S-B-M-M - what do you think of skill based match making in games like Call of Duty? Activision secretly experimented on 50% of Call of Duty players by 'decreasing' skill-based matchmaking, and determined players like SBMM even if they don't know it I personally think it’s essential for enjoyability of playing the game the less competitive players among us quickly switch off if they know they will lose before even starting to enjoy the game. #gameplay #skillbasedmatchmaking
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We have made a major update to our game! Enjoy unforgettable adventures on new levels! Follow the link and download the game on your Android! https://lnkd.in/dyc2WnbB #olddeergames #thebigstickwarmobile #game #gamedeveloper #mobilegame #stick #stickman #stickmangame
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MAJOR: What do we know so far about Call of Duty Black Ops 6 Campaign, its story, characters, open-world missions, and locations? Here’s a full round up of major leaks and rumors on BO6 story mode so far ahead of Xbox Showcase tomorrow #xbox #cod #callofduty #blackops6 #rumors #gamingnews
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This week’s notable new games at a glance
In this week’s new games digest, two big launches worth knowing about - Wuthering Waves and Dungeon Fighter. Plus there’s new Netflix games and more: https://lnkd.in/evg4iv8S
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Black Ops 6 Multiplayer Beta Dates Announced—Save the Dates! Stay Ahead of Misinformation: Get the Latest Official Details on Call of Duty: Black Ops 6 In the digital age, misinformation is rampant. To ensure you have the most accurate and up-to-date information on Call of Duty: Black Ops 6, make sure to regularly check the official Call of Duty Blog. Over the coming days and weeks, we will delve into the game’s incredible Campaign, Multiplayer, and Round-Based Zombies modes. Additionally, we will provide information on the Open Beta and other crucial communications that you won’t want to miss. Pre-Orders Now Available Excited about Call of Duty: Black Ops 6? […] https://lnkd.in/d_e_WJnz
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♨ Hot new review is here! This time it's Merge Gardens by Futureplay Games and it features one of the most trending mobile game genres of the past year! 😏 Read our verdict now: https://lnkd.in/eHnBYp_E #Merge #Mobile #Game #Review #MergeGardens #IAP
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Did you know we also create humanlike player bots for games? People often know us for our exploratory QA Bots, but did you know we also work with studios to craft more intelligent bots to act as player stand-ins, team mates and anything else in between. The bots can be crafted to different skill levels and can really help with player retention, filling seats and keeping your players engaged. Furthermore these bots can also be used to help game balancing, difficulty tuning and much, much more. So if you are looking for something a little more intelligent or need help to enhance the experience in your multiplayer game - then please get in contact today and we can have a chat about how we can help your studio. #playerbots #gameplaybots #artificialintelligence
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My latest article regarding the absolute necessity of implementing a hybrid monetisation strategy in your game!
This week, Gavin Grady explains why a hybrid strategy is no longer optional in creating a successful mobile game. Read more 👉 https://lnkd.in/eSNG7k7K #gamesforum #mobilegaming #hybridmonetization
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⚙️ Fallout Shelter: A Success Story Overshadowed by AAA Games ⚙️ If I want to surprise a hardcore gamer, I just give them a few examples of how big mobile is today. Whether it's the enormous market size, the substantial sum paid for Zynga, or King's role in Activision Blizzard's finances, it always ends up with surprise and confusion among those less familiar with the business side of the industry. Now, I have another good example to use: Fallout Shelter. Apparently, while we all were impressed by Fallout 4 hitting the top of the charts, Fallout Shelter increased its daily IAP revenue x10 times! What's even more impressive, is that the revenue is holding near $200k per day even 3 weeks after the show’s debut! For me, this is also a story of accessibility. The show has opened up the rich Fallout universe to a broader audience, and Fallout Shelter is taking this step further. The game gently onboards the TV show fans with new TV-themed events and simplistic gameplay, engaging them further into this unique universe. If you're interested in a deeper dive into how Fallout Shelter converted its newly found attention into a tenfold revenue increase, check out my latest article on AppMagic: https://lnkd.in/dFFur8NV I used the word ‘transmedia’ there, so it's worth reading, right? With that said, I’m off to play Fallout 4. After all, I need something to do while waiting for my Fallout Shelter dwellers to return home with loot.
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Operators, take note! Discover why a diverse selection of pushers is key to maximizing revenue and keeping guests engaged. From high earning potential to universal appeal, these games offer more than just entertainment—they create unforgettable experiences. Trust LAI Games to guide you toward arcade success. Read more: https://loom.ly/r2Q9tQs #Beyondthegame #CoinPushers #LAIgames
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Game designer, sentient being (in progress) Creative Design Specialist (Volunteer, Non-Profit) at Kwaai.ai
7moOne of the strong problems (math. acception) in game design/social management. Matchmaking has not deifnitive solution as it is constrinaed by multiple layers. Usually 3 are implemented as filters : -technical dependencies (ping, server region) -Skill and playing style (be it direct ELOs or similar algos and corrections for 'mood'/structure of your specific game) -Social and legal regulations (toxicity, profanity and so on) As a result there are no definitive recipe here, you need to evaluate the social structure intended or existing in your game (hurray for data science !) and to understand how it links with your game system and live ops content. you know the recipe (it is 'somehow stable due to industry scale and social inertia), but need to adjust proportions considering the specific tastes and profiles of your expected users. As a constructive part here's my take away : Defining your cohorts, prospects and so on (UX) is not a luxury but a precondition for you designers to work. You cannot craft a relevant present for someone you ignore the tastes and expectations. Gaming's core drive/experience is about social connexion. (be it with the designers and/or with the other players)