MEGASKILLS Project’s Post

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Great interview! Playing games can not only have an influence in the subject are of your degree, it can also have an impact on critical #softskills such as Critical Thinking, Complex Problem Solving, Adaptability, along with Time Management — vital in the 21st century. The MEGASKILLS partners are researching how games can help train these soft skills, bridging the gap between education and the labour market through the research and design of an innovative and affordable methodology for training and evaluating soft skills. 

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Video games are not JUST entertainment. #DYK ❓that girls who play video games are 3x more likely to pursue careers in Science Tech Engineering and Math (STEM)? This was the case for heavy game players (i.e. played more than 9 hours/week) even after accounting for their socio-economic background, ethnicity, and past performance. According to Dr. Anesa Hosein, video games teach and enhance girls problem-solving, spatial reasoning, creativity, strategy, and digital skills, which are all important skills needed for STEM subjects. Using video games in classrooms can be a crucial factor in creating a more equitable playing field for talent in STEM! 🔬 Are you a teacher, educator, or policymaker interested in bringing more girls to STEM careers?🧬👩🔬 Read the full interview with Dr. Hosein on our website: https://bit.ly/4bKmDBk

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