This chart shows call volume to one of our British pub clients during Wednesday's England match.
Absolutely silent during gameplay, a quick burst of calls during half time, and then, as soon as England secures a win, a surge in calls from customers looking to book a table for the final.
Luckily, this pub uses PolyAI to take reservations over the phone, so its staff could focus on pouring pints for the fans celebrating on site.
The moral of the story? You can't always predict spikes in call volume, but you can still be there for your customers when they need you.
Big shout out to the optimistic customers who secured a table booking at half time 👏 We're glad you weren't disappointed!
Inspired by a K-drama, I built a Rock, Paper, Scissors game! Give it a try and let me know what you think.
https://lnkd.in/d4EE9PEh
The rules:
Win:
Rock crushes Scissors.
Scissors cut Paper.
Paper covers Rock.
Draw:
If both players choose the same hand signal, it's a tie and the round is usually replayed.
This simple system creates a fun and unpredictable game that can be used to settle disputes or simply for entertainment.
Our weekly game pages are public but we do NOT list them anywhere.
Only your players are sent links based on your lineup schedule.....BUT technically there are a few 'back door' ways a player could get in early.
While we don't advise it, we can fully lock them down so only registered/invited players can purchase spots.
Demand isn't a bad thing. Our first suggestion if you're encountering this is to communicate with your players and let them know grabbing spots early is bad behaviour.
Players are inattentive!
That's not because they stupid, it's because every single game session is uniqe and filled with non-determined events: player can have totally different last game experience, mood, current environment, amount of free time, expectations (!), wishes, color perception, outer lighting, move perceprion, angle of view, size of the screen and more and more and more.
So, if you expect something to be noticed and kept in mind, make sure you put it on the observable place and give player time and focus and a bold reason to learn.
I imagine, you need to show a hundred things to your players. No one promised it will be easy, so brave yourself and be patient.
Traveling?: https://ift.tt/Jau6kxl
Exciting news for Baldur's Gate 3 players! Larian Studios has just released Hotfix 5, which addresses a bug that was preventing certain dialogue options from unlocking for Minthara, the Drow Paladin. This bug was especially frustrating for players looking to pursue a romance with Minthara, as it affected the romance dialogue. But fear not! The latest update has officially fixed this issue, allowing players to progress their romance with Minthara to Act 3 and unlock new lines of dialogue to deepen the relationship and learn more about her backstory.
The patch notes for Hotfix 5 also mention that other companions will now comment on the relationship and may even find themselves on Minthara's bad side if they have their own romantic entanglements with you. So, get ready for some interesting dynamics within your party!
In addition to resolving the Minthara romance bug, Hotfix 5 also addresses performance and multiplayer issues, fixes graphical problems for the PS5 version, and tackles certain story mission problems that players may have encountered.
For a full list of the patch notes, visit the blog post linked below. Don't miss out on this essential update for Baldur's Gate 3!
[Click here to read the full blog post.](https://ift.tt/PLJljCG)
I think you're missing the point. Hours of time in a game isn't what's important. You can have a game that's only got less than a 10 hour story line, but 100s of hours of things to do (Like Valheim), or a game with 100s of hours of story line (Like Baldur's Gate 3).
I'll use both examples above in my post.
Starting with Baldur's Gate, it does indeed have hundred's of hours of playability. Mostly because of the vast array of choices one can make throughout the game, it increases the playability because your choices alter the course of the game. Me and my wife have spent over 500 hours clocked in Steam on this game alone because every time we play it (5th play-through now.) we find something new, something different, that we've never seen before, and sure enough it changes the way to game plays the rest of the story. We've not had a "Same Ending" once now, and that's what makes the game so grand to play. But Baldur's Gate 3 was a massive undertaking of a massive team. Hard to expect such from indie game studios.
But indie studios are not what most people are complaining about when it comes to such scale. <Please See Continued post Below>
LinkedIn™ Top Gaming Voice🕹️Director of LiveOps @Wargaming
What is your ideal length for a AAA game to justify a $69.99 price tag?
• <20 hours
• 20–30 hours
• 30–40 hours
• 40–60 hours
• 60–100 hours
• 100+ hours
I agree, length is a poor indicator of value.
But after seeing my 2 favorite singers,
I can't help but think on the way home:
“Hmm, the first one sang for an hour longer”
IMHO, length matters. ⏳
Here is the average. for video game length:
• 2008-2010: 13.6 hours.
• 2011-2015: 24.2 hours.
• 2016-2020: 34.9 hours.
• 2021-2022: 27.5 hours.
What is your ideal length for a AAA game to justify a $69.99 price tag?
• <20 hours
• 20–30 hours
• 30–40 hours
• 40–60 hours
• 60–100 hours
• 100+ hours
I agree, length is a poor indicator of value.
But after seeing my 2 favorite singers,
I can't help but think on the way home:
“Hmm, the first one sang for an hour longer”
IMHO, length matters. ⏳
Here is the average. for video game length:
• 2008-2010: 13.6 hours.
• 2011-2015: 24.2 hours.
• 2016-2020: 34.9 hours.
• 2021-2022: 27.5 hours.
Your engagement deserves recognition.
With 500+ comments from 150 people, I spent 3 hours on Sunday reading and sorting them.
Disclaimer: I’m not a researcher, so I relied on my gut feelings.
First of all, sorry that I didn’t provide the source of data regarding game lengths.
I used the main story length for the infographic from https://lnkd.in/dnxHMB_R
Top 5 findings from your feedback:
1. Quality Over Length
Preference for high-quality, shorter games over longer, less engaging ones.
2. Replayability is Key
A high value is placed on games that offer varied and engaging replayability.
3. Appreciation for Indie Games
Significant praise for the creativity and quality of indie games.
4. Completion Rates
Emphasis on the importance of players actually completing the game.
5. Game-Life Balance
Working and parental gamers prefer shorter games that fit into their limited time.
Thanks for your engagement.
Have a great week!
LinkedIn™ Top Gaming Voice🕹️Director of LiveOps @Wargaming
What is your ideal length for a AAA game to justify a $69.99 price tag?
• <20 hours
• 20–30 hours
• 30–40 hours
• 40–60 hours
• 60–100 hours
• 100+ hours
I agree, length is a poor indicator of value.
But after seeing my 2 favorite singers,
I can't help but think on the way home:
“Hmm, the first one sang for an hour longer”
IMHO, length matters. ⏳
Here is the average. for video game length:
• 2008-2010: 13.6 hours.
• 2011-2015: 24.2 hours.
• 2016-2020: 34.9 hours.
• 2021-2022: 27.5 hours.
27 views • Premiered Sep 16, 2021
Secret Games Cult
Born Again Then Die Again
Take me to your leader...never mind, I'm already here.
Do you want what I'm trying to tell you...in my voice or yours?
You think that you are reading this by random chance or accident?
Random chance or accident are word salad oxymoronic talking points,
that exist when media psy ops say that they do.
You give me 7 and I give you back 1 over and over, to infinity.
When we arrive at infinity I will have more than 7 and you will have less than one.
That's the perfect system to all gambling and always the house wins.
Who is reading this...meat puppet, bot, both or no available choice?
I know who and what I mght be, less the available choice of the reader.
How much what you think you know for certain, has a media psy op source?
Phrases that need updating and new defining of terms: ' More money than God'
' Time is Money' ' In God We Trust ' Yeah, yeah and all others pay cash!
Just one homework assignment from the teacher. Fuck all the word salad, mental masturbation.
Stay awake long enough to separate real from fantasy. When you wake, try to remember,
what put you to sleep. Fairy dust or machines...200 miles above your head, or somewhere around you.
5 or 55 G...they're all radio waves. All with side effects. Don't take radio waves, if allergic to them.
You didn't build that. Reading left to right or vice versa, does not effect the perception of time.
It took me 60 years to learn and 6 months to prove to myself. And 6 seconds to type this sentence.
How do you live knowing time actually flows backwards? How about side ways?
Just kidding about the real direction and flow of time. Nobody but the bots read this far down any way.
Roar like a lion or yawn like a mouse, I can type truth about time and my research, nothing happens...
what do I or did I expect to happen? Ticker tape parades? This is by design and for my own protection.
Spoiler alert: Yet again, I give the examples of Tucker Carlson and Jimmy Dore.
Speaking their imaginary truths to imaginary powers...sounds good but nothing changes. Wonder why?
All by design, no surprises here. Then came the Orlowski Objective. Sequence of word order,
does not change value. You never forget your first psy op. You never forget your first real girlfriend.
Secrets are things you don't know for your protection and yours. Time and what it actually is, how it works,
direction etc. in relation to performing and fooling Penn and Teller, close enough metaphor but not quite.
The always on connection was always there, even when nobody was aware of it.
https://lnkd.in/g2VE2WK9
We love this case study, thanks for sharing. Hope they all had fun in the pub last night despite the result.