Successful product development requires a perfect harmony of Product Discovery and Delivery. Discovering user needs and market opportunities fuels innovation. Delivering with speed and precision brings ideas to life. By combining both, you create products that truly resonate with your audience and exceed expectations. #productmanagement #productdevelopment #agile #productstrategy #productdelivery
João Vítor de Souza’s Post
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Is your roadmap a rigid path or a flexible guide? Developing and executing roadmaps is essential for setting a clear direction and aligning team efforts. A well-structured roadmap provides a strategic vision, outlines key milestones, and ensures everyone works toward common goals. However, adapting and pivoting as new information emerges is equally crucial. Markets evolve, customer needs shift, and unforeseen challenges arise. Successful product professionals know that flexibility is key. They are prepared to revise their roadmaps based on feedback and data, ensuring their products remain relevant and competitive. Balancing structured planning with adaptability allows product leaders to navigate uncertainty and drive innovation.
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Do we really need stand-ups, sprint planning, and retrospective meetings? Aren't these too many meetings in an already busy schedule? Stand-ups are brief daily meetings that keep everyone aligned and address immediate obstacles. Sprint planning sets the stage for each development cycle, ensuring the team understands priorities and goals. Retrospectives provide dedicated time to reflect on the past sprint, fostering continuous improvement and team growth. While it may seem like a lot of meetings, if you want to reduce uncertainty and increase the odds of success for your project, these ceremonies could be the key.
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Everyone has ideas, but implementation is the real challenge. Which idea should you implement first? How do you prioritize it? Is there a way to know for sure that your idea will succeed? In game development, testing ideas is crucial. Can you spend as little time as possible to validate your idea? Anyone can make a guess, but data and customer feedback are what truly determine if an idea is good. #GameDevelopment #IdeaValidation #CustomerFeedback.
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Art or business? "Developing a game that players love while simultaneously making money off of it - is what I would argue is the most important measure of success for any game company." - Up Down Up, Kim Nordstrom
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Hi everyone - I’m looking for a new role and would really appreciate your support. I’m eager to bring my expertise, skills, and experience to a new challenge. About me: 💼 I’m looking for Product Manager, Game Producer, and Game Designer roles. 🌎 I’m open to roles in Canada, United Kingdom, United States, Brazil, and Europe. ⭐ I’ve previously worked at Prota Games. I’d love to reconnect with you, share my experience, and catch up on what’s new in your world. If you hear of any opportunities that you think are worth looking into, or are open to chatting, send me a message or comment below! #OpenToWork
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I’m happy to share that I’m starting a new position as Senior Product Manager at Prota Games!
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Hi everyone - I am looking for a new role and would appreciate your support. Thank you in advance for any connections, advice, or opportunities you can offer. #OpenToWork
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I needed to learn. And the best way to do that was to surround myself with people who knew exactly how hard it was to make something great—who had the scars to prove it. And if it turned out to be the wrong move, well, making a mistake is the best way to not make that mistake again. Do, fail, learn. The critical thing is to have a goal. To strive for something big and hard and important to you. Then every step you take toward that goal, even if it’s a stumble, moves you forward.
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Faster iteration time is a big win in game development. It improves velocity and quality by enabling more iterations of features and assets. Faster iterations improve the life of a developer and the quality of the game. When a designer has to wait 10 minutes to test the effects of a wheel friction tweak on a vehicle, they’ll likely find a value that is “good enough” and move on. When the iteration time is instantaneous, they’ll tweak the value until it’s “just right.” #gamedevelopment
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