Riikka Aurava (Leijavuori)’s Post

View profile for Riikka Aurava (Leijavuori), graphic

Specialist in games in schools, game-based learning, gamification of learning

New research on youth and gaming! Our study of Finnish adolescents suggests that the reasons for playing video games have a bigger impact on psychosocial well-being and academic buoyance than the amount of time spent playing. The study identified three distinct player profiles: escapist game players, achiever game players, and recreational game players. Read more about the study here: https://lnkd.in/dVuBei2H #youth #gaming #psychology #education

Games in everyday life: Profiles of adolescent digital gaming motives and well-being outcomes

Games in everyday life: Profiles of adolescent digital gaming motives and well-being outcomes

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