Job opportunity! Associate Product Designer - #Remote. To apply, please click the link below #gdr4900
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Job opportunity! Associate Product Designer - #Remote. To apply, please click the link below #gdr4900
I’m interested but the link wasn’t posted
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As designers, we love reframing problems and questions. So let’s reframe the question from “Is it worth hiring a product designer in 2024?” to “Can your business afford not to hire a product designer?”. https://lnkd.in/epXTGTZA
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#InVision is closing its design collaboration services at the end of 2024. Just a few short years ago, prototyping with InVision was considered a highly valuable skill to have on a designer's resume. For me, this is why I avoid putting too much weight on specific programs and processes and instead focus more on a designer's core skills that underpin the tools we use. I used Macromedia/Adobe Flash for years—RIP. Much of how I used it translates perfectly well across multiple apps (component libraries, anyone?), but I found myself rejected for roles because I wasn't using #Sketch. Side note: I had started using this new app called #Figma, which forums at the time were saying wasn't going to go anywhere... Our tool sets have never changed so fast. Rushing to learn every new app runs the risk of not deepening the core level of knowledge that underpins the use of these tools day to day. Crucially, this also leads to deeper levels of personal stress. None of us can have a deep knowledge and experience of everything (this is what it can feel like at times), and trying is an uphill task, against the tide and into a headwind—with a heavy backpack and a broken leg. I remember this little demon pretty well... Right around the time of Sketch being at its prime, InVision was also king. I had limited exposure to each of these, but I still managed to get roles because not everyone views what we do and don't know in black and white terms of the tools we use and processes we employ. What I'm getting at here is that tools come and go, but the experience you gain from doing the work is more important than the tools you use. Your brain is the most valuable weapon in your toolbox. And that one will always be needed. #productdesign #uxdesign #uidesign #software #design
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Are you a product designer? Are you earning at the level of your skill or you need more? Join the conversation and learn from product design professionals who have gained mastery and are currently earning on a global scale. https://lnkd.in/dVEC6uUf #productdesign #techntransit #techtalents #remotejob
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Hello, everyone. Most designers are perplexed by the distinction between regular and high-fid prototypes, as well as the tools for creating functional prototypes. While everyone is preoccupied with Figma wave, I, as an Axure RP enthusiast, created an example employee management high-fid prototype. Please check over the prototype and offer your feedback. Features comprised 1.Form validations 2.Dynamic data passing using global and local variables 3.Draggable dashboard card layout 4.Functional to-do list 5.Adding /Editing /Deleting Employees 6.Predictive search and filters 7.Dynamic paginations Behance link https://lnkd.in/g5Cqvrhb Prototype link https://lnkd.in/gAFbCi3i Dashboard login creds username : Vicky password :admin #axurerp
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Great read about the current and future position of Product Design in tech. Could not agree more. "Design workflows at most tech companies follow an incredible number of structured tasks: for each project, designers must create user personas, user stories, journey maps, wireframes, user interviews, and much more. These concepts originated in the service design industry and initially helped facilitate a very human-focused design process – which, of course, is good. However, driven by a desire from businesses to turn design into a process-heavy, measurable function, we’re filling our time with checklists instead of focusing on the very thing that makes designers relevant: our ability to propose new points of view and delight users with meaningful experiences. These core competences that were inherited from graphic design have been replaced with a poor man’s version of an anthropology major where the act of design is mostly based on averaging user opinions." https://lnkd.in/dwJhER7e
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Pay attention to the SECOND paragraph in particular: "Driven by a desire from businesses to turn #design into a process-heavy, measurable function, we’re filling our time with checklists instead of focusing on the very thing that makes designers relevant: our ability to propose new points of view and delight users with meaningful experiences. These core competences that were inherited from graphic design have been replaced with a poor man’s version of an anthropology major where the act of design is mostly based on averaging user opinions." If there's a better argument to support my relentless insistence that we DO AWAY WITH DOGMA, this article is it. Not to mention my insistence that the skills that made so many graphic designers excellent at their craft (me included) are also what make them UX and Product Designers who consistently get amazing results for the users and customers they serve. We are so completely LOST in structure and processes and procedures and trying to quantify what we do (and the ridiculous "ROI of #UX) that we're only ever operating at 30% of our true capability. As if designing ANYTHING properly was a nice, ordered, structured process where the fact that we did research gives us all the answers, ensures all our bets are safe, there are no surprises and nothing ever changes. As if software — Figma, I'm looking at you — actually did anything to make anyone better at this. Or improve the quality or relevance or usefulness or value of the finished product. As if Lean, Agile, Scrum, SAFe or any such bullshit was the answer to anything. Or actually ever worked. It's why I haven't done ANY of that shit for the last 20+ years of my career. Why I won't. Why I never will. We can do better. And we SHOULD. https://lnkd.in/gH_EnKwX
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Auckland
We have a couple of exciting contract design roles coming up at RUSH, so if you're a Principal Product Designer or Product Design Lead and looking to take on some new projects please apply! https://lnkd.in/gmumRYCB https://lnkd.in/g2mHf7ve
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#hiring Head of Product Design, Salt Lake City, United States, fulltime #jobs #jobseekers #careers #SaltLakeCityjobs #Utahjobs #ConsultingCorporateStrategy Apply: https://lnkd.in/g_rhaPJD Head of Product DesignAre you passionate about pushing design boundaries and reimagining the next generation of design tools?What you will be doing:Empathic design is at the core of PassiveLogic's approach to product development. As the Head of Product Design, you will oversee the development of design and lead our digital and physical product design teams with a holistic and curious approach. We are looking for the rare practitioner who can balance the needs between expansive thinking and the execution and refinement of products in flight. You will be a design leader who not only holds ambitions that build upon our unprecedented innovation, but also has an understanding that it takes a multidisciplinary team to change the world. You should be passionate about elegant, system-level, user-centric design expressions of cutting-edge technology in both the physical and digital spheres.Responsibilities: You will be responsible for an ecosystem of products that spans autonomous systems hardware, sensor and IoT devices, and the UI/UX of a portfolio of large-scale software applications Bring to life our future-forward vision and execute the digital and physical design strategy for the company, with an intense focus on human-centered interfaces so that every aspect of the product - visual, physical, haptic, and audible - all align for an incredible user experience Work closely with the CEO through every stage of the product development and design process Lead and inspire members of the Digital and Physical Product design teams which includes junior and senior industrial designers, mechanical engineers, UI/UX designers, and graphic designers Define, develop, and maintain a clear and consistent design system that considers every detail of the product experience Lead the entire end to end user experience with design that remains coherent across our integrated ecosystem of hardware and software products Conduct effective design reviews and charettes, working collaboratively with leadership and other design teams Collaborate with our 13 engineering teams and stay immersed in industry and user needs About PassiveLogicPassiveLogic is disrupting the world of automation with the first generalized platform for autonomy. Our first application for autonomy is buildings - the largest and most complex controlled infrastructure in the economy. Our culture is built on bringing together the most talented engineers, thinkers, and creatives - backed by the world's leading investors - working collaboratively together to build the future we envision.PassiveLogic's infinitely configurable platform enables users to design their own custom autonomous systems. We've reinvented the fundamental principles of automation to replace
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Staff Product Designer | Remote Engineering – Design /Full-time, Remote /Remote Designers at Mechanical Orchard are responsible for -Owning and running user research activities for their teams -Designing modern software from the ground up while taking into account the need for minimal changes from the legacy system -Understanding and balancing tradeoffs between business needs, user needs, technical limitations, and security constraints while maintaining sustainable pace -Using user-centered design principles to de-risk modernization work and craft great experiences as part of a balanced team -Maintaining tight feedback loops within the project team, with internal stakeholders, and with customer stakeholders -Establishing and maintaining excellent customer relationships, with alignment on priorities and progress -Contributing to the continuous improvement of our software delivery practice across the entire product lifecycle by applying and advocating for modern agile and design practices Typical activities include -Conducting user research to understand the usage of existing legacy systems and validate that replacement systems are equivalent -Designing screens in Figma, sharing for feedback, and incorporating feedback from users, customers, and teammates (engineers and product managers) -Facilitating collaborative design workshops in all-remote, hybrid, and in-person settings -Working alongside engineers, as needed, to implement designs -Communicating with internal and external stakeholders about design strategy, risks, and techniques for modernization efficiently -Developing novel processes and tools for testing that modernized software is equivalent to its legacy counterpart and meets all performance requirements -Attending and facilitating agile team ceremonies such as daily standup, weekly planning, and weekly retrospectives -Contributing to front-end development, especially making and refining templates and components using HTML and Tailwind CSS (not required, but nice to have) -People in this role will have a high degree of autonomy and responsibility, with frequent client-facing communication and interaction with all levels of leadership. Mechanical Orchard is a remote-first company, with employees working across time zones and countries. This role does not have a requirement for in-office attendance, however, there will likely be occasional travel to Mechanical Orchard company meetings (1-2 times per year) and to client sites for in-person collaboration (1–2 times per year). #Productdeesign #enginerring #product #remotejobs #jenefagiwaconsulting #jenefagiwa https://lnkd.in/dPTsDqAj
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The doors to the Printify Design Team are open, and we are welcoming not one, but two new talents to join our Product Designers and build an amazing product. Here are a few reasons why I love working for Printify’s Design Team: 1. Number one on the list and always has been – team culture! As designers, we have empathy and the desire to understand, and we know that working together is the key to building this amazing product. This translates into our everyday routines, conversations, and relationships with one another. We take great responsibility in building and maintaining a delightful and supportive culture, which conveniently brings me to my next point. 🤝❤️ 2. “Support” sounds like an overused word these days, but that’s a core principle I have experienced through and through. When faced with a challenge, I have never hesitated to show vulnerability and ask for help, and I’m always greeted with exactly that. One of those times was yesterday. I’m still on a metaphorical high from that. 🌟💪 3. Learning is ingrained in Printify’s identity. We take every opportunity to learn and grow, and we don’t shy away from being awkward for a few moments to step outside our comfort zone and into our stretch zone. No one ever takes pride in being the smartest person in the room; in fact, we actively surround ourselves with people who can teach us what we are missing. 📚🚀 4. We know how to have fun. I mean, we really know how to have fun, both online and in person. But if fun is not your jam, that’s no problem, because we also respect one another, and everyone can express themselves in whichever way they like. 🎉😄 This time we are on the lookout for senior-level talents for these two open seats. So, if that’s your biggest selling point and you feel like your values might align with ours, shoot me a message and we can chat 👌
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UI/UX Designer (Product Designer) - at iSpatial Techno Solutions (IST)
3moI'm Interested - Can you please share the link to apply My portfolio - https://rajeshkadali.framer.ai/