How do you make the act of recording sounds...into a game mechanic? 🎤 In partnership with Scavengers Studio, our SIDE Global team were up to the task of designing this most intriguing of game mechanics -- and the result is a one-of-a-kind immersive audio experience and technical marvel, entitled SEASON: A Letter to the Future. In SEASON, you play as Estelle, a young woman leaving her home village for the first time. She embarks on a bicycle road trip to explore the world, documenting and recording memories in a special journal, before a mysterious cataclysm washes everything away. Our team put forth the most ambitious of possible approaches for the game, which led to SEASON: A Letter to the Future winning Scavengers Studio and SIDE the 2024 G.A.N.G. Award for Best Sound Design for an Indie Game! 🎉 Read on to discover the background story of the game, how the audio feature was designed and implemented, and how it required certain bespoke audio tech to be developed by our team ➡️➡️ https://bit.ly/4bQcYZ7 #SIDEMontreal #GameAudio #GameSoundDesign #GameDevelopment #AudioIntegration
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The Impact model of GameSynth also allows for the design of contact sounds. Define a material, a surface profile, and draw✏ on the Sketch Pad. It is possible to use a picture🖼 as an extra source of modulation. https://lnkd.in/gdu685aa #sounddesign #gameaudio #postproduction
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Recently had a great talk with my friend about importance of the ambience and player experience as it is. So my friend hated Death Stranding, right? Was watching playthroughs, streams and actually wholeheartedly hated it. 'Courier simulator, where's fun in that?' he said. Some time passes and he don't have much to do, so he gave a chance to DS, just for the sake of it. And oh man was he suprised. The ambience, the atmosphere and sudden random music hit him right in the sweet spot. The way he described it - 'This is the first game where I actually felt like I'm resting. The most basic mechanic, which is walking, was done so entertaining that I just could let go of the game for the next three days.' He was enjoying just being a courier out there. Building paths for other players. Brigning materials to stations, just so that he could take another run to deliver those materials to other places. To me it's quite impressive, you know? KOJIMA PRODUCTIONS took the most boring part (as I thought) of the any game out there and made it full of experience and actually fun. And I believe there a great skill behind it. They did just an amazing job to create an atmosphere where you actually enjoying yourself by doing simple things and actually feeling rested. So I belive that mechanics and gameplay are great and important stuff yes. But the ability to make player actually dive deep into experience just because of the environment, ambience and overall feel of the game - this is where the true mastery lies. (Screenshot from Death Stranding that was taken by my friend)
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Crafting captivating motion graphics and cutting-edge 3D animations to bring your ideas to life and elevate your brand visually. 🎨✨
Unleashing the magic of VFX on headphones! 🎧 ✨ Dive into the extraordinary with our latest creation. #VFXAnimation by Voxel Vision Studio - where innovation meets visual enchantment. 🚀🔮 #VoxelVisionMagic #HeadphoneVFX
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I implemented a captivating feature in my game where statues rotate when the player approaches them. To enhance the player experience, I utilized procedural sound design by incorporating 4 sliding rock samples and 2 rock debris sounds. This technique simulated the effect of rocks sliding on a dusty surface, creating a more immersive and engaging gameplay with a grinding feel on the surface. #GameDevelopment #SoundDesign #ProceduralAudio
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The secret sauce behind a well thought out game, is thinking about how the story, the tone and the gameplay affect each other, and making informed design decisions based on those relationships. If you have an awesome IP idea, but need some extra help with the development, we’d love to get involved - let’s get in touch at shaddy@onepixelbrush.com! #conceptart #gamedev #conceptartstudio #filmmaking #unreal5 #unrealengine5
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This is illustration that I created for my Course: Creature Illustration with Lunar Academy as a demo with explanations of the process, color theory, how to put storytelling in portrayal of creatures and there is so much more about biology of animals, how to render, mistakes and how to fix them... You can find more details and course itself here: https://lnkd.in/dbqFrweg ✨
Be guided on a new adventure with Milica Čeliković, as you explore the secrets behind illustrating fantasy creatures the Mooncolony way. 🔥 From references to rendering, you'll learn how to develop unique and compelling mythical beasts from scratch. ✍ Illustrating Creatures is a course developed by artists for artists, giving you the skills needed to land your dream job in the video game industry. 🙌 Start learning today and get 20% off until 4th July! 👉 https://bit.ly/3W0tqQP #conceptart #gameart #digitalart #artcourse
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So... we released our spooky alien game! https://lnkd.in/dwN9GV9u The total play time is about 30min and the game is 4.00 EUR. If you're a fan of fancy visual effects, cinematic experiences and aliens, check it out! Some technical background: around 6 people worked on the project during after work hours for two months. We extensively used "Volumetric Fog & Mist 2" Unity asset which I would highly recommend to anyone looking to quickly add some mood to their game! FMOD was another tool that greatly simplified audio implementation and I can't imagine making a game without it. If you're a gamedev, make sure to check these assets out!
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🎧 The 3 Games With Audio Design That Blew My Mind 🤯 As an aspiring game audio craftsman, I'm constantly analyzing titles that push sonic boundaries. Here are my top 3 picks for groundbreaking soundscapes: The Legend of Zelda: Breath of the Wild 🗡️ This open world masterpiece transports players through richly ambient organic textures and dynamically reactive music. Every footstep, weapon clash and environmental cue feels intricately woven into gameplay and exploration. From lush forests 🍃 to forlorn mechanical beasts, it’s a breathtaking spin on the Zelda universe.👌 (Truly a less is more approach. I love it) Hellblade: Senua’s Sacrifice 🧠 The haunting binaural audio perfectly centers the player within the protagonist Senua’s perspective. Hallucinatory voices surround in lifelike intimacy while Norse runes and rituals envelop with chilling intricacy. This spare no expense approach to situational sound engineering remains unmatched. 😱🎧(Also , this game is visually just gorgeous. no other way to put it) Control 🕹️ As a metaphysical science fiction thriller, Control requires trippy sound effects no conventional studio could generate. Remedy truly made a mad masterpiece with this one , bespoken instruments and combinatory systems produced wonderfully unfamiliar, yet insidiously harmonic artifacts mirroring the game’s reality distortion. 🤯 (FYI i adore Jesse Faden as a character) What games blow you away sonically? Share in comments! 👇👂 #sounddesign #gameaudio #videogamemusic #videogames
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Music redesign from Dead Space 1 using Reaper and Wwise! I Tried to capture the eeriness and constant fear of being devoured by Lovecraftian monsters in a isolated spaceship using extended techniques of instruments mixed with some synthetizers. The music is following two gameplay states: Exploration -> Combat Combat -> Transition (suspense) -> Exploration Additionally, there are two triggers: - Resolving a locked door - Animation of a monster passing above you Also, all gamesyncs in #Wwise are being controlled by #Reaper! This is almost the most accurate way to represent the music in the game by using all the effects, transitions and variations of Wwise like: - Volumes, Fades in/out, EQ - Time Envelopes - RTPCs (Monster distance, Player Health, etc) - Reverbs, Lfos, chorus, distortion, Flanger, etc - Panning - Etc The redesign is played twice so you can hear the difference. The DAW only sends MIDI notes and Wwise takes care of the rest. #GameAudio #GameMusic #GameComposer #MusicDesign #Horror #Orchestra
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Creating Content and Increasing engagement 200% | Trusted by Iconic Brands | Property Investor | Co-Founder and CEO @ XO3D | Founder @ Mann Property Group
A little sneak peek into our next featured case study 👀 Clues: #electricscooter #CES2024 Follow us to see more from this project! ➕ #tech #productanimation #3danimation #motiondesign #cgi #3dagency #3dstudio #marketingvideo
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