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IT'S FINALLY TIME! ⏳ 🙌 #GameforThought Season 4 premieres TOMORROW at 8 pm CET, tackling a topic that has been hotly debated for years -- How much Violence is Too Much Violence? Night Trap, Doom, Mortal Kombat, Grand Theft Auto... what do all these games have in common? They're all early players in the "does video game violence directly cause real-life violence?" debate. From as early on as the 1970s, the world (beyond the games community) has contested the competency of digital representations of violence to translate into legitimate acts of brutality, or even -- at the slightest -- impacting moral perceptions of violence. While there is insufficient evidence proving a causal link between video games and violence, the debate still stands after decades, with a popular counterargument of artistic creative freedom. This topic is one that requires nuance; thus, we ask our panelists the question: "How much violence is TOO much violence?" We're thrilled and honored to have John MacInnes (MacInnes Studios), Jessica Murrey (Wicked Saints Studios), and Suzanne Freyjadis, MA (International Game Developers Association (IGDA®) on board for our Season 4 premiere. They'll join us for a 75-minute panel discussion, delving into the topic and providing unique insights based on experience. Already have some questions for our panelists? Great! Put 'em here and they very well may be asked during the stream 👉 https://lnkd.in/ew4UaePM Catch you on Twitch tomorrow evening at 8 pm CET: https://lnkd.in/eQRQM2G Can't wait to be back!! 🎬 🎮 ✨ #gameforthought #gftseason4 #ethicsingames #digitalentertainment #violence #violenceingames Howest - Digital Arts and Entertainment HOWEST University of Applied Sciences Vlaams Audiovisueel Fonds Flemish Games Association

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