New research on youth and gaming! Our study of Finnish adolescents suggests that the reasons for playing video games have a bigger impact on psychosocial well-being and academic buoyance than the amount of time spent playing. The study identified three distinct player profiles: escapist game players, achiever game players, and recreational game players. Read more about the study here: https://lnkd.in/dVuBei2H #youth #gaming #psychology #education
Riikka Aurava (Leijavuori)’s Post
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📰📣🌍 This article discusses the topic of games and gaming, specifically how they have been incorporated into the curriculum for Finnish art teacher training. It presents the results of a nationwide survey on the use of games and gaming in the curriculum and how it has influenced the design of a master's level course on 'Games, Gaming and Game Design'. This course has been continuously developed over four semesters and is based on the theoretical framework of Deweyan pragmatist aesthetics and constructionist ludology. The article argues that games and gaming should not be seen as just visual aids or tools for learning, but rather as an integral part of art education that should be approached holistically. #gamesineducation #arteducation #teachertraining #curriculumdesign #holisticlearning #education #games Title: 163831 - Games In The Finnish Art Teachers’ Curriculum (2024-02-15) Authors: Heikka Valja 🔗 https://lnkd.in/ePDd9Set #academicpaper #genai #scienceforeveryone #research #education #science #university #semanticscholar #futureinsights #psychology #foodforthought #papersforfuture #futureinsightshub #Technology
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Our brand new Pew Research Center study on teens experiences with video games just came out. Some of the key findings are: - The vast majority (85%) of teens play video games, and 4 in 10 identify as gamers. - Socialization is key to the teen video game experience. Most who play them say they do so to spend time with others; about half have made a friend online because of a video game. - A majority of teens who play them say it has helped their problem solving skills; 41% say it has hurt their sleep. - Most teens say harassment over video games is a problem for people their age; 41% of those who play them report being called an offensive name while playing. - Most teen boys and girls play video games, but the video game experience differs between boys and girls. See the full report here: https://pewrsr.ch/3JJWWU #teens #videogames #gaming #publicopinion #survey #technology
Teens and Video Games Today
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# Creativity and imagination are vital for children’s learning and growth. In the era of technology, children spend more time on mobile games than on creative activities. Puzzle games challenge children’s logic, memory, concentration, and problem-solving skills. They also boost their confidence, curiosity, and social skills. #creativity #imagination #technology
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🌟 New Insights: How Video Games Enhance Emotional Regulation in Children 🌟 In a surprising twist, research reveals that video games can significantly benefit children's emotional regulation. Beyond the common misconceptions, studies show that regular gaming helps kids manage emotions more effectively, improves their emotional intelligence, and boosts social well-being. As we continue to explore the multifaceted impacts of video games, it's time to recognize their potential as valuable tools for emotional development. Dive into the full article to learn more about these fascinating findings and how they can transform our approach to children's emotional health! #EmotionalIntelligence #ChildDevelopment #VideoGames #MentalHealth #Research https://lnkd.in/e9hbWczR
You Win Some, You Learn Some: How Video Games Benefit Emotional Regulation in Children
gc4families.com
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𝐈𝐧 𝐚 𝐰𝐨𝐫𝐥𝐝 𝐰𝐡𝐞𝐫𝐞 𝐩𝐞𝐨𝐩𝐥𝐞 𝐚𝐫𝐞 𝐠𝐥𝐮𝐞𝐝 𝐭𝐨 𝐭𝐡𝐞𝐢𝐫 𝐩𝐡𝐨𝐧𝐞𝐬, 𝐢𝐭'𝐬 𝐞𝐚𝐬𝐲 𝐭𝐨 𝐛𝐞 𝐬𝐤𝐞𝐩𝐭𝐢𝐜𝐚𝐥 𝐨𝐟 𝐭𝐡𝐞𝐦. Mobile games are becoming more popular and accessible to young children, and many parents worry about technology's impact on their kids. 📱 The good news: there are numerous benefits of playing mobile games for developing minds! Mobile and video games increase gray matter in the brain -- this means 𝐢𝐦𝐩𝐫𝐨𝐯𝐞𝐝 𝐦𝐞𝐦𝐨𝐫𝐲, 𝐬𝐭𝐫𝐚𝐭𝐞𝐠𝐢𝐜 𝐩𝐥𝐚𝐧𝐧𝐢𝐧𝐠, 𝐚𝐧𝐝 𝐟𝐢𝐧𝐞 𝐦𝐨𝐭𝐨𝐫 𝐬𝐤𝐢𝐥𝐥𝐬. 🧠 There are also countless educational games that teach valuable problem-solving skills to kids. Like anything, 𝘮𝘰𝘥𝘦𝘳𝘢𝘵𝘪𝘰𝘯 𝘪𝘴 𝘪𝘮𝘱𝘰𝘳𝘵𝘢𝘯𝘵, as is staying away from violent or scary games that can negatively affect kids. 𝐂𝐮𝐫𝐢𝐨𝐮𝐬 𝐭𝐨 𝐥𝐞𝐚𝐫𝐧 𝐦𝐨𝐫𝐞? 𝐃𝐢𝐬𝐜𝐨𝐯𝐞𝐫 𝐭𝐡𝐞 𝐝𝐞𝐭𝐚𝐢𝐥𝐬 𝐨𝐟 𝐭𝐡𝐢𝐬 𝐟𝐚𝐬𝐜𝐢𝐧𝐚𝐭𝐢𝐧𝐠 𝐬𝐭𝐮𝐝𝐲 𝐛𝐞𝐥𝐨𝐰! ✨ https://ow.ly/1B1Z50TqQU5 #Gaming #Entertainment #CaseStudy
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Video games can be so much more than just a distraction for students with complex health conditions - they can be a lifeline. When students are stuck at home or in hospital, they can feel lonely or isolated, and video games can provide a valuable window for kids to play, socialise, and even hang out with their friends online. Not only that, but in a challenging medical journey, the ability to play games grants students a valuable sense of control over their environment, and an escape into a world in which they're truly in charge of the outcomes. Gaming may even help with pain relief, both by providing something else to focus on, and by offering a way to reduce anxiety and stress around procedures. When used properly, such as by the Starlight Foundation, video games are an incredibly valuable tool on the road to recovery. #seenandheard #IfImissedschool #missingschool #sickkids #telepresencerobots #techforgood #impactinglives #socialimpact #socialgood #schoolconnection #friends #teachers
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Video gaming has become part of the fabric of youth daily life – but with several decades of research available on video gaming and its potential effects on child health, what’s the verdict? Our new tip sheet “Video Gaming 101: Healthy vs Problematic Gaming” offers advice for parents on how to evaluate youth video gaming for potential problems and the best ways to encourage healthy use. Additional expert insights include: 🎮 Features of video games that may impact youth mental health 💬 How to engage in dialogue with children and adolescents about their gaming habits 👀 Ways to monitor and manage youth gaming 🛑 Signs of problematic gaming–and what to do about it Check out the tip sheet ➡️ bit.ly/3RXTtqA Featuring insights and expertise from: Douglas Gentile, Adam Gazzaley, Nick Ballou, Alok Kanojia MD MPH, and Kishonna Gray
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🚨 Time is Running Out! 🚨 Educators, Designers, and Gamers, The window to share your invaluable insights on video games in the education survey is closing soon. Don't miss this chance to make your voice heard in my comprehensive study! Your perspective is crucial in shaping the future of innovative educational strategies. Whether you're in the classroom, behind the game design, or a player, your experience matters. Interested? Please send a direct message for the survey link. Let's collectively uncover the potential of gaming in education. 🔄 Feel free to share this with your network. Every voice adds depth to this research. #Edtech #DigitalJoy #Gaming
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A recent report by Ofcom revealed that almost 9 in 10 children (89%) play video games. The children surveyed, aged 8-17, used games as a way of playing with (55%) and chatting with (47%) people they knew. Concerningly, a quarter of them played with, and 22% talked to, people they did not know previously from outside the game. Online gaming can be a great way for children to communicate with each other, but it can also bring risks. Do you ever worry about what children may face online? How can we help? Find out more about our new series of Virtual Reality enabled experiences addressing the challenges and dangers that children and young people face when using digital platforms here: https://lnkd.in/eCaJu8dj 📧 hello@antser.com | ☎️ 0808 1756 414
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