The beginning of Video Games: In the late 1950s, something amazing was about to happen at the Brookhaven National Laboratory. A physicist named William Higinbotham wanted to make the lab's annual exhibition more exciting. He had a groundbreaking idea: a game people could interact with. In 1958, Higinbotham created 'Tennis for Two.' He used an analog computer to simulate a tennis game on an oscilloscope screen. Two players controlled the game with handheld controllers, hitting a ball back and forth. The game showed a side view of a tennis court. Players adjusted their shots with a dial and pressed a button to hit the ball. It was simple by today's standards but revolutionary at the time. When the exhibition opened in October 1958, 'Tennis for Two' was a big hit. Visitors lined up to play, excited by this new kind of entertainment. It was a glimpse into the future of video games. Although 'Tennis for Two' was taken apart after the exhibition, its impact was huge. It showed the potential of interactive digital entertainment. For many years, it was forgotten, overshadowed by later games like Pong. But Higinbotham's work is a key part of video game history. Today, we remember 'Tennis for Two' as the first-ever video game. It sparked a multi-billion-dollar industry. From simple beginnings, video games have evolved into complex virtual worlds. Higinbotham's spirit of innovation continues to inspire the industry. #infocomstudios #videogamehistory #tennisfortwo #firstvideogame
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All concerned parents, struggling to limit your child's mobile game time,📱Curious about the origins of video games? Here is the science trivia that will not only tell you who but why? Physicist William Higinbotham crafted the first known video game - a simple tennis game like the 1970s Pong. Debuted at Brookhaven National Laboratory, this innovative creation became an instant hit! In a magazine interview on asking why he created the game, he quoted “ I thought I could better capture visitors’ interest by creating an interactive demonstration and it would liven up the place to have a game that people could play, and which would convey the message that our scientific endeavors have relevance for society.” If he knew the impact it would have on future gaming and problems associated with it, probably he would have thought twice!!!🤔🤔 Let's ponder the history, innovation, and impact of the gaming industry as we approach National Video Game Day today, the 8th July. #videogames #history #innovation #gamingindustry #mobilegameaddiction #problematicmobileusage
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Happy #TechThrowbackThursday! Today, we're hitting the rewind button to 1972 to honor the game that started it all: Pong 🕹️🏓. Before the immersive and complex video games of today, Pong brought the concept of digital entertainment into the mainstream. As a simple table tennis simulation, it might not seem like much by today's standards, but its impact was monumental. Pong wasn't just a game; it was the spark that ignited the video game industry, proving that there was a massive appetite for interactive entertainment. Fast forward to the present, and the video game industry has evolved into a diverse and sophisticated realm of virtual reality, online multiplayer experiences, and narrative-driven adventures. This evolution reflects the incredible journey from basic pixel paddles to the detailed graphics and gameplay we enjoy today. At ITCubed, we celebrate the pioneering spirit of Pong as a reminder of how far technology has come and the endless possibilities that lie ahead. It's a testament to innovation and creativity, values we hold dear as we develop IT solutions that meet the challenges of today and tomorrow. Join us next Thursday for another throwback that paved the way for the technological marvels we rely on daily. #ITCubed #TechThrowback #VideoGameEvolution
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From January on, we will be setting up some focus groups around the topic of the resonance of games. How do games resonate for you? What were your main take-aways from them? Whether positive or negative, and regardless of your proficiency in gaming - we'd love to know about them! Interested in joining one of our focus groups? Register your interest here and we will get back to you with some dates soon! Note: some will be online and in English, others will be in Dutch and in person. https://lnkd.in/e2gfUTDE #games #focusgroup #research #transformation #resonance #gamesforbetterfutures
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🎮 Can video games impact children in positive ways? 🌟 New research from UNICEF Innocenti suggests so! Through an extensive scientific study involving hundreds of children across six countries, the findings reveal something remarkable: video games can indeed contribute to the well-being of children. 🚀 Let's explore the transformative potential of gaming in shaping a brighter future for our youth! See the full report here: https://lnkd.in/dDCQs3VU #PositiveGaming #ChildWellBeing #UNICEFResearch
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College teacher James Naismith can rightfully be considered the best game designer of the 19th century. On December 21, 1891, he tied two peach baskets to the railing of the gymnasium balcony, divided the students into two teams and offered them a game in which they had to throw as many balls as possible into the opponent's basket. Game designers of video games today are mostly busy transferring games from the real world to the virtual one. This way you don’t need to waste time on learning and getting into the game is easy. But the virtual world is richer than the real one; things are possible in it that physics does not allow in the real world. Do people want new gaming experiences? The answer was given by James Naismith. Basketball has conquered the world. #gamedesign #gamedev #gaming
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TopSpin 2K25 has arrived on PC Steam, promising to deliver an unparalleled tennis simulation experience. With its advanced physics engine and improved graphics, it aims to set a new standard for sports games. In this review, we'll dive deep into the gameplay, graphics, sound design, and overall experience of playing TopSpin 2K25. REVIEW : TopSpin 2K25 (PC) GameplayThe
REVIEW : TopSpin 2K25 (PC)
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🎮🌟 A Journey Back to the First Computer Game! 🌟🎮 Did you know that the world's first computer game was developed way back in 1958? 🤯 "Tennis for Two" was created by physicist William Higinbotham. It was a simple yet groundbreaking game that simulated a tennis match on an oscilloscope screen, captivating players with its innovative gameplay! 🕹️🎾 This pioneering invention paved the way for the entire gaming industry we know and love today. From pixelated screens to immersive virtual realities, it's incredible to see how far we've come! 🚀 Share your favorite classic games in the comments below! ⬇️ #ComputerGames #Innovation #TechHistory #GamingEvolution #FromTennisToVR #Throwback #TechNostalgia #Technology
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Now we can control video games with our thoughts 👇 The DLC of the famous video game "Elden Ring" was released a few days ago: Shadow of the Erdtree. 👀 Perrikaryal, a streamer who had been trying out various video games in her mind for a few months, managed to beat the first boss! 🤯 But how did she do it? 👇 First he bought an Emotiv device: EPOC X. It is a “helmet” that acquires EEG data from the brain. 🧠 In practice, this helmet does an electroencephalogram: the analysis and recording of the electrical activity of the brain. A combination of this technology together with that of eye tracking (i.e. the process that monitors eye movements) and the "boss" is done! 🙄 The increasingly rapid advancement of these technologies gives us hope for a future where people with serious disabilities have fewer and fewer barriers! 🧑
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If I can speak personally... I was born with a natural deficit in hand-eye coordination due to a mixture of a botched surgery and various genetic factors. I have issues with being able to see depth, and I couldn't even catch a ball properly until I was nine years old (I still have trouble). I'd been playing games since I was little, but my second grade teacher recommended video games as a way to improve my coordination and reaction time. I'd slowly gotten better coordination over the years, but two game types made me improve by leaps and bounds: 1: Rhythm games (specifically fast-paced ones like DDR and Taiko) 2: Action games. I'm a grown adult, but my mind gets quicker and my reaction time gets faster every single day. I started out barely being able to play Mega Man as a little kid, and now I play Hollow Knight and Dead Cells religiously. Eventually, I'm going to take on Sekiro and get the plat after I'm done platting DC and HK. The lesson: Games are great therapy, guys. The studies show what people like me have been saying all along.
Playing action video games is found to significantly increase alertness and attention in college students. Many folks are surprised to learn that action video games hold some of the greatest therapeutic potential. However, a series of recent studies are pointing to the significant mental and physical benefits of action games. This China based study determined that mobile action game players showed a significant enhancement in 'alerting network efficiency,' a component of attention related to preparedness and maintaining heightened sensitivity to incoming information. Similar improvements were absent in the non-action based game group, underscoring the relevance of game type. These findings suggest that even a brief session of mobile action gaming can positively impact cognitive function, specifically alertness. #powerofplay #cognitivehealth #attention #mentalhealthawareness Study Link: https://lnkd.in/grAdFGjt Article Link: https://lnkd.in/gDXtJxD4
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GET(TING) GOOD I’ve always been a big fan of video games. All the way from blowing the dust out of cartridges on a friend’s Nintendo Entertainment System (NES) to now. As I was more comfortable in some sort of media than people, video games have been endlessly fascinating. From the days of playing Super Mario Bros from morning until evening, to playing at a local arcade to escape work to having online friends and meeting people through them. I was reminded by a phrase I heard over and over while trying (and failing) various games. Get. Good. The sound of this seemed like a cop out. Mostly out of frustration after trying so hard. Then as the years passed and video games evolved from simple square one button joysticks to sophisticated ergonomic multi button controllers, I understood this. I understand how for less able people it might be a BIG barrier but as I dug into the practice, I’m reminded of the years of learning to sing. It was tough at times, but as I did my exercises my range opened up. I learnt what belting was, head voice, chest voice and mixed voice. Same with all sorts of instruments. There’s a point of frustration, but if you patiently work through it you’ll learn it or you put it down and come back later. So even in my fourth decade, I’m still playing and learning. Be it racing with friends in Mario Kart, dancing with friends on Dance Dance Revolution or scratching my head with Fortnite. Did you ever have something you tried to get good at? #intuitivecoach #practicemakesprogress #professionaldevelopment
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