Shoutout to our amazing VP of Engineering, Steven Hartland! He sat down with Siddharth Dhulipalla to dive deep into the magic of cloud and server orchestration in modern video games. Curious about how games like Apex Legends nailed their launches? You don't want to miss this! 🎮
There’s cloud gaming, and then there’s the business of cloud, in games. Today, the availability of multiplayer technology is lowering access to game development and is partly responsible for the wave of self-published *indie* games. ⛅ But what is the business of cloud and servers, and how to optimize it? Siddharth Dhulipalla (Co-Founder and CEO of Hathora) and Steven Hartland (VP of Engineering at Rocket Science Group) discuss the role of cloud and server orchestration in the distribution of modern video games. 🔢 Loosely, here are your options: Bare Metal Peer to Peer Hybrid Dedicated Servers However, within these are different ownership and operational arrangements, rented racks, and reliance on national infrastructure. 🗣 We discuss: Since games are a high-margin business, should you sacrifice 1000+ bps of margin on AWS or GCP? Or shove in it CAPEX to boost GP %? Where is the frontier of cloud (edge computing) and does it apply to games? How did a game like Apex Legends achieve its remarkably smooth launch? That and more. Listen to the full episode on Apple, Spotify, or YouTube in the comments. And give Niek Tuerlings piece on the Era of Self-Publishing at Naavik a read to learn more about how multi-player technology is impacting game launches today.
Contract Senior GO Developer
2moIs there a link to this discussion?