In case you missed us at Microsoft Build, we had the pleasure of partnering with Tinsel Experiential Design and GitHub to create an AI-powered game that challenges players to replicate a pixel-art image using only code. The catch? Players can’t touch the code themselves, they can only write it using Github Copilot. AI-based gameplay, AI-based scoring, and four very competitive teams of developers competing to climb the leaderboards. We’re excited to be working with Github, leading the way in combining AI and creativity. Who’s ready to code their way to the top? #ai #artificialintelligence #coding #creativity
Left Field Labs’ Post
More Relevant Posts
-
🚀 AI-Powered Storybook: A New Chapter in Bedtime Stories As a parent, bedtime stories are a magical part of our nightly routine. While on vacation last month, inspiration struck: what if I could create a never-ending interactive storybook using AI? With that vision, I embarked on developing an interactive, AI-powered storybook with an appealing interface that's easy for children to use. 🔧 The Journey Begins: Linux Beta To kick things off, I spent two weeks building a Linux beta. This phase was all about laying out the architecture and ensuring smooth program flow. Developing under Linux allowed for rapid prototyping and a clear sense of how the storybook would function and feel in practice. Initially, the project was a simple interactive text story. However, it quickly evolved to include image generation, transforming it into a fully illustrated interactive storybook. Prototyping with richConsole on Linux came with its challenges, especially around interactivity and image display. Despite these hurdles, we achieved a functional beta in just under two weeks. 🎥 Check out the Linux beta in action: https://lnkd.in/gtvBKkkR 🖥️ Next Steps: Windows Version with Godot 4 Five weekends ago, I began the transition to a Windows version. After careful consideration of engines like Unreal, Unity, and Godot, I chose Godot 4. Despite some limitations compared to larger engines, Godot 4 made the development process incredibly fast, straightforward, and enjoyable. Now, five weeks into development, I have a working Windows prototype that's getting very close to 'going gold'. I'm excited about the potential of this AI-powered interactive storybook and can't wait to share more updates. If you're passionate about storytelling, AI, or innovative projects, let's connect and discuss further! #AI #Innovation #Parenting #TechDevelopment #LLM #Llama #MachineLearning #ML #Godot #Chatbot #Gaming #GenAI #Innovation
To view or add a comment, sign in
-
🚀 AI-Powered Storybook: A New Chapter in Bedtime Stories As a parent, bedtime stories are a magical part of our nightly routine. While on vacation last month, inspiration struck: what if I could create a never-ending interactive storybook using AI? With that vision, I embarked on developing an interactive, AI-powered storybook with an appealing interface that's easy for children to use. 🔧 The Journey Begins: Linux Beta To kick things off, I spent two weeks building a Linux beta. This phase was all about laying out the architecture and ensuring smooth program flow. Developing under Linux allowed for rapid prototyping and a clear sense of how the storybook would function and feel in practice. Initially, the project was a simple interactive text story. However, it quickly evolved to include image generation, transforming it into a fully illustrated interactive storybook. Prototyping with richConsole on Linux came with its challenges, especially around interactivity and image display. Despite these hurdles, we achieved a functional beta in just under two weeks. 🎥 Check out the Linux beta in action: https://lnkd.in/gtvBKkkR 🖥️ Next Steps: Windows Version with Godot 4 Two weekends ago, I began the transition to a Windows version. After careful consideration of engines like Unreal, Unity, and Godot, I chose Godot 4. Despite some limitations compared to larger engines, Godot 4 made the development process incredibly fast, straightforward, and enjoyable. Now, two weeks into development, I have a working Windows prototype. While I'm still refining the image generation features, the progress so far is promising. 🎥 Explore the Windows prototype: https://lnkd.in/gKcQb-6b I'm excited about the potential of this AI-powered interactive storybook and can't wait to share more updates. If you're passionate about storytelling, AI, or innovative projects, let's connect and discuss further! #AI #Innovation #Parenting #TechDevelopment #LLM #Llama #Chatbot #Gaming
To view or add a comment, sign in
-
-
I created a C# plugin for Godot called Mind Game that lets you run a large language model (LLM) within the engine interface on your local device. I am currently working on LLaVa functionality so the AI can analyze what is happening live in the viewport. I updated the AntiPrompts to be compatible with llama3 which works even better than Mistral! Future steps: implement the RAG functionality I made in a previous console app, add Stable Diffusion image generation, and allow the AI to crawl project files and create scripts #ai #godot #llama3 #llm #meta #mistral #rag
To view or add a comment, sign in
-
Thrilled to announce that my team and I have successfully wrapped up an exciting project! 🎉 As part of the GridMasters team, I had the honor of leading our efforts to develop an advanced Tic Tac Toe game for our embedded systems course. We leveraged the Qt framework to build an intuitive and engaging GUI. 📋 Project Overview: Our goal was to develop an advanced version of Tic Tac Toe incorporating: User Authentication: Implemented a secure login and registration system with password hashing and session management. Game Modes: -Multiplayer Mode: Players can compete with others and save their game history. -AI Opponent: Offers three difficulty levels (Easy, Medium, Hard) using strategic algorithms. Personalized Game History: Players can save, review, and replay past games, along with viewing statistics on wins, draws, and losses. Testing: Developed unit tests with QTest and integration tests to ensure smooth operation. CI/CD with GitHub Action: Automated build and test processes to maintain code quality and streamline updates. Each team member pushed their limits to ensure the success of the project. Special Thanks: Kareem Atef mostafa eid Kareem Abdelraof Karim Elhawary This project has been an incredible learning experience, enhancing my skills in C++, AI algorithms, GUI development, and software engineering best practices. I want to extend my gratitude to Dr.Omar Nasr for his guidance and my team members for their collaboration. Feel free to check out the project on my GitHub repository: https://lnkd.in/db7qTs2A Game Overview: https://lnkd.in/diyWm7cp #EmbeddedSystems #SoftwareEngineering #AI #TicTacToe #C++ #GitHub #ProjectCompletion
To view or add a comment, sign in
-
Day 58 of 1000. Today's Progress: Tackling Challenges and Learning Along the Way Today, I took a different approach to share a ViewModel across multiple activities instead of initializing it separately in each one. Unfortunately, the new method led to some overwhelming errors, and I ended up undoing most of the changes. It was a tough challenge, but I did manage to successfully implement the ViewModelProvider to improve ViewModel sharing across activities. Though today was a bit of a setback, I’m optimistic about resolving the issue tomorrow. #AndroidDev #1000daysofcoding #Kotlin
To view or add a comment, sign in
-
-
Competitive Programmer | Data Science Enthusiast | Mobile App Developer | Certified Advanced SQL by HackerRank | UX/UI Designer Certified by Meta | SIBA '26
🚀 Exciting News Alert! 🚀 Thrilled to share that we're diving into the world of assembly language programming with a fascinating project: Developing a Tic-Tac-Toe Game! 🎮 Our project aims to craft a classic game experience while honing our skills in low-level programming and game development principles. 🔍 Key Features: - Command-Line UI: A simple yet engaging interface for seamless gameplay. - Game Logic: Impeccably crafted to ensure a smooth gaming experience. - Error Handling: Robust mechanisms to tackle unexpected scenarios. - Restart Option: Because a fresh start is always welcome! 🛠️ Methodology: From research and planning to meticulous testing, we're committed to delivering a top-notch gaming experience. 💡 Why Assembly? Exploring the depths of assembly language offers invaluable insights into computer architecture and programming intricacies. 📚 Stay tuned as we document our journey and share insights along the way! #AssemblyLanguage #GameDevelopment #TicTacToe #ProgrammingJourney #LinkedInPost #professionaldevelopment #careeradvice #personalbranding #leadershipdevelopment #entrepreneurship
To view or add a comment, sign in
-
🚀 Excited to share my latest project - a hand gesture-controlled game interface using Python! 🎮🖐️ I was inspired to create this project after randomly coming across a video featuring the Hill Climb Racing game controlled by hand gestures. This sparked the idea to develop a similar interface for my favorite game, Jetpack Joyride. I've developed a system that allows you to control Jetpack Joyride using hand gestures, thanks to the powerful MediaPipe and PyAutoGUI libraries. The game character ascends when I open my hands and descends when I close them, making for an intuitive and immersive gaming experience. 🛠 Key Technologies: - MediaPipe: For real-time hand tracking and gesture recognition. - PyAutoGUI: To simulate keyboard and mouse controls based on detected gestures. This project has been a fantastic learning experience, enabling me to explore and implement cutting-edge computer vision and automation techniques. The seamless integration of these technologies has opened up exciting possibilities for intuitive human-computer interaction. I'm thrilled with the results and can't wait to see how this can be applied to other games and applications. Let's keep pushing the boundaries of what's possible with technology! 🚀 #Python #GameDevelopment #HandGestures #MediaPipe #PyAutoGUI #Innovation #Tech #Gaming #JetpackJoyride
To view or add a comment, sign in
-
Magic happens 🪄 when hardware and software team up. This awesome animation comes to life thanks to several sensors, including gravity (accelerometer) and magnetometer, teaming up to perfectly adjust the image's movement. Here's a first look at my parallax library created with Jetpack Compose. More updates are on the way, so stay tuned & Happy coding! 💚 #android #jetpackcompose #nativeandroid #kotlin #compose #development #hardware #software #technology #library #github #builtinpublic #developers #coders #coding #parallax #batman
To view or add a comment, sign in
-
🎮 Game Development Adventure: Our journey to recreate the iconic Tetris game was nothing short of exhilarating! Leveraging a mix of Python libraries, our team crafted a visually appealing and interactive experience. We utilized tkinter for the graphical user interface, ensuring players could actively engage with the game. The random module spiced things up by randomizing tetromino shapes, while pygame added a layer of nostalgic soundtracks to our gameplay. 🔧 Technical Challenges Conquered: Managing a complex game environment was a thrilling challenge. We employed threading utilities like Lock, Thread, and Event to manage game states seamlessly and handle multiple processes efficiently. Key features like scoring, level changes, and tetromino manipulations—rotation and quick drops—were meticulously programmed, enhancing the gameplay dynamics. 🎵 Sounds of Success: Integrating the MusicPlayer class was a game-changer, allowing players to toggle music on and off, adding an immersive audio experience to the visual fun. 💾 Saving the Day: Implementing persistent data storage using the CSV module was crucial. It allowed us to record player scores and bring a competitive edge to the game. 👾 Retro Fun with a Team Touch: Recreating a retro classic like Tetris brought immense joy and a sense of nostalgia. The whole team was buzzing with excitement as we pieced together the blocks of our game. Each line cleared and level progressed felt like a shared victory, bringing smiles and high fives all around. This project didn't just boost our coding skills—it brought us closer together, turning challenging coding sessions into unforgettable team-building moments. Building this game was a perfect blend of learning, fun, and teamwork, wrapped up in the joy of bringing a beloved classic back to life! 🌟🕹️ GitHub link :- https://lnkd.in/e_jYMXmU #python #programming #coding #programmer #developer #computerscience #technology #machinelearning #pythonprogramming #linux #softwaredeveloper #development #deeplearning
To view or add a comment, sign in
-
🪐 Working to get colors into the random output of the particles, and also learning about pixel ratios, and adjusting for all screens/VR devices we use so anyone can have a good experience. Im really excited by how coding continues to be another tool for creativity, and with webGPU its just going to grow. Link 🔗: https://lnkd.in/g89YbcGb #Threejs #ThreejsJourney #WebGL #GLSL #Code
To view or add a comment, sign in