#hiring *Senior 3D Engineer (Remote)*, Miami, *United States*, fulltime #opentowork #jobs #jobseekers #careers #Miamijobs #Floridajobs #ITCommunications *Apply*: https://lnkd.in/gXzq6Xta It's fun to work in a company where people truly BELIEVE in what they are doing! We're committed to bringing passion and customer focus to the business. We are looking for a Senior 3D Engineer to join our dynamic team. This is a unique opportunity to join a senior, collaborative group building the future of 3D home visualization. Our 3D technology runs in the front and back-ends (Babylon.js, Unreal) and is superpowered by services running in the cloud using Python/C++ and hosted in AWS. For this front-end focused role, the preferred languages are TypeScript and JavaScript. Knowledge in these areas is ideal, but we know that the best 3D engineers can be proficient in most environments. Whether you love to dive into algorithmic details of automated 3D modeling tools, manipulate 3D objects, or build awesome 3D user interfaces, there will be something to sink your teeth into. To be successful, your 3D programming and math skills must be coupled with a passion for 3D tools and "the home". You will also bring a growth mindset towards collaborating within the dynamics of a fast paced team. In return, you'll have a space to share your ideas alongside a Chief Product Officer who has created 3 computer visualization companies and a VP of 3D Tools who ran core visualization technology for the entirety of Autodesk. Responsibilities- Designing and Implementing Software Solutions: This involves understanding user requirements, designing software systems, and writing clean, efficient code to implement those systems.- Testing and Debugging: Software developers are responsible for testing the software to ensure it meets quality standards, identifying and fixing bugs, and maintaining the software post-deployment.- Collaboration with Teams: Working closely with other developers, UX/UI designers, business analysts, and project managers is common. This collaboration is essential for understanding requirements, integrating systems, and ensuring that the software aligns with business goals and user needs. - Documentation: Writing and maintaining detailed documentation is crucial for future reference and for other developers who will work on the software.- Version Control and Code Review: Using version control systems like Git is a standard practice. Developers also participate in code reviews to ensure code quality and consistency.- Continuous Learning and Skill Development: Technology evolves rapidly, so staying updated with the latest programming languages, tools, and best practices is essential.- Problem-Solving and Analytical Skills: Developers are expected to have strong problem-solving skills to find creative and efficient solutions to complex challenges.- Agile Methodologies: Familiarity with Agile development methodol
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#hiring *Senior 3D Engineer (Remote)*, Miami, *United States*, fulltime #opentowork #jobs #jobseekers #careers #Miamijobs #Floridajobs #ITCommunications *Apply*: https://lnkd.in/g3QHngq4 It's fun to work in a company where people truly BELIEVE in what they are doing! We're committed to bringing passion and customer focus to the business. We are looking for a Senior 3D Engineer to join our dynamic team. This is a unique opportunity to join a senior, collaborative group building the future of 3D home visualization. Our 3D technology runs in the front and back-ends (Babylon.js, Unreal) and is superpowered by services running in the cloud using Python/C++ and hosted in AWS. For this front-end focused role, the preferred languages are TypeScript and JavaScript. Knowledge in these areas is ideal, but we know that the best 3D engineers can be proficient in most environments. Whether you love to dive into algorithmic details of automated 3D modeling tools, manipulate 3D objects, or build awesome 3D user interfaces, there will be something to sink your teeth into. To be successful, your 3D programming and math skills must be coupled with a passion for 3D tools and "the home". You will also bring a growth mindset towards collaborating within the dynamics of a fast paced team. In return, you'll have a space to share your ideas alongside a Chief Product Officer who has created 3 computer visualization companies and a VP of 3D Tools who ran core visualization technology for the entirety of Autodesk. Responsibilities- Designing and Implementing Software Solutions: This involves understanding user requirements, designing software systems, and writing clean, efficient code to implement those systems.- Testing and Debugging: Software developers are responsible for testing the software to ensure it meets quality standards, identifying and fixing bugs, and maintaining the software post-deployment.- Collaboration with Teams: Working closely with other developers, UX/UI designers, business analysts, and project managers is common. This collaboration is essential for understanding requirements, integrating systems, and ensuring that the software aligns with business goals and user needs. - Documentation: Writing and maintaining detailed documentation is crucial for future reference and for other developers who will work on the software.- Version Control and Code Review: Using version control systems like Git is a standard practice. Developers also participate in code reviews to ensure code quality and consistency.- Continuous Learning and Skill Development: Technology evolves rapidly, so staying updated with the latest programming languages, tools, and best practices is essential.- Problem-Solving and Analytical Skills: Developers are expected to have strong problem-solving skills to find creative and efficient solutions to complex challenges.- Agile Methodologies: Familiarity with Agile development methodol
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#hiring *Senior 3D Engineer (Remote)*, Miami, *United States*, fulltime #opentowork #jobs #jobseekers #careers #Miamijobs #Floridajobs #ITCommunications *Apply*: https://lnkd.in/gye-BvDx It's fun to work in a company where people truly BELIEVE in what they are doing! We're committed to bringing passion and customer focus to the business. We are looking for a Senior 3D Engineer to join our dynamic team. This is a unique opportunity to join a senior, collaborative group building the future of 3D home visualization. Our 3D technology runs in the front and back-ends (Babylon.js, Unreal) and is superpowered by services running in the cloud using Python/C++ and hosted in AWS. For this front-end focused role, the preferred languages are TypeScript and JavaScript. Knowledge in these areas is ideal, but we know that the best 3D engineers can be proficient in most environments. Whether you love to dive into algorithmic details of automated 3D modeling tools, manipulate 3D objects, or build awesome 3D user interfaces, there will be something to sink your teeth into. To be successful, your 3D programming and math skills must be coupled with a passion for 3D tools and "the home". You will also bring a growth mindset towards collaborating within the dynamics of a fast paced team. In return, you'll have a space to share your ideas alongside a Chief Product Officer who has created 3 computer visualization companies and a VP of 3D Tools who ran core visualization technology for the entirety of Autodesk. Responsibilities- Designing and Implementing Software Solutions: This involves understanding user requirements, designing software systems, and writing clean, efficient code to implement those systems.- Testing and Debugging: Software developers are responsible for testing the software to ensure it meets quality standards, identifying and fixing bugs, and maintaining the software post-deployment.- Collaboration with Teams: Working closely with other developers, UX/UI designers, business analysts, and project managers is common. This collaboration is essential for understanding requirements, integrating systems, and ensuring that the software aligns with business goals and user needs. - Documentation: Writing and maintaining detailed documentation is crucial for future reference and for other developers who will work on the software.- Version Control and Code Review: Using version control systems like Git is a standard practice. Developers also participate in code reviews to ensure code quality and consistency.- Continuous Learning and Skill Development: Technology evolves rapidly, so staying updated with the latest programming languages, tools, and best practices is essential.- Problem-Solving and Analytical Skills: Developers are expected to have strong problem-solving skills to find creative and efficient solutions to complex challenges.- Agile Methodologies: Familiarity with Agile development methodol
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#hiring *Senior 3D Engineer (Remote)*, Miami, *United States*, fulltime #opentowork #jobs #jobseekers #careers #Miamijobs #Floridajobs #ITCommunications *Apply*: https://lnkd.in/g3QHngq4 It's fun to work in a company where people truly BELIEVE in what they are doing! We're committed to bringing passion and customer focus to the business. We are looking for a Senior 3D Engineer to join our dynamic team. This is a unique opportunity to join a senior, collaborative group building the future of 3D home visualization. Our 3D technology runs in the front and back-ends (Babylon.js, Unreal) and is superpowered by services running in the cloud using Python/C++ and hosted in AWS. For this front-end focused role, the preferred languages are TypeScript and JavaScript. Knowledge in these areas is ideal, but we know that the best 3D engineers can be proficient in most environments. Whether you love to dive into algorithmic details of automated 3D modeling tools, manipulate 3D objects, or build awesome 3D user interfaces, there will be something to sink your teeth into. To be successful, your 3D programming and math skills must be coupled with a passion for 3D tools and "the home". You will also bring a growth mindset towards collaborating within the dynamics of a fast paced team. In return, you'll have a space to share your ideas alongside a Chief Product Officer who has created 3 computer visualization companies and a VP of 3D Tools who ran core visualization technology for the entirety of Autodesk. Responsibilities- Designing and Implementing Software Solutions: This involves understanding user requirements, designing software systems, and writing clean, efficient code to implement those systems.- Testing and Debugging: Software developers are responsible for testing the software to ensure it meets quality standards, identifying and fixing bugs, and maintaining the software post-deployment.- Collaboration with Teams: Working closely with other developers, UX/UI designers, business analysts, and project managers is common. This collaboration is essential for understanding requirements, integrating systems, and ensuring that the software aligns with business goals and user needs. - Documentation: Writing and maintaining detailed documentation is crucial for future reference and for other developers who will work on the software.- Version Control and Code Review: Using version control systems like Git is a standard practice. Developers also participate in code reviews to ensure code quality and consistency.- Continuous Learning and Skill Development: Technology evolves rapidly, so staying updated with the latest programming languages, tools, and best practices is essential.- Problem-Solving and Analytical Skills: Developers are expected to have strong problem-solving skills to find creative and efficient solutions to complex challenges.- Agile Methodologies: Familiarity with Agile development methodol
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You’ve just graduated as an Architect, what now? (Part 02 - Bonus in End) 600+ Career paths you can pursue--> I’ve categorized the job types based on Conventional Routes, Trans-Disciplinary Routes and Vertical Departments. Trans-Disciplinary career paths: 1. Soundscaping/ Sound Designer 2. Sound Aesthetics/ Sound Visual Artist 3. Sound Interface Designer 4. Motion Designer 5. Gesture Designer 6. Film Director 7. Actor/actress 8. Film script writer 9. Film narrator 10. Photographer 11. Videographer 12. Set Designer 13. Stage Designer 14. Typography Artist 15. Poster Artist 16. Comic Designer 17. App Designer 18. Website Designer 19. Light Designer 20. Sculptor 21. Product Designer 22. Journalist 23. Blogger 24. Book Writer 25. Linguistic Designer 26. Newsreader 27. Radio Jockey 28. Animator 29. Photo/ Video Editor 30. Orator 31. Podcast-er 32. Audio Book Narrator 33. Translator 34. Presenter 35. Presentation Designer 36. Storyboard Designer 37. Culinary Artist 38. Robot Designer 39. Material Designer 40. Prosthetics Designer 41. Bio Architect 42. Body Architect 43. Nanobot Designer 44. Curator 45. Critic 46. Data Visualization Artist 47. Data Designer 48. Video Game Designer 49. Simulation Designer 50. Virtual Reality Designer 51. Augmented Reality Designer 52. Mixed Reality Designer 53. Interface Designer 54. Interaction Designer 55. VFX Artist 56. SFX Artist 57. Fashion Designer This alongside having 7 vertical departments in each of the category- Sales, Finances, Management, Operations, Advertisement and Marketing, Human Resource, Research and Development make them--> 57 x 7 = 399 Conventional Career Paths! That is not all. Because I prepared this list in 2019, I didn't add a lot of newer opportunities which has come up recently 1. A.I. Architect 2. A.I. Designer 3. Prompt Engineering 4. A.I. No/Low code Developer 5. A.I. Researcher 6. Architectural Technologist 7. BIM Researcher 8. A.I. Custom Model Trainer/LoRA trainer 9. No/Low code business automation system architect that means, instead of 600 I promised in the beginning, it is 399+399+9 = 807+ Career Paths! This list is not extensive, but just a start for you guys to understand the value of learning Architecture. Follow me for Part 03, where I discuss how to identify which path if correct for you, and how to start walking on it. Keep looking and Be inspired. ~am810F~
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🚀 VI is #hiring 📍 Job Title: Product Designer (remote) 🎓 Experience: 3-5 year 🔗 Apply Now: https://lnkd.in/gV5qrF8Q #job #remote #workfromhome #programming #development #coding #tech #engineer #career #Product design #Figma #HTML #CSS
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Satyam Venture Engineering Services is hiring.! 🙋♂️ 𝐑𝐨𝐥𝐞: 𝐒𝐨𝐟𝐭𝐰𝐚𝐫𝐞 𝐄𝐧𝐠𝐢𝐧𝐞𝐞𝐫 (𝐑𝐞𝐦𝐨𝐭𝐞) 𝐉𝐎𝐁 𝐃𝐄𝐒𝐂𝐑𝐈𝐏𝐓𝐈𝐎𝐍 Schedule: M-F 9-5 Local Time (with flexibility depending on business needs- 1 hour non-billable lunch) 𝐐𝐮𝐚𝐥𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬 · Intermediate Unreal Engine blueprint knowledge. · Expertise in camera/vehicle animation, environment/world building, including perspective, lighting, composition, and scene framing. · Ability to create compelling visual concepts within project requirements. · Proficient in Unreal Engine as well as Maya, Blender, 3D Max or other polygon based modeling software. · Balances a 75% artistic and 25% technical focus. · Capable of quick prototyping and innovative problem-solving. · Efficiently develops meshes and materials · Utilizes quick 2D paintovers for composition adjustments if needed. · Proficient in building 3D environments. · Communication: Strong verbal communication skills with the ability to present ideas effectively to senior management. · Organizational Skills: Ability to work independently, stay organized, and adhere to file naming conventions for easy access and collaboration. · Technical Problem-Solving: Drive discussions around technical solutions, addressing issues collaboratively with team members. · Growth Mindset: Pursue additional skills, such as animation, to enhance contributions and personal growth. 𝐏𝐫𝐞𝐟𝐞𝐫𝐫𝐞𝐝: · High-Quality Rendering abilities · Proficiency in VRED, VRAY, 3ds Max, Maya, Blender, and Adobe Suite. · Asset Development: Work with NURBS and Polygonal data using software such as Studio, 3ds Max, Maya, or Blender; efficiently import and convert files from designers and engineers for rendering. · Collaboration: Develop verbal communication skills to engage with designers, present project updates, and discuss outcomes with management. · Progress Tracking: Monitor job progress, identify tactical issues, and suggest adjustments to enhance workflow efficiency. · Adobe Suite Proficiency: Leverage advanced skills in Adobe Suite to modify and enhance images as needed. · Project Management: Manage multiple projects simultaneously, ensuring adherence to timelines and delivery standards. · Supportive Role: Provide assistance on larger scale projects, contributing significantly to team goals and objectives. 𝗞𝗶𝗻𝗱𝗹𝘆 𝘀𝗵𝗮𝗿𝗲 𝘆𝗼𝘂𝗿 𝘂𝗽𝗱𝗮𝘁𝗲𝗱 𝗖𝗩 𝘄𝗶𝘁𝗵 𝐯𝐚𝐦𝐬𝐢_𝐚𝐜𝐡𝐚𝐧𝐭𝐚@𝘀𝗮𝘁𝘃𝗲𝗻.𝗰𝗼𝗺 Ayyappa Devarapalli Udaya Kanth Reddi Narla Tajuddin Shaik Jorge Dueñas
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I wish we could chat, John Cutler. Because there must be some fundamental difference in what you have witnessed and how I have worked on SaaS apps for 30 years. I have issues with the entire premise of Felix's and the team's way of working at the outset. I am assuming a long-running, Saas web app, with plenty of (boring) features across a rich problem domain (say insurance, manufacturing, banking). My approach is to do >> just enough design up front << with Felix to create a common UX pattern for the bulk of the app. I want the app to feel consistent when they are doing similar things (creating, editing, deleting, viewing lists of domain objects). Yes, some UIs need more deep UX research than others, but they are a minority in the apps I have worked to create. Then all of the developers follow along with this beautiful UX design and UI templates of sorts, making it super easy to make progress with more developers, by design -- not accident. I only need Felix when we hit new areas that need novel designs. Or if we discover some tweak is needed to the existing UI pattern. And that tweak is easily accomplished because we made it super easy to change via configuration, not hard coding. If I needed Felix on every run-of-the-mill feature, I would be doing it wrong. Call me old-fashioned, but that is how I have successfully built dozens of multi-tenant SaaS apps since the mid-90s (my most recent one has mostly 9 and 10 NPS scores).
My annual PSA: Hire More Designers. Seriously. Design teams twist themselves into knots trying to figure out how to "cover" teams. And because of that, end up becoming a liability—not a strength. I'd easily sacrifice having more engineers and PMs if there could more designers (in many situations). https://lnkd.in/gyu_djpP
Hire More Designers, OK?
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Designers are essential beyond just the product team, bridging the gap between theory and something tangible to create shared understanding. When you're short on designers, their focus shifts to keep the delivery team "fed" at the expense of discovery and clarification. This often leads to more shipped experiments that could have been validated earlier, costing more in the long run. With the right number of designers—or what some might see as “excess”—you can effectively bridge the gap between “theory” and “application.” This leads to a more focused, clarified product and fewer wasted cycles.
My annual PSA: Hire More Designers. Seriously. Design teams twist themselves into knots trying to figure out how to "cover" teams. And because of that, end up becoming a liability—not a strength. I'd easily sacrifice having more engineers and PMs if there could more designers (in many situations). https://lnkd.in/gyu_djpP
Hire More Designers, OK?
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a Request to Hiring folks for positions that require paid Industry standard software knowledge. In My transistioning from a Mechanical Quality Analyst Role to a UI UX Design position, I faced one bottleneck. which is the knowledge of Industry standard tools. It is my personal preference to stay away from pirated versions of Products but it isn't the same for many. Not condoning that but just trying to share what I understood reflecting on my own experience when I'm put in a situation that made me wanna do that. I've always wondered why people would wanna rip off a product from a company when there are dedicated companies who offer very similar free software untill I faced issues for only knowing Inkscape and GIMP instead of Adobe Illustrator and Adobe Photoshop, during my Interview process. To those who don't know, Inkscape and GIMP are free software that competes very well to the industry standards for most of many everyday tasks. My point is that,There are tools and there are outputs. When candidates show up saying that they don't have experience using an Industry standard paid software it would be better to ask, Do you know to do {insert output} in the software you use?. The steps to achieve the same will be fairly similar on both tools and the candidate would pick up as he/she is passionate enough to learn the Output on what he/she can afford. Now yes, Paying for a month's subscription is obviously an Investment and that too can be done. but this approach of not eliminating a candidate who can do the job could be mutually beneficial. #softwarepiracy #Photoshop #Illustrator #HiringManager #UIUXDesigner
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𝐂𝐆𝐈/𝐃𝐢𝐠𝐢𝐭𝐚𝐥 3𝐃: 𝐀 𝐖𝐨𝐫𝐥𝐝 𝐨𝐟 𝐄𝐧𝐝𝐥𝐞𝐬𝐬 𝐏𝐨𝐬𝐬𝐢𝐛𝐢𝐥𝐢𝐭𝐢𝐞𝐬 The field of CGI and digital 3D is fascinating—it’s rapidly growing, infiltrating nearly every industry as technology and methods evolve at an incredible pace. This progress is drawing more and more creative minds into the 3D world. But here’s the thing: this industry is vast, well-categorized, and highly disciplined, which has given rise to many subfields and specialized arenas. The beauty of 3D is that anyone with expertise or passion can channel it into the digital realm. Whether you’re a plant hobbyist creating stunning botanical assets or an engineer bringing mechanical ideas to life, 3D offers endless opportunities to explore and express your creativity. However, navigating this industry can be overwhelming, especially for newcomers. The developed disciplines are so expansive that it’s hard to find the exact arena that aligns with your interests or goals. That’s why I decided to break things down as simply as possible. 💡 𝘕𝘰𝘵𝘦: 𝘛𝘩𝘪𝘴 𝘣𝘳𝘦𝘢𝘬𝘥𝘰𝘸𝘯 𝘪𝘴 𝘢 𝘴𝘪𝘮𝘱𝘭𝘪𝘧𝘪𝘦𝘥 𝘰𝘷𝘦𝘳𝘷𝘪𝘦𝘸, 𝘯𝘰𝘵 𝘢 𝘤𝘰𝘮𝘱𝘳𝘦𝘩𝘦𝘯𝘴𝘪𝘷𝘦 𝘭𝘪𝘴𝘵. 𝘐𝘵’𝘴 𝘮𝘦𝘢𝘯𝘵 𝘵𝘰 𝘨𝘪𝘷𝘦 𝘺𝘰𝘶 𝘢 𝘴𝘵𝘢𝘳𝘵𝘪𝘯𝘨 𝘱𝘰𝘪𝘯𝘵 𝘵𝘰 𝘦𝘹𝘱𝘭𝘰𝘳𝘦 𝘵𝘩𝘦 𝘸𝘰𝘳𝘭𝘥 𝘰𝘧 3𝘋. 1️⃣ CAD (Computer-Aided Design): 👉 Purpose: Industrial design, manufacturing, and engineering. 👉 Focus: Precision and measurements for physical production. 👉 Tools: Rhinoceros, SolidWorks, AutoCAD. 2️⃣ Polygonal Modeling: 👉 Purpose: Games, films, and real-time rendering. 👉 Focus: Geometry-based meshes, balancing detail and performance. 👉 Tools: Blender, 3ds Max, Maya. 3️⃣ Sculpting: 👉 Purpose: Characters, organic forms, and highly detailed assets. 👉 Focus: Mimics clay sculpting for intricate, lifelike designs. 👉 Tools: ZBrush, Mudbox. 4️⃣ Parametric Modeling: 👉 Purpose: Architectural design, procedural generation, and simulations. 👉 Focus: Rule-based models with flexibility for changes. 👉 Tools: Grasshopper, Houdini. 5️⃣ Digital Painting/Texturing: 👉 Purpose: Adding realism and artistic detail to 3D assets. 👉 Focus: Painting textures (color, roughness, metalness) and baking details. 👉 Tools: Substance Painter, Mari, Photoshop. 6️⃣ Photogrammetry: 👉 Purpose: Real-world scans for accurate 3D replicas. 👉 Focus: Capturing real-world geometry through photos. 👉 Tools: Agisoft, RealityCapture. 7️⃣ Kitbashing/Asset Creation: 👉 Purpose: Fast prototyping and scene creation. 👉 Focus: Combining pre-made models for efficiency. 👉 Tools: Kitbash3D libraries, Unreal Engine. 💡 Why is this important? Understanding the strengths of these types helps you choose the best approach for your project. Which modeling type do you primarily use? Let me know in the comments! #CGICommunity #DigitalArtRevolution #3DModelingIndustry
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