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Unlocking Knowledge Appropriation: #Gamify #Learning Journeys to Enhance Student Engagement and Assessment Children are embracing new technologies from a very young age, and the success of video gaming among the new generation highlights the significance of integrating gaming and education. This integration offers a promising avenue to enhance the learning experience, making education more engaging, interactive, and effective. When implemented thoughtfully, educational games can serve as valuable tools in modern teaching and learning environments. Introducing a new technology into the classroom is undeniably a formidable task, and despite widespread interest, its large-scale adoption in schools often falls short for various reasons. Therefore, it has become increasingly crucial to equip teachers with user-friendly tools that seamlessly integrate technological, pedagogical, and subject knowledge. This approach is vital to bridge the gap between the expectations of pupils and students and the effective support and assessment necessary for knowledge acquisition. Providing educators with user-friendly tools to effortlessly create 3D interactive environments, thereby gamifying their curriculum, represents a disruption from the constraints of traditional teaching methods commonly found in conventional classrooms. Such a shift addresses concerns that students may be missing out on more captivating, efficient, and productive learning approaches. Discover the solution by reaching out to us at contact@mext.app. 🛑 Please share and follow us to stay tuned to our activities Hanene Maupas Marva Okili Dominika Kalisz PRANESH SRIDHARAN Silpa Venugopal Menon Thomas CHEA Alexandre Maupas Melek Rekik #MextB2BMetaverse #Mext #innovation #b2b #customerexperience #Mextdigitalstand

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Dominika Kalisz

Digital Marketing I Social Media at Mext b2b Metaverse

9mo

Great! It looks fun to have lessons in the metaverse

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