🌟 The Founder & CEO, David Guo Views on Testify Quickly 🌟 Founded in 2015, Top Games Inc. brings over a decade of combined industry experience to the table, ensuring stronger characters, storylines, graphics, and platforms. With this solid foundation, we’ve built a global game publishing ecosystem! 🌍🎮 The Founder & CEO, David Guo (aka Yaoqi Guo), is the visionary behind our mission. He’s dedicated to delivering a high-quality user experience and efficient team management. David believes in the power of data science for validating opinions and making informed decisions. 💡📊 “We rely heavily on data science to validate opinions and decision-making within the development team. Every TGI employee should testify quickly and implement even faster. There’s no specific method for achieving success right away, which is why we test our products repeatedly to implement the best options and scale up as quickly as possible,” David shared. 🚀🔍 From dominating the social games scene to pioneering mobile gameplay, David’s foresight led us to focus on mobile game development. This vision paid off in 2016 with the launch of our epic mobile strategy game, The King’s Return from the Evony franchise! 🎉👑 Stay tuned for more updates and exciting developments! #TopGamesInc #GameDevelopment #MobileGames #GamingIndustry #DataScience #Innovation #GamingCommunity #TheKingsReturn #Evony
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🎮 Inside uCool and & Benjamin: Bridging the Gap Between Game Developers and Players: 💡 A gap often exists between what players want and what developers deliver in Gaming World. 🎯 Players crave instant immersion, while developers must balance creativity, technical hurdles, and market trends. Benjamin Gifford, VP of Top Games Inc., dives into this issue, highlighting how independent studios like uCool navigate these challenges despite the overwhelming presence of AAA titles. Gifford highlights the importance of balancing innovation with player acceptance. Too much innovation can alienate players, yet it's crucial for standing out in a crowded market. uCool’s solution? A robust feedback loop mechanism that collects diverse player opinions and supplements them with actual in-game behavior, avoiding the pitfalls of survivor bias. To further bridge this gap, Gifford suggests a rapid iteration approach: "design, build, and break." This method allows developers to quickly identify trends, gather genuine feedback, and iterate for continuous improvement, all while keeping costs down. By combining uCool's feedback strategies with this iterative process, developers can better align with player expectations and create games that resonate. 🎮💡 #GameDevelopment #Innovation #PlayerExperience #IndieGames #uCool #BenjaminGifford
Integrate uCool and Benjamin Gifford’s Strategy to Align Developers and Players
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Corporate Events | Icebreaking Sessions | Employee Engagement | Experience Curator | Boardgaming Events
More Than Just Games, It’s Connection We recently had the chance to organize a corporate game night for a team that hadn’t been in the same room together for months. The energy was stiff and awkward at first. But once the games began, we saw people letting their guard down. Laughter echoed across the room, and those hesitant conversations turned into genuine team collaboration. It’s in moments like these that we realize the true power of games—they’re not just for fun, they’re tools for connection. At Gamer Heads, this is what we strive for. Not just winning, but connecting. If you’ve had a similar experience, we’d love to hear it! #ConnectionThroughGames #GamerHeads #TeamBuildingMagic #SharedExperiences
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Warner Bros. Games just launched their Harry Potter: Quidditch Champions game, tapping into the immense potential of the Wizarding World IP. This move echoes the success we've seen from industry leaders like Scopely, whose Monopoly GO grossed over $3 billion in record time, making it the most successful mobile game launch of all time. The success of these IP-based games underscores the fact that intellectual property (IP) can be a powerful driver of growth and revenue in gaming. With an already built-in audience, IP-based games can reduce marketing costs and accelerate user acquisition and retention, giving them a significant advantage over other games. They also have deeper brand recognition, leading to higher engagement and, ultimately, revenue. As we look to the future of mobile gaming, it's clear that the marriage of strong IP and innovative gameplay will continue to drive success. Good luck to our friends at Warner Bros. Games - Aaron Chan and Dylan Swift! #MobileGaming #HarryPotter #WBGames #IntellectualProperty #MonopolyGO #Scopely
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What is in the future for games? Last week me and my fellow panelists Elisabet "Beta" Gretarsdottir, Shams Jorjani and Julien Wera shared our views on it on the Nordic Game conference. As moderator we had the amazing Thomas Bidaux A full room had come to listen as we gave our best predictions Some of the takeaways were - Times of chaos fuels innovation - We will see new types of studios emerging - Interest for different staffing strategies are growing - Leadership and scalability are good skills to improve - Next gen studios need to be flexible and ready to adapt to changes Only time will tell what the future of games will look like I for one am very curious how we will emerge from the current crisis. What learnings we can draw from it and how we move forward Because one thing is certain, people will continue to play games That’s not going anywhere.
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To build a successful game is just one part of the story. To keep the players interested - that's where the real job is done! And - even though it won't sound modest - we know how to do it at 3R GAMES S.A. Here is a picture of the DLCs we have released this year to bring more fun to the players... and monetize the title;-)
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🚀 How Much Star Wars is Too Much? 🚀 🌌 Star Wars: Hunters, developed by Zynga and NaturalMotion Games, is the latest addition to the Star Wars game lineup. With Electronic Arts (EA)'s Star Wars: Galaxy of Heroes already a staple in the mobile market, we explore whether Hunters will cannibalize its audience or if there's room for both games. 📈 So far, data from Sensor Tower shows that Hunters' launch hasn't impacted Galaxy of Heroes, suggesting that both games can thrive alongside each other, providing opportunities for licensors to diversify their IP offerings. Read more in our newsletter here: https://hubs.la/Q02Fx9M40 #GamingNews #StarWars #IPLicensing #MobileGames #LiveServiceGames #GameDev #Collaboration
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How would you go about building a new video games business in today's world? On this episode of Story Mode, Olya Caliujnaia speaks with Kristian Segerstrale, CEO at Super Evil Megacorp, about the current video games industry and what it takes to start a new studio or gaming business. They cover a wide range of topics including: - Kristian's start in gaming and lessons he learned from founding Play Fish, selling to EA, and starting Initial Capital where he invested in Supercell. - The current robust opportunity to experiment with different business models. - Moving from the "platform era" in gaming to the "account era," a player-centric approach where the game is the focus opposed to the platform or device. - Advice on navigating the cyclical tough times and down markets in gaming and the importance of making tough decisions with confidence. - The importance of designing and building a company culture and embracing taking risks when making games. Check out the full episode --> https://lnkd.in/gs9XDj87
Check out the full episode
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Trilingual UI/UX Design Engineer | Front End Engineer | Shipped a Successful FinTech Start Up Mobile App from Concept to Market in 2 Years | FLAMA Podcast Host | Helping You Thrive and Grow In the Gaming Industry
🚨FULL EPISODE LINK BELOW: See how Emma's Quirk game evolves🚨 The Product Design journey is all about iterating and evolution! Emma May, Founder of Emmerse Studios Ltd proves this perfectly by showing us the amazing evolution her card game, Quirk went through! In this episode of FLAMA: The Ultimate Guide to The Gaming Industry, Emma breaks down her 6 Key Steps of Product Design to help you bring your ideas to life: 🔑 A spark of inspiration – Every game starts with a great idea! 🔑 Gauge interest – See if your audience is as excited as you are. 🔑 Set expectations – How do you want your players to feel? 🔑 Make something – Develop an MVP quickly and on budget. 🔑 Test & Iterate – Refine until it’s just right! 🔑 Release to early adopters – Your reviews should align with your original vision. From designing card games to video games, Emma’s “one-person army” approach is nothing short of inspiring. If you want to know more about the UK's gaming industry, Annie Durwood from Antivenin Games Ltd. and I made an episode that goes deeper into the topic: https://lnkd.in/g_YYB4aM EMMA's FULL EPISODE: https://lnkd.in/gibWwFjb
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Nice discussion of iteration in this clip!
Trilingual UI/UX Design Engineer | Front End Engineer | Shipped a Successful FinTech Start Up Mobile App from Concept to Market in 2 Years | FLAMA Podcast Host | Helping You Thrive and Grow In the Gaming Industry
🚨FULL EPISODE LINK BELOW: See how Emma's Quirk game evolves🚨 The Product Design journey is all about iterating and evolution! Emma May, Founder of Emmerse Studios Ltd proves this perfectly by showing us the amazing evolution her card game, Quirk went through! In this episode of FLAMA: The Ultimate Guide to The Gaming Industry, Emma breaks down her 6 Key Steps of Product Design to help you bring your ideas to life: 🔑 A spark of inspiration – Every game starts with a great idea! 🔑 Gauge interest – See if your audience is as excited as you are. 🔑 Set expectations – How do you want your players to feel? 🔑 Make something – Develop an MVP quickly and on budget. 🔑 Test & Iterate – Refine until it’s just right! 🔑 Release to early adopters – Your reviews should align with your original vision. From designing card games to video games, Emma’s “one-person army” approach is nothing short of inspiring. If you want to know more about the UK's gaming industry, Annie Durwood from Antivenin Games Ltd. and I made an episode that goes deeper into the topic: https://lnkd.in/g_YYB4aM EMMA's FULL EPISODE: https://lnkd.in/gibWwFjb
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10,000 Brawlers, Zero Lag: How Cyrex Prepped Rumbleverse for Launch! 🥊We had the pleasure of working with Iron Galaxy Studios and Epic Games Publishing on the free-to-play brawler royale, Rumbleverse! Our team conducted rigorous load testing on Rumbleverse's backend and gameplay services, simulating over 10,000 virtual players performing real in-game actions. This ensured a smooth launch and an epic brawling experience for everyone! See how Cyrex can help you achieve peak performance for your next game: https://lnkd.in/dwmU-x-h #LoadTesting #GameDevelopment #StressTesting
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Christina Jenkins Thanks for Sharing! 😄