Nick Emerson’s Post

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Senior Sound Designer at DFAD

Here is a demonstration of how I use Soothe2 to clean noise out of very aggressive monster vocalizations for games. With large games that have a lot going on, it's important to keep each sound as clean and free of noise as possible to prevent excessive noise build-up that can lead to a muddy mix. This is not a silver bullet by any means, and the outcomes vary widely depending on the source material. However, I've found that it holds potential to do some magic when trying to get rid of noise introduced by distortion on my monster vocalizations. Let me know what you think, and reach out with any questions. #sounddesign #gameaudio #gamedev

Ruslan Nesteruk

Senior Sound Designer at Ubisoft

5mo

Pretty cool stuff, thanks for sharing! I've recently found the same approach by chance, good to know there are others using Soothe the same way

Daniel Runciman

Sound Designer || Organizer of SFX Swap

5mo

Awesome technique, i'm still new to Soothe and this is really cool, thanks for sharing

Rahul Mylavarapu

Audio Engineer/Music Producer

5mo

cool demo

Kane Bennett

Audio Director at Grinding Gear Games

5mo

Love this! Thanks for sharing!

Great idea! Thanks for sharing!

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