Join us for the dev diary featuring our game director, Stoyan Stoyanov, as he takes us behind the scenes of Enotria: The Last Song. Explore the world inspired by Italian folklore and uncover the challenges faced during development. #JyammaGames #EnotriaTheLastSong
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Embark on a journey to glory with Dice Vikings! Let the mythological reels guide you to victory across the 10 paylines of this dice video slot. 🎰 Unleash the power of the golden Wild symbol, expanding on the whole reel to unleash a fearless Viking and his multiplier, bringing great riches. Watch out for the magical tree Scatter, which will not only bring you a payout but also reveal 4 exciting Free Spins options. ✨ Choose your path to triumph with 8 to 18 Free Spins and up to x3 Wild multiplier to boost the game and bring you ancient Scandinavian treasures. Are you ready to conquer the reels? 🚀 #Amusnet #WeMasterGaming #NewSlotRelease
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Embark on a journey through time with our chronicle game! ⏳✨ Unravel historical mysteries, conquer ancient realms, and rewrite legends. 📜 #ChronicleGame #TimeTravelAdventures #UnlockThePast #HistoricalGaming #TimelessFun #RewriteHistory #EpicQuests"
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🥳Introducing Chiaroscuro🌗, a first-person puzzle exploration game where you master the art of lights and shadows while restoring the lost balance between two deities. torcheyegames.com Follow for updates on features, developments, and more to come! #gamedev #indiegame #indiegamedev
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As received: The 13th century poet saint Gyandev created a children's game called Moksha Patam. The British later named it as Snakes and Ladders instead of retaining the original Moksha Patam. In the original one, a ‘hundred squares game board’, the squares had different meaning: the 12th square was faith, the 51st square was reliability, the 57th square was generosity, the 76th square was knowledge, and the 78th square was asceticism. These were the squares where the ladders were found and one could move ahead faster. The 41st square was for disobedience, the 44th square for arrogance, the 49th square for vulgarity, the 52nd square for theft, the 58th square for lying, the 62nd square for drunkenness, the 69th square for debt, the 73rd square for murder, the 84th square for anger, the 92nd square for greed, the 95th square for pride, and the 99th square for lust. These were the squares where the snakes waited with their mouth open, sending you backwards. The 100th square represented Nirvana or Moksha. The tops of each ladder depicted one of the various heavens (Kailash, Vaikunth , Brahmalok) and so on. As the game progressed various actions were supposed to take you up and down the board as in life... The game had been interpreted and used as a tool for teaching the effects of good deeds versus bad ones. The game was popular in ancient India. It was also associated with traditional Sanatan philosophy contrasting karma and kama, or destiny and desire. It emphasized destiny, as opposed to games such as pachisi, which focused on life as a mixture of skill and luck. The underlying ideals of the game inspired a version introduced in Victorian England in 1892. #seriousgames #gamebasedlearning
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Five mindblowing facts about Faraway! 🤯 So, Faraway has been available for a couple of weeks now, and plenty of you have had the chance to play this one. Here are some of our favourite facts about the production of the game – they make for great tidbits to share with your fellow players next time you bring the game out. Ready? Let’s gooo! 🔄 The game’s world (Alula) and key resources (Uddu stone, Okiko chimera, and Goldlog thistle) are all palindromes – representing the journey from front to back. ⏰The theme and narrative of Faraway wasn’t always a journey across a mystical land – it started life as a time travel adventure! 🐉Maxime Morin, the artist behind the stunning illustrations in Faraway, did a deep dive into the Studio Ghibli universe as inspiration. ↩️The original name of Faraway was ‘Reverse’! 🏆Before even being released in the UK, Faraway had picked up two Game of the Year awards – the Swiss Gamers Award, and the As d’Or Intermediate Game.
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Hey there, open world pioneers, button bashers, and gamepad jugglers! Ready to embark on another epic quest through the Nordic realms?! Grab your snacks, don your lucky gaming socks, make yourself cosy and let's dive into a CGI world where the only limit is your imagination (and maybe your internet connection). Let's be honest, with its meticulously crafted patterns and attention to detail, this helmet isn't just an accessory, it's a statement! But wait, there's more! This isn't your average helmet; it's a game-ready masterpiece! Designed with the latest technology and forged in the fires of digital craftsmanship, this helmet fits seamlessly into any gaming environment. Whether you're exploring legacy dungeons in "Elden Ring", dominating in a Boss fight in "Assasin's Creed Valhalla", or engaging in epic PvP battles in "For Honor", this helmet has got you covered — literally 😉
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Welcome to "Rora Chronicles," an enthralling "IINDIE GAME" that combines the realms of fantasy magic and modernity. In this game, you will immerse yourself in a unique world where a mighty floating city named Rora has emerged in the sky. Beneath the mysterious and glamorous facade of the city lies a dark truth: the sinister forces of black magic have seized control. Your protagonist, a young and talented sorcerer, must rise to challenge them. Through this captivating journey, you will uncover the deep secrets of the magical world, battle formidable enemies, and explore mystical lands. By harnessing your magical abilities and strategic prowess, you will confront dangerous challenges to liberate Rora from the grip of malevolent forces. "Rora Chronicles" is not just a puzzle-solving and action-packed game; it is also an imaginative adventure delving into the mysteries of the magical world and the courage of humanity in facing demons. Get ready to explore a world of mystery and magic, where your strength and bravery will be put to the ultimate test. The first look at the art concept sketch #levelupstudio #GRP #indiegame #unrealengine #GGWP #ps5
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Ancient Egyptians Board Game "Senet and Mehen" Ancient Egyptians did have various board games that they played, some of which involved strategy and skill. One game that was popular in ancient Egypt was called "Senet." Senet was a board game played with pieces moved along a grid of 30 squares arranged in three rows of ten. It was a game of strategy and luck, often associated with religious beliefs and the afterlife. While Senet had some elements of strategy, it was not as complex as modern chess. Another game played in ancient Egypt was called "Mehen." Mehen was played on a circular board with spaces representing sections of a snake's body. Players moved their pieces along the serpent's coils, and the game likely had religious significance, possibly symbolizing the journey through the afterlife. Like Senet, Mehen was not as complex as chess in terms of strategy and gameplay. While chess didn't exist in ancient Egypt, it's fascinating to explore the games they did play and how they reflected the culture and beliefs of the time. #chessensei #chess #chesshistory #chessfacts #chessgame #chessknowledge #like #viral
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