thatgamecompany’s Post

"One of the most useful things we're doing is that you have to earn your rights to apply your social power." In a recent interview with PC Gamer Magazine, our Creative Director and CEO, Jenova Chen, shared his perspective on how toxicity can be prevented by good design. Read more: https://lnkd.in/gYvTum2Q

Kevin M.

Senior II Level Designer, World Builder, Artist, Industry Vet

10mo

Journey was really one of the most emotionally connected multiplayer games I've ever played. Where you never felt interaction was loaded with risk so you could be safe to feel.

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