Join us in wishing a happy 30th to Ubisoft Montpellier!
To mark the occasion, the studio came together to celebrate with a special ceremony looking back on its past and future with a one of a kind musical performance 🎻🎼 After that, they cooled off with a pool party and karaoke! 🎤🎉
#LifeAtUbi
Announced at The Game Awards, "Harmonium The Musical is an upcoming game with d/Deaf representation and accessibility in mind. Developer The Odd Gentlemen worked with writers, designers, artists, and animators from the Deaf community to authentically present Melody’s story." Dec. 8, 2023
This Melody Macato is a 10 year old Filipina-American girl. Melody became Deaf very young, and wants to create music her friends can feel and see. In other words: music accessible to all.
The game is set to use sign language and other non-verbal communication in its gameplay mechanics. But rest assured, players do not need to have experience with sign language to be able to play the game.
#AccessibilityWins#RemoveTheAsk#AccessibleMusic
A bit of behind-the-scenes on the music/audio side of #LilGuardsman -
From the very beginning of Lil' Guardsman's pre-production, we knew that we wanted to incorporate my background as a musical theatre composer in the game somehow. We had the idea of a demented Disney princess-type character coming to the gate, and being interrogated by Lil. Another thing we knew: reflecting Artiom Komarov's overall feelings about musical theatre - Lil would NOT be impressed by the singing psychopath.
It was a unique challenge to compose music and lyrics that fit interlocked, but also responded to player choice. Depending on if you select trust/doubt/or tease, the song lyrics you hear are different. A technical hurdle was figuring out how to seamlessly move back and forth between the looping background music between choices and the sung parts. Our solution became that whenever Chloe sings, that audio file interrupts the looping background music with a 1 beat pickup. It's not perfectly seamless, but it was the solution that means that the player doesn't have to wait for BG loop to end to hear the next segment. It's the option that felt the most 'live'!
#FunFact: There are numerous ways to hit a fatal game over with Chloe, which causes the player to restart the turn. Imagining a player hitting these land mines, who might not want to hear all the singing a second time (again, looking at you Artiom), we built in the ability to skip the sung elements on the second playthrough.
The Chloe turn is a surprise and a weird pop of flavour in level 3, just when you think you know what the game is going to give you. It's fun that we created a world where stuff this weird and wacky still fits, but doesn't totally break the game logic.
Can't wait for folks to meet Chloe. Here's a taste, showing what happens if you're lulled into a false sense of safety based on the singing, and don't pay close enough attention to what she's actually saying!
Could the feature-rich Arolla Aqua be the LED spotlight you’ve been looking for?
Claypaky’s new moving LED spotlight is ideal for theatre shows as well as concerts, festivals, and even arena productions, it boasts CMY and CTO colour mixing, colour wheel, four-plane framing shutters, four-facet prism, animation wheel, two frost wheels, indexing and fixed gobo wheels, and an iris.
The Arolla Aqua is ready for anything – with a IP66 rating it can withstand heavy rain AND challenging sandy environments.
👉 James Simpson and Andrew Voller get stuck into the details of this mighty light in the latest issue of LSi. Read the full review via our website!
#claypaky#stagelighting#theatrelighting#ledlighting
Ingredients for the final week of work before my summer break:
1. Tweaking the libretto for my new opera
2. Working with the developers to build the virtual worlds and characters for my new VR opera "From Dust"
#virtualrealityopera | de Doelen | VRDays Foundation
Fraud has become a major issue across all industries, and music is no exception. In the “Outside Music: How Gaming, Film, Art & Finance are Fighting Fraud in Their Industries” panel, executives from various industry subsets shared the many ways they’ve experienced music fraud and how to properly detect it to minimize risk.
Former audio designer. Games ain't what they used to be, marketing took over from design and development, sapping the fun out of games.
1moThe sniping and hopping in Xdefiant is pure cod, get rid of anyone associated with cod to do with the game 😉 happy anniversary 🎮 💻 👍🏻