So much innovation coming from smaller studios of talent from bigger companies. Triple A may take on a new meaning! #starwarstacticalstrategygame Bit Reactor, LLC Greg Foertsch https://lnkd.in/gMwX4t5u
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Here's the latest Freshly Squeezed Progress Report video, with footage covering the last month or so of development, including this past week's report: Stamina, Energy, and Resting https://lnkd.in/g-eNsMXh Enjoy! And let me know what you think by replying below! #GameDev #IndieGameDev
More Art and Designing Time | Indie Game Devlog
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A while back I got the opportunity to create two trailers for two separate 3D Realms titles! These were created for Realms Deep 2023, which excites me for Realms Deep 2024. Check out these titles when you get the chance! https://lnkd.in/g5BS-teY https://lnkd.in/g9yRpZ2m #video #trailer #gaming #animation
Combustion - Realms Deep 2023 Trailer
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For a thing I'm writing at the moment, I'm trying to trace some of the game mechanics in Horde Survivor / Bullet Heaven games back to their origins. The one I'm stuck on the most is experience drops. So in Horde Survivors, when you kill an enemy, you don't just get the XP right away. Instead, it drops to the ground, usually themed as an "XP gem". You have to walk over it to pick it up. Where did that start? I'm reasonably confident 2015's Nuclear Throne had essentially the same mechanic (with the brilliant addition of time pressure: if you don't pick XP gems up in time, they disappear), and someone on Bluesky said Recettear's dungeon sections had comparable XP drops, which would take us back to 2010. There's gotta be something before that, right? Note I'm not talk about pickups as a category. Those obviously go back to Gauntlet or hell even to Pac Man, if you squint. I'm specifically talking about: * Kill a baddie * Baddie drops a thing * Walk over the thing to pick it up * Thing fills a bar that, when full, grants you new power Any leads much appreciated. #GameDesign
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If You like Gaming, Please Subscribe My New Channel 💜😈💦 #callofduty #warzone2 #mw3 #mw3clips #mw3cheats #warzon2cheats #freeunlockall #unlockalltoolwarzone #unlockalltool #freeunlockall #freeuatool
THE BEST MW3 CHEAT - UNDETECTED 💜
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Wuthering Waves pity system explained: How many pulls guarantees a 5-star? - https://lnkd.in/gGs3SgbA
Wuthering Waves pity system explained: How many pulls guarantees a 5-star?
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In this Frostpunk 2 Chapter 1 Walkthrough, we’re guiding you through the first chapter of 11 Bit Studio’s newest game. #Frostpunk2 #Frostpunk2guides #Frostpunk2story #GameGuides
Frostpunk 2 Chapter 1 Walkthrough
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Lead Artist Nvidia / aka "El Capitan", "The Wolf", or "RO" / Art Direction / Digital Specialist (Posts and opinions are not reflective of Nvidia these are my thoughts only)
Finally, someone pretty much said what I wanted to say about all this, but obviously if I say it would be looked bad on me. The internet is weird everything is one side or the other. If you like this well you must be a "_Somethng_" and lean towards those ideals. It is extremely polarizing and not constructive to the actual conversations being had about actual problems in the industry. One part where I can expand on though while Journalist and anybody should have freedom of opinion and critique, I defend that of course. A great difference on critique and opinion was lost on the French IGN article on this game heavily implying the developers have never seen a woman before. Which is rather insulting to the developers especially the female developers who helped develop this game. One of the devs partner worked on the concept art side of this game. Also, from seeing the making of video I saw plenty of female developers in the team at various positions levels. From art to design. But yeah, this conversation on this game was exhausting to see happen and people picking sides. It got to such an extreme, that people were associating this game as part of "gamergate 2". Yes, another conv trying to stay away from the "GG2" conversation that is happening is also exhausting. Both sides have merit and both sides are digging themselves into a grave. But even saying that both have some merit can be polarizing in this age. I said before ill play it, but honestly what intrigued me more was the monster designs and environments. Plus, the music seems to be getting hi scores and I do love some good game music. Heard some of it and it is good! This whole controversy probably did the opposite for this game tho. In a way bad press made this game sell well. Games like this include Neir Automata and Bayonetta both games I have not played but have had many people recommend those games to me. Especially Neir because people liked the story. So, who knows maybe this game could be like "Elden Ring" that has got me into soul type games. Or not. Either way should be alright play and it is linear enough that it won't take forever to finish. Also, many reviews are not mentioning enough that this game on day one has very little bugs and nothing is put behind a paywall it is all available day one and the developers have pretty much promised any dlc stuff coming up if it does is free. Also, that the performance is solid from the Digital Foundry tech review. Again, the irony of all this I would not be talking about this game if was not in the news like every single day for 2 months. The game company must be like hmm free marketing, I guess. Definitely a developer to follow and see what happens. Another big deal not mentioned enough this is one of the bigger titles coming out of Korea I think the first actually. If this does well, they could be paving the way for Korean AAA gaming. https://lnkd.in/gAJ-Wfw4
Let's talk about Stellar Blade's BOOBS
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🚀 Introducing "Quantum Shift" - My First Unreal Engine Game! 🚀 I'm thrilled to unveil "Quantum Shift," a captivating game I developed as my final school project using Unreal Engine 5. This marks my debut in game development with Unreal Engine, and I'm incredibly excited to share this journey with you all. 🔹 About "Quantum Shift": Dive into an immersive experience with innovative gameplay and stunning visuals. "Quantum Shift" pushes the boundaries of what's possible in gaming, and I can't wait for you to explore it. 🔹 Project Highlights: •Developed entirely using Unreal Engine 5. •Showcases cutting-edge graphics and engaging mechanics. •A testament to months of hard work and creativity. Important Note: This project is an independent creation and is not affiliated with Devolver Digital. It was designed as part of a brief to conceptualize a digital product for them. Thank you for your support and for joining me on this exciting adventure in game development. Stay tuned for more updates and the official game trailer! https://lnkd.in/edBZY-YB #UnrealEngine #GameDevelopment #QuantumShift #Gaming #DevolverDigital #FirstGame #GameTrailer #IndieGameDev #ProudMoment
Quantum Shift Trailer
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Defining Brand Voices through Narrative Marketing | Creative Content | Gaming Industry Editorial and Media Strategy | Game Design Consulting
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