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A fractional cyber security strategist using game based methods to enhance your decision making.

Great points about mental health and the use of technology... but maybe not in the way you'd expect. Do make time to listen to this podcast - there were loads of highlights for me: - The stress put on those struggling with mental health in discussing their issues as part of mental health events or promotions, and how common those issues are: 1 in 4 people have a diagnosable mental health condition, over 70% of people are stressed to the extent that they sometimes feel unable to cope. ( Aren't you/we all doing a good job of masking 🙂 ) - There's great insights on how to handle this using technology, and some really informed points on where that technology provides a better solution than humans as it depersonalises the treatment. Also on how useful immersive environments can be here. One particular point on that - Claire Barnett saying that VR experiences stayed with participants for over three years because "they'd lived it", which echoes my emphasis on gaming situations; there's something with humans that means being in control of an interactive story helps with retention and learning and so much more than being told about a technique, or reading about a technique or situation.

Nick Drage

A fractional cyber security strategist using game based methods to enhance your decision making.

5mo

Ian Hughes I realise it's roughly a million years since we last spoke, but you came to mind as I was listening to this so I figured this would be of interest - especially the eSports angle at around forty minutes in. I mean the whole thing is worth listening to anyway, especially for a really sensible use case for VR.

Claire Barnett

Co-Founder & CEO at YourHaven | Former Executive Director of UN Women UK | McKinsey & Company | Management Today 35 Under 35 | NED & Independent Advisor

5mo

Thanks, Nick! Love to hear this feedback & your take on it

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