Miguel Doherty 🏳️‍🌈’s Post

View profile for Miguel Doherty 🏳️‍🌈, graphic

Strategically balacing Client Centric approach with People First culture | Ex PUGA Partner

One of the best post defending what is (hopefully) the future of games industry. I can’t even blame the orginal poster for their rationale. The industry has been all about retaining the players attention and time, thanks to the F2P galore we’ve been having for years… even Newzoo latest state of pc/console focused a lot of players play time per game. Even AAA has been struggling with the extremely stressful ratwheel of developing increasingly bigger games with diminishing returns. The industry’s most recent layoffs is a symptom of long overdue changes that hopefully we’ll start seeing soon. I don’t think that AAA are ever going away, nor are hyper focus on DAU/MAU, but they can’t be the only way forward if we are to build a sustainable future for this industry.

View profile for Raphael van Lierop, graphic

Founder | CEO | Chief Creative Officer at Hinterland

***UPDATED July 9th*** After getting picked up by the games press, this post, and the subsequent response from the publisher, has generated so much heat and hatred (publicly and privately), that I feel compelled to take it down. The excellent team at Hinterland is starting to be impacted by this response, and there's no reason that should be the case. I should have found a better way to frame my original feedback, without referencing a specific game. I apologize to the developer, Slavic Magic, and to the publisher, Hooded Horse Inc., for any negativity this post may have brought to their work -- a game I highly enjoy. I also apologize to all of you for any negativity that ended up in your timelines as a result of my poorly framed comments. Unfortunately, character limits on LI prevent me from adding this apology to the existing post. To avoid the impression that I'm trying avoid accountability for my original words, I've attached a screenshot of the original post in the comments below. Since my original words gave people a different impression, I would like to reassure everyone reading this at I am firmly pro-developer, and anti-crunch. That has always been the case, and that will always be the case. Lastly, I would like to request that any hatred or bad feelings I created through my words should not be directed at the team at Hinterland. I will now put my time and energy into improving my own work, making my own games, leading my own team, and will refrain from commenting on other people's work, or the topic of this thread, any further. Thanks to everyone who reached out privately, either with messages of support, or messages of gentle correction. I appreciate you holding me accountable for my words. Best of luck to the Manor Lords team for their continued success, and as a fan and player, I look forward to continuing to experience the game as it evolves over time, at the developer's preferred pace. Thank you.

To view or add a comment, sign in

Explore topics