This week, we really enjoyed the NLA webinar ‘Virtual London: Gaming Technology, VR, and the Built Environment.’ The discussion delved into how cutting-edge digital tools are revolutionising design practices, enhancing collaboration, and driving public engagement in planning. 🏙️ Key highlights included: ➡️ Insights into the role of parametric models and open resource platforms in increasing transparency and public understanding of developments. ➡️ How AI generative tools and gaming technology are shaping 3D visualisations and streamlining design processes. ➡️ The importance of accessibility in VR tools to foster trust and collaboration across architects, planners, and local authorities. Our very own Andrew Bullmore took part in the conversation, and commenting on the benefits of using gaming technology: “VU.CITY is designed for everyone, breaking down technical barriers to entry. Many users don’t even realise they’re engaging with game engine technology – and that’s intentional. This seamless accessibility empowers all stakeholders, from local planners to developers, to work with the same information, fostering trust and collaboration at every stage.” 🎥 Missed the live event? Catch up on the conversation here: https://lnkd.in/e3Xwc9yg A big shout-out to the speakers for their thought-provoking contributions: Kate Honey – Group Community Advocacy Lead, Landsec U+I Nour Ragab – Head of Production, Virtual Viewing Ltd David Munro - Senior Consultant, Cityscape Digital Henry David Louth – Senior Associate, Zaha Hadid Architects Florence Maschietto – Senior Programme Manager, NLA
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Interactive, immersive, incredible: The three 'I's of successful virtual events. 💥 Join the top 1/3 of event pros mastering virtual engagement. From immersive environments to interactive sessions, we're not just hosting events; we're crafting unforgettable experiences. Say no to the status quo and yes to engagement that excites. 🚀 #EventProfs #EngagementMatters 🔥 Want to see the TRUE potential of using AI-driven avatars, spatial computing & the Metaverse to create one of a kind virtual events? Book a live demo! https://lnkd.in/duNwwNbc
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Virtual events, real engagement. Finally, #eventprofs can experience the difference immersive tech makes. Redefining engagement with immersive tech! Discover how we're transforming virtual events from flat to fantastic by infusing them with real interaction and connection. Dive into a world where every attendee feels included and every moment is impactful. 🔥 Want to see the TRUE potential of using AI-driven avatars, spatial computing & the Metaverse to create one of a kind virtual events? Book a live demo! https://lnkd.in/dvh29D76
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Last week, #MetaGlasses took the spotlight at the AWE Nite Vancouver, with panellists exploring how far we've come in rendering photorealistic avatars and digital spaces. Our very own Carol Xianxu Zeng had the chance to rock her Meta glasses at the event, while Mariam (MJ) Ordubadi tried them on for size. Peep the video Carol took of Mariam with the glasses 👀 During the discussion, panelist Navjeet Chhina highlighted key announcements from this year’s Meta Connect, particularly Orion—Meta’s first true AR glasses. Though still a prototype, Danjuma Mohammed shared his excitement, calling Orion’s potential game-changing for the industry. With its lightweight design, advanced hand-tracking, and the ability to create natural, intuitive interactions in virtual environments—Orion is setting the stage for what's possible with XR in everyday life. At Aequilibrium we’re thrilled to see the possibilities ahead and how technologies like Orion align with our vision for immersive innovation. Learn more on what we’re most excited from #metaconnect: https://lnkd.in/gziYkygj #Innovation #VirtualReality #Immersivetech #AWEvancouver #Orion
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The Vision of Tomorrow: Augmenting Reality Through the Human Eye 👁️✨ In the not-so-distant future, augmented reality (AR) will seamlessly integrate with the human eye, transforming how we see and interact with the world. Imagine: Digital overlays displayed directly on your retina, showing real-time translations, navigation, or reminders. 🌐📍 Medical marvels that help the visually impaired regain sight while offering enhancements for sharper vision to everyone. 🩺👓 Personalized reality, where virtual assistants appear as holograms in your line of sight, ready to assist. 🤖💡 Entertainment redefined, with immersive gaming and cinematic experiences viewed directly through your eyes. 🎮🎥 The fusion of AR with the human eye holds endless possibilities for education, productivity, and creativity. This isn't just wearing tech—it's about becoming one with it. 🔮 #FutureVision #ARRevolution #HumanEyeTech #TomorrowToday
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Beyond Clicks and Taps: The Next Frontier of Human-Computer Interaction ✨Hyper-Personalized Interfaces – Systems that anticipate your needs and adapt quickly. ✨Immersive Realities – Seamlessly blending the digital and physical worlds through AR and VR. ✨Brain-Computer Interfaces – Advanced technology that allows people to control and communicate with computers or devices directly using their brain signals, bypassing the need for physical input. ✨ Ethical AI Integration – Focusing on transparency, privacy, and sustainability. As technology advances, HCI is not just evolving—it’s revolutionizing how we connect, think, and create. The future holds infinite possibilities, where humans and machines collaborate seamlessly to unlock new dimensions of innovation and experience. #hci #future #uxdesign #human #design #2025techtrends #trending
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The Meta Quest 3 is going to change how we see and interact with digital things. It's a groundbreaking XR headset that combines virtual, augmented, and mixed reality for an unparalleled immersive experience. With advanced technologies like high-resolution displays, smart mapping, and enhanced haptic feedback, it delivers exceptional visual clarity and responsiveness. But that's not all, it also promises a diverse content library catering to various user preferences. This headset is designed for extended use with its sleek design, adjustable fit, and improved battery life. Ready to take your digital experiences to the next level? Click the link to read the full article and discover more about the game-changing Meta Quest 3 XR headset.
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𝐕𝐑 𝐂𝐀𝐕𝐄 𝐌𝐚𝐫𝐤𝐞𝐭 𝟐𝟎𝟐𝟒-𝟐𝟎𝟑𝟏. 𝐆𝐥𝐨𝐛𝐚𝐥 𝐑𝐞𝐬𝐞𝐚𝐫𝐜𝐡 𝐑𝐞𝐩𝐨𝐫𝐭 A #VR CAVE is a virtual reality space; essentially an empty room in the shape of a cube in which each of the surfaces – the walls, floor and ceiling – may be used as projection screens to create a highly immersive virtual environment. 3D #CAVE users typically wear stereoscopic eyewear and they interact with visual stimulus via wands, data gloves, joysticks, or other input devices. A cave automatic virtual environment (better known by the recursive acronym CAVE) is an immersive virtual reality environment where projectors are directed to between three and six of the walls of a room-sized cube. The name is also a reference to the allegory of the Cave in Plato's Republic in which a philosopher contemplates perception, reality, and illusion. As an important force driving a new round of scientific and technological revolution, artificial intelligence has been of national strategic importance. Many governments introduces polices and increase capital investment to support #AI companies. 𝐓𝐨 𝐊𝐧𝐨𝐰 𝐭𝐡𝐞 𝐆𝐥𝐨𝐛𝐚𝐥 𝐒𝐜𝐨𝐩𝐞 𝐚𝐧𝐝 𝐃𝐞𝐦𝐚𝐧𝐝 𝐨𝐟 𝐕𝐑 𝐂𝐀𝐕𝐄 𝐌𝐚𝐫𝐤𝐞𝐭. 𝐑𝐞𝐪𝐮𝐞𝐬𝐭 𝐟𝐨𝐫 𝐒𝐚𝐦𝐩𝐥𝐞 𝐏𝐃𝐅: https://lnkd.in/du3CqcM3 *𝗕𝘆 𝗧𝘆𝗽𝗲: OpenSG, OpenSceneGraph, OpenGL Performer *𝗕𝘆 𝗔𝗽𝗽𝗹𝗶𝗰𝗮𝘁𝗶𝗼𝗻: Aerospace, Education, Engineering Companies *𝗕𝘆 𝗥𝗲𝗴𝗶𝗼𝗻𝘀: North America, Europe, Asia-Pacific, South America, Middle East & Africa *𝗕𝘆 𝗞𝗲𝘆 𝗣𝗹𝗮𝘆𝗲𝗿𝘀: Arcane Technologies, Barco, Chainlink Labs, digiMODE, Igloo Vision, Intertech, Inc., Mechdyne Corporation, SkyReal, ST Engineering Antycip, VOTANIC Limited, VISBOX, INC. #VR #Cave #VirtualReality #Market #ImmersiveTech #FutureTech #Innovation #TechTrends #DigitalTransformation #Simulation #Interactive #Experience
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𝐕𝐑 𝐂𝐀𝐕𝐄 𝐌𝐚𝐫𝐤𝐞𝐭 𝟐𝟎𝟐𝟒-𝟐𝟎𝟑𝟏. 𝐆𝐥𝐨𝐛𝐚𝐥 𝐑𝐞𝐬𝐞𝐚𝐫𝐜𝐡 𝐑𝐞𝐩𝐨𝐫𝐭 A #VR CAVE is a virtual reality space; essentially an empty room in the shape of a cube in which each of the surfaces – the walls, floor and ceiling – may be used as projection screens to create a highly immersive virtual environment. 3D #CAVE users typically wear stereoscopic eyewear and they interact with visual stimulus via wands, data gloves, joysticks, or other input devices. A cave automatic virtual environment (better known by the recursive acronym CAVE) is an immersive virtual reality environment where projectors are directed to between three and six of the walls of a room-sized cube. The name is also a reference to the allegory of the Cave in Plato's Republic in which a philosopher contemplates perception, reality, and illusion. As an important force driving a new round of scientific and technological revolution, artificial intelligence has been of national strategic importance. Many governments introduces polices and increase capital investment to support #AI companies. 𝐓𝐨 𝐊𝐧𝐨𝐰 𝐭𝐡𝐞 𝐆𝐥𝐨𝐛𝐚𝐥 𝐒𝐜𝐨𝐩𝐞 𝐚𝐧𝐝 𝐃𝐞𝐦𝐚𝐧𝐝 𝐨𝐟 𝐕𝐑 𝐂𝐀𝐕𝐄 𝐌𝐚𝐫𝐤𝐞𝐭. 𝐑𝐞𝐪𝐮𝐞𝐬𝐭 𝐟𝐨𝐫 𝐒𝐚𝐦𝐩𝐥𝐞 𝐏𝐃𝐅: https://lnkd.in/du3CqcM3 *𝗕𝘆 𝗧𝘆𝗽𝗲: OpenSG, OpenSceneGraph, OpenGL Performer *𝗕𝘆 𝗔𝗽𝗽𝗹𝗶𝗰𝗮𝘁𝗶𝗼𝗻: Aerospace, Education, Engineering Companies *𝗕𝘆 𝗥𝗲𝗴𝗶𝗼𝗻𝘀: North America, Europe, Asia-Pacific, South America, Middle East & Africa *𝗕𝘆 𝗞𝗲𝘆 𝗣𝗹𝗮𝘆𝗲𝗿𝘀: Arcane Technologies, Barco, Chainlink Labs, digiMODE, Igloo Vision, Intertech, Inc., Mechdyne Corporation, SkyReal, ST Engineering Antycip, VOTANIC Limited, VISBOX, INC. #VR #Cave #VirtualReality #Market #ImmersiveTech #FutureTech #Innovation #TechTrends #DigitalTransformation #Simulation #Interactive #Experience
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𝐕𝐑 𝐂𝐀𝐕𝐄 𝐌𝐚𝐫𝐤𝐞𝐭 𝟐𝟎𝟐𝟒-𝟐𝟎𝟑𝟏. 𝐆𝐥𝐨𝐛𝐚𝐥 𝐑𝐞𝐬𝐞𝐚𝐫𝐜𝐡 𝐑𝐞𝐩𝐨𝐫𝐭 A #VR CAVE is a virtual reality space; essentially an empty room in the shape of a cube in which each of the surfaces – the walls, floor and ceiling – may be used as projection screens to create a highly immersive virtual environment. 3D #CAVE users typically wear stereoscopic eyewear and they interact with visual stimulus via wands, data gloves, joysticks, or other input devices. A cave automatic virtual environment (better known by the recursive acronym CAVE) is an immersive virtual reality environment where projectors are directed to between three and six of the walls of a room-sized cube. The name is also a reference to the allegory of the Cave in Plato's Republic in which a philosopher contemplates perception, reality, and illusion. As an important force driving a new round of scientific and technological revolution, artificial intelligence has been of national strategic importance. Many governments introduces polices and increase capital investment to support #AI companies. 𝐓𝐨 𝐊𝐧𝐨𝐰 𝐭𝐡𝐞 𝐆𝐥𝐨𝐛𝐚𝐥 𝐒𝐜𝐨𝐩𝐞 𝐚𝐧𝐝 𝐃𝐞𝐦𝐚𝐧𝐝 𝐨𝐟 𝐕𝐑 𝐂𝐀𝐕𝐄 𝐌𝐚𝐫𝐤𝐞𝐭. 𝐑𝐞𝐪𝐮𝐞𝐬𝐭 𝐟𝐨𝐫 𝐒𝐚𝐦𝐩𝐥𝐞 𝐏𝐃𝐅: https://lnkd.in/du3CqcM3 *𝗕𝘆 𝗧𝘆𝗽𝗲: OpenSG, OpenSceneGraph, OpenGL Performer *𝗕𝘆 𝗔𝗽𝗽𝗹𝗶𝗰𝗮𝘁𝗶𝗼𝗻: Aerospace, Education, Engineering Companies *𝗕𝘆 𝗥𝗲𝗴𝗶𝗼𝗻𝘀: North America, Europe, Asia-Pacific, South America, Middle East & Africa *𝗕𝘆 𝗞𝗲𝘆 𝗣𝗹𝗮𝘆𝗲𝗿𝘀: Arcane Technologies, Barco, Chainlink Labs, digiMODE, Igloo Vision, Intertech, Inc., Mechdyne Corporation, SkyReal, ST Engineering Antycip, VOTANIC Limited, VISBOX, INC. #VR #Cave #VirtualReality #Market #ImmersiveTech #FutureTech #Innovation #TechTrends #DigitalTransformation #Simulation #Interactive #Experience
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The exhibition industry is evolving with cutting-edge trends and innovations. Here's a quick look at what's shaping the future: •Immersive Tech: AR & VR are creating interactive product demos and virtual tours, making exhibitions unforgettable. •Sustainability: Eco-friendly, modular booth designs are in focus, aligning with global green goals. •Hybrid Events: Physical meets virtual, expanding reach and engagement. •AI & Data: Smart tools personalize experiences and provide real-time analytics for better decision-making. •Gamification: Fun games and contests are driving audience interaction. Stay ahead by embracing these trends and delivering memorable experiences! #designing #interiorDesigns #Exhibitions #Exhibitors #AIinDesigning #AI #ExhibitionIndustry #Architecture #Concept #Design #Designers
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