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Partner, Gaming Creators @ Andreessen Horowitz (a16z)

How are Creators are turning their taste, authenticity, and distribution power into a new wave of studios and publishing companies? We interviewed the people leading the charge: Nick Allen (CEO - offbrand) Mike Silbowitz, MBA (CEO - Mad Mushroom) Andre Rebelo (Creator/CEO - JOGO) Callum Underwood (CEO - Uwu Biz) "You don't need 10 years of experience to be able to ship stuff on platforms... you just need to hustle a bit, and try hard, and learn, and that's very much what the BIGMODE team did." -Callum Underwood "A lot of companies’ main problem is marketing... There are lots of people who have released maps that are quite good, but they just don't get to see the light of day. So as one of the bigger Fortnite creators, having the ability to market our games has been a real blessing.” -Typical Gamer "We've seen a lot of predatory practices in the space... we were all in agreement that we could do it a different way. It could be a lot more favorable to the developers." -Nick Allen "We believe in fair and transparent deals, ensuring developers retain control over their creative process while receiving equitable terms. This fosters trust, goodwill, and sustainable business relationships. We’re so committed to transparency that you can actually go to our website right now and review the publishing agreement we offer to devs." - Michael Silbowitz 

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Austin Stanbury

Augmented Info Systems | augmentedinfosystems.com

4mo

big mode!!!!

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