Move AI’s Post

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View profile for Brian Bosché, graphic

VP of Revenue & Marketing at Move AI. Former CEO & Co-Founder of Slope (acq. by Smartsheet). Sports Photographer.

We have entered a new era of motion capture. This month, we launched Move Live at Move AI, a revolutionary new way for brands and studios to create real-time 3D digital experiences, without suits or markers. Here are 5 reasons why it’s a game changer: 1. No more mocap suits. Move Live eliminates the need for restrictive mocap suits. Our advanced AI, computer vision, biomechanics, and physics models extract natural human motion from video, retargeting data to a character rig in real time. 2. Truly a one-fits-all option. Move Live is on-prem, hardware-agnostic, and adapts to your needs: It fits seamlessly into your existing workflows, providing unparalleled flexibility and scalability. Whether it’s virtual production, sports, gaming, retail activations, or broadcast TV, Move Live can seamlessly integrate. 3. Fast and hassle-free set-up. Move Live needs only 1-hour setup, and 1-minute calibration time, and offers less than 100ms latency and solo operation in a 10x10m volume space with just 4-8 cameras. 4. Move Live’s Unreal Engine 5 plug-in, and post-processing capabilities with the Move Engine ensure AAA-quality motion data. It’s the perfect tool for studios and brands aiming to accelerate their 3D animation processes. 5. From the metaverse to retail, our clients are already seeing the impact. Improbable uses Move Live for live performances in the metaverse, while OMM powers dynamic retail activations, including the Euro 2024 experiential project at Nike stores in London, Paris, and Berlin.

Gilles Jobin

Director of XR project. Artistic director and choreographer at Cie Gilles Jobin / Qualisys Ambassador Award 2023/ Grand Prix de danse Suisse 2015

3mo

I wish Move Ai could provide dancer or performer that moves with complex movements, with an humanoid avatar for their demo, so we could look at the quality of movement...

Bert Schiettecatte

Senior Software & Hardware Engineer | Real-Time and Low-Latency Systems | Audio DSP | C++ | Expert Witness

3mo

Two-second latency?

Joaquin ("Kino") Gil

storyteller, artist, creativity specialist,

3mo

Giant strides. Still a fan, but waiting for actor-worthy detail. I don’t think I have long to wait. This is still the state of the art.

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Alexandre Teodoresco 🎪

Vice President - Strategic Development and Innovation at 7Fingers

3mo

Hi, you guys launched this last year already no ? Is this something new ? You already had markerless realtime mocap for a while in my mind

Thiago Carneiro

🎞️ VES Member / 🎥 Virtual Production Specialist at Girraphic / 📖 Education Content Creator at Epic Games /🎓 Unreal Engine Adjunct Professor at Toronto Metropolitan University and Seneca College

3mo

This is looking amazing! Would be awesome if you guys release a setup breakdown with hardware options to deploy something like this on a budget

Sercan Akduman

CIO at SkyView Innovations, 3D Artist & Generalist & Photogrammetry Specialist / Entrepreneur

2mo

Well done, seen the Nike Store demo with OMM. Just a few questions; - How accurate is the finger tracking? - Is there any movement speed restrictions? If I do a backflip for example? - More sensors = more detailed accuracy (fingers)? - Can it be used for arm/hand animations? For example reloading a gun.

John Makar

Founder of District Cinema

3mo

This is great Brian Bosché, do you offer license trials if all the required hardware is owned? I would love to give it a try

Rajat Ojha🔜GITEX Global

Chief Builder at PartyNite, India का अपना Metaverse/Making Web3 an everyday term, Theme Parks Builder, 43 Screens & VR arcades, Investor & Gamer

3mo

We are having an incredible experience using Move AI. Looking forward to many more experiences. Keep rocking!!

Kudos, Brian Bosché. Is this service available as an API end point?

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Danilo Costa

Metaverse & XR Pioneer | AR/VR | Founder & CEO @ Coderblock | President @ Coderblock Corp. | Fortune 40 under 40 | Advisor | Speaker

3mo

Brian that's amazing, I'd like to use it for our metaverse at Coderblock for live performances!!

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