Larian Studios Malaysia is heading to #MYDCF2024!
Find us in Exhibition Hall 4 @ KL Convention Centre to chat with the teams behind DOS2 and BG3 🤩
Make sure to also drop by the main stage this Friday from 12pm for a talk from Paul, Head of Studio, and Amerz, Lead Gameplay QA!
#LEVELUPPLAY#Malaysia
Here we are with the first speaker announcement at DevGAMM Gdańsk 2024!
🎙️ Nickole Li, Principal Game Designer, Mojang Studios AB
Starting at Ubisoft Singapore, Nickole worked on weapon systems design and monetization, later contributing to titles like Star Wars Battlefront 2, Battlefield 5, and Battlefield 2042 at EA DICE.
💡 Things I Wish I Didn't Have To Do - Workflows For The Near Future
In the past, game development workflows have been mind numbing and human error prone. As new tools become available, so does the accuracy and quality of the output. In a world where the scope of game projects is reaching the logistical limits of sustainable human effort, how shall the games industry better serve its players?
Join us to hear this insightful talk this February!
#gamedev#gamedesign#workflow
TL;DR on the perils of Arrakis 🚨 🚧
Viljar Sommerbakk, the Game Director of our upcoming open world survival MMO #DuneAwakening, is sharing for the first time more details on what to expect from the deadliest planet in the universe.
You too can still leave your mark if you #JoinFuncom - so make sure to check our Careers page. 🔗 in the comments section
#WeAreFuncom#GameDevelopment#GamingIndustry
Ubisoft is now using Zuora to enhance its subscription services, including Ubisoft+ and Rocksmith+. They can now tailor offerings to individual subscriber needs, streamline billing & payments, and handle online traffic surges of up to 200% during new game releases.
Discover more about how we're powering Ubisoft's subscription growth! Link in comments.
#VideoGames#Subscriptions#Innovation#Zuora#Ubisoft
Building a cinematic trailer while the game is still evolving?
Sounds impossible—but that’s exactly what we did.
When I worked on my first trailer, I had very little idea of what I was doing. There was no clear structure or roadmap—it felt chaotic. But that’s when I realized that the process doesn’t always need to follow a set formula. You carve your own path through the journey, and that’s where the magic happens.
Suddenly, I found myself in the middle of a comprehensive cinematic universe (which was really fun tbh).
Working on trailers for Indus Battle Royale wasn’t just about keeping up with other game trailers or straight up—"creativity" ; it was about constant adaptation. With the game’s evolving features, we had to tweak the film in real time to match every new element, ensuring the trailer stayed fresh and relevant to the gameplay experience.
Leading these projects used to feel overwhelming, but after doing this several times, each new project got a little easier, until one day, trailers became second nature. And even now, it still hasn’t fully sunk in that we’ve just put out the launch date reveal trailer!
In the world of creative professionals, we often find ourselves overwhelmed by changes, feedback, and a myriad of file names—absolute brain fog, if you will.
This is where the importance of organization comes into play.
I make it a point to put extra effort into organizing anything digital. This discipline isn’t just about keeping things tidy; it’s a strategic choice that allows me to recall and structure my work efficiently. When everything is organized, it not only alleviates the stress of a messy workflow but also frees up my mind for creativity.
I’ve found that, as someone who can easily feel overwhelmed, having a clear structure helps me thrive instead of sink into chaos.
By keeping our work organized, we were able to navigate the challenges of an evolving game with confidence. Big shoutout to the entire team for rolling with the punches—your flexibility made the ride a whole lot smoother.
Well, that's all I have to say. Glad I did type it today before I forgot about it 😅
Anyway, check out the launch date reveal trailer for Indus Battle Royale!
Cheers to embracing the journey and finding our way through the chaos! 🥂
https://lnkd.in/da2z2RWu#CreativeDirection#CGI#Filmmaking#Marketing#VisualStorytelling#Organization#CreativeProcess#IndusBattleRoyale#VideoGames#CinematicUniverse
🚀 Exciting news from a galaxy far, far away!
Star Wars: Outlaws has officially gone GOLD! 🏅
Get ready to dive into the epic adventure on August 30th.
Mark your calendars and may the Force be with us all! 🔥🎮
#StarWarsOutlaws#GameDev#Ubisoft#GamingNews
We are proud to share that Star Wars Outlaws has gone gold! ✨
Our teams at Massive Entertainment - A Ubisoft Studio, as well as our co-dev studios around the world can't wait for you to start exploring the Outer Rim and living the life of a scoundrel - August 30 can't come soon enough!
Ep.5 Vinadive |
Exploring Vietnam Game Industry: Opportunities & Challenges
Vietnam's video game industry has seen significant growth, presenting both exciting opportunities and tricky challenges for investors and developers.
So what are those? Let's find out now 😍
#vietnam#marketentry#gameindustry#gamedevelopment#gamepublishing#vinadive
UE5 Technical and Environment Artist
1moOhh, can I expect to see them throughout the three days?