budget during post-production, when VFX artists start grappling with shots, unsure of how to approach them. Consequently, the budget increases due to the complexity of the work arising from additional problems.
And what about cleanups? Without adequate knowledge of how certain things are done technically, scenes might be shot in a way that cleaning up the footage could take a significant chunk of the budget, for work that no one will ever see. Alternatively, the operator might discard a good shot, thinking there will be problems removing an object, although in reality, that's not the case.
If the project isn't graphically complex, producers might not invite a CG supervisor to the shoot, but at the very least, they could consult with one on various issues before filming.
Advice costs nothing!
My point is that it would be genuinely great if the budget is used appropriately, rather than on correcting unnecessary mistakes. Neither the creators nor the project benefits from this!
Recent graduate and game designer
7moLooks like such a fun opportunity! I wish it was entry level 😭