VU.CITY’s Post

This week, we really enjoyed the NLA webinar ‘Virtual London: Gaming Technology, VR, and the Built Environment.’ The discussion delved into how cutting-edge digital tools are revolutionising design practices, enhancing collaboration, and driving public engagement in planning. 🏙️ Key highlights included: ➡️ Insights into the role of parametric models and open resource platforms in increasing transparency and public understanding of developments. ➡️ How AI generative tools and gaming technology are shaping 3D visualisations and streamlining design processes. ➡️ The importance of accessibility in VR tools to foster trust and collaboration across architects, planners, and local authorities. Our very own Andrew Bullmore took part in the conversation, and commenting on the benefits of using gaming technology: “VU.CITY is designed for everyone, breaking down technical barriers to entry. Many users don’t even realise they’re engaging with game engine technology – and that’s intentional. This seamless accessibility empowers all stakeholders, from local planners to developers, to work with the same information, fostering trust and collaboration at every stage.” 🎥 Missed the live event? Catch up on the conversation here: https://lnkd.in/e3Xwc9yg A big shout-out to the speakers for their thought-provoking contributions: Kate Honey – Group Community Advocacy Lead, Landsec U+I Nour Ragab – Head of Production, Virtual Viewing Ltd David Munro - Senior Consultant, Cityscape Digital Henry David Louth – Senior Associate, Zaha Hadid Architects Florence Maschietto – Senior Programme Manager, NLA

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