Tara Coote’s Post

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Senior Sales Hunter and Account Manager🌟 15 years sales experience ⭐️Woman in Games Ambassador |🌟Law degree student |🌟

S-B-M-M - what do you think of skill based match making in games like Call of Duty? Activision secretly experimented on 50% of Call of Duty players by 'decreasing' skill-based matchmaking, and determined players like SBMM even if they don't know it I personally think it’s essential for enjoyability of playing the game the less competitive players among us quickly switch off if they know they will lose before even starting to enjoy the game. #gameplay #skillbasedmatchmaking

Jean-Frédéric Ferté

Game designer, sentient being (in progress) Creative Design Specialist (Volunteer, Non-Profit) at Kwaai.ai

7mo

One of the strong problems (math. acception) in game design/social management. Matchmaking has not deifnitive solution as it is constrinaed by multiple layers. Usually 3 are implemented as filters : -technical dependencies (ping, server region) -Skill and playing style (be it direct ELOs or similar algos and corrections for 'mood'/structure of your specific game) -Social and legal regulations (toxicity, profanity and so on) As a result there are no definitive recipe here, you need to evaluate the social structure intended or existing in your game (hurray for data science !) and to understand how it links with your game system and live ops content. you know the recipe (it is 'somehow stable due to industry scale and social inertia), but need to adjust proportions considering the specific tastes and profiles of your expected users. As a constructive part here's my take away : Defining your cohorts, prospects and so on (UX) is not a luxury but a precondition for you designers to work. You cannot craft a relevant present for someone you ignore the tastes and expectations. Gaming's core drive/experience is about social connexion. (be it with the designers and/or with the other players)

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