Occupational Hazard LLC’s Post

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View profile for David Tveraas, graphic

Game Designer || Worldbuilder || Original IP Creator

This spirit is exactly how Swen assembled the team necessary to make Baldur’s Gate 3 into Game of the Year. Games Industry: Take note and heed Swen’s words!!

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David Tveraas

Game Designer || Worldbuilder || Original IP Creator

7mo

Wow! This is my most viral post. Thanks everyone, especially Kazuliski and Swen Vincke.

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Christopher Stone

Studio General Manager | VOID Interactive Former Senior Leadership | Activision, EA, Sony, PUBG | Call of Duty, Dead Space, Duke Nukem, Lord of the Rings, Days Gone, The Callisto Protocol

7mo

Why would we do this? It’s just way too logical. (Please sense my sarcasm LI)😉

Michael Spicer

QA Tester at 2K Vegas | Audio Designer

7mo

As long as the current studio-publisher-shareholder model exists, publishers and workers will always be at the mercy of shareholders, and unfortunately they continue to prove that there is only interest in doubling and tripling their investments. Everything outside of that (worker's wellbeing/salary, consumer feedback, and even the quality of the product itself), are apparently elective. I hope BG3 has set the stage for future video game investors to consider the ACTUAL PROFITABILITY of: 👨💼 keeping studios intact by paying them adequately and keeping them happy (or at the very least not firing everyone once a project has shipped) 👂 considering the feedback of followers/communities that surround games like BG3, and understanding that without them, the game will not succeed or turn a profit. 💰 not being a slave to quarterly earnings (game studios like this aren't making a regularly deliverable product, if that is expected then you probably want to invest in a mobile game studio, or research the history of loot box/game pass/microtransaction models to create a profitable live game that isn't predatory) Also maybe don't close studios/ruin workers lives if one project doesn't triple your investment? 💲 🐷 💲

Crystal Larsh

Strategic Leader 🧩 | Delivery Professional 📦 | Product Operations ⚙️

7mo

When a game I was on was being cancelled but not yet announced, I got positions within the company for every single person. Because we NEEDED them on other games. And one particular clown in leadership said, "Why are we bending over backwards here? I've never seen a company work so hard to keep people." And that dear reader is exactly what's wrong.

Chris Hadley

Leading teams to create technology solutions that delight clients & drive profit

7mo

The key is to NOT IPO. Once you are a corporation on the stock market you have a legal duty to put the shareholders as the number 1 priority. If you stay Indie you can prioritize what you want, but obviously that is a hard road to take on your own.

Dane Brennand

Senior 3D/Concept Artist at Grinding Gear Games / Freelancer / Modder

7mo

You know what Fromsoftware did after Dark Souls? They kept the people that made Dark Souls. Crazy, I know. What did they do next? Use that team and made more hits. You know what they did then after Elden Ring, that did gangbusters? Fired everyone to make even more money while they had the iron hot right? They kept everyone and gave everyone pay rises and bonuses. They wanna make more amazing games with that team and THEREFORE make money, not make money therefore require a team. They fostered a studio environment of consistent professionalism and ended up taking the world by storm. They sold a game without pre order bonuses or MTX, just the game that's it like it was 1998 and blew everyone out. Their next big game will be a hit, because they've built up the reputation and the team to get it done. A bigger hit? Doesn't have to be. If it does well, they do well. You can't always expect every single thing to resonate with all the same people in the same way forever. They would have to make bad decisions themselves to do bad as a company at this point, the way it should be. Being destroyed for your success by investor vultures is unfathomable levels of stupid.

Bud Leiser

Founder of Naga Rubi Inovasi

7mo

It isn't limited to GameDev. This MBA-taught approach to quarterly profits, short term investor returns is affecting all industries. Hostess had market/distribution dominance and then cut quality year after year until they went bankrupt. MBA/C level hires get bonuses for quarterly profits, MBA cuts costs, MBA hits targets collect bonuses, investors cash out, MBA jumps ship to gut the next company. Repeat repeat repeat.

Kris Holland

Futurist. Realist. Innovator. Engineering Grade Artist.

7mo

Take solace that it's not just the games industry... the need to extract the maximum value in the shortest amount of time is such a cancer; it guarantees failure, and while it looks good on paper, it's worse than the alternative. Just no one bothers looking because it's the "way it's done"...

Gael Harlow

Creature and Character Animator | Animation Supervisor | Animation Instructor

7mo

If investors viewed employees as an asset not an expense maybe the cycle would change?

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