eXtended Reality (XR)- bringing eXactness to vocational training simulations that AR/VR could not

(adapted from the technical paper presented by me at the 5th International Congress of the International Institute of Welding, on 9 Dec 2017, in Chennai)

A lot of questions arise in the minds of a buyer, who would like to get the benefits of a simulator to a training centre for welding or spray painting. Most important is, forget all these "jargons" of Virtual Reality, Augmented Reality, etc - finally do the simulators for welding deliver value to my training centre or shop floor?

The doubts are complicated by the fact that unlike simulators in the aviation sector or the medical sector, the welding training field has not seen much success with simulation. The intentions have been good, but the technological back-end has not been up to the mark.

With the advent of Augmented Reality, there was renewed interest in simulation, because AR could make things appear more "real" than VR. A lot of tools in AR ended up not going beyond amusement level (Apple's ARKit mostly puts a dinosaur in your room which you can go around poking!)

The way Augmented Reality Simulators work is, the dummy objects (plastic plates instead of actual metal plates, welding torches) have markers that are seen by a camera, and a software program overlays welding effect (beads, molten pool, sparks) over and above the camera's output. It works well for amusement on the day of inauguration of the welding simulator, but creates problems during usage if one attempts for actual training:

  • The live image processing creates more lag than Virtual Reality, to the tune of 500 milliseconds. Any lag greater than 30 ms confuses our brain
  • The field of view of the camera is very different from the field of view of human eyes, therefore, depth and size perception doesn't work during simulation, again confusing the brain
  • Simulation/cyber sickness within 10 minutes, which prevents any continuous practice required to learn welding, because a typical multi-pass weld joint requires at least 20 minutes, sometimes even hours to complete

Given these challenges, we at Skillveri over the last 5+ years, spent a lot of effort in identifying aspects that have to be real, and aspects that could be virtual, and also in fine-tuning the mix between real and virtual.

For simpler hand-skills involving one single hand action in a 2D surface, a zero-learning-curve tool is most suited.

For more complex skills involving two hands or involving movement in a 3D surface, a more advanced, XR tech based simulator is recommended.

What is eXtended Reality (XR)? It is a superset of VR, AR, MR, etc. The main difference in application of XR as fine-tuned by Skillveri is to match the real world with the virtual world, in terms of depth, distance and orientation, so that the learner does not feel as if entering a different world with a different scale. Instead of using a camera (vulnerable to scale errors, lag errors) Skillveri's XR uses low-latency sensors which exactly position the physical objects inside the virtual world. There is no need to remove the HD 3-D vision helmet to interact with physical objects in real world.

In addition, there is the unique ability to cut the welding joint across any plane and analyze the cross-section or micro-structure of the beads.

What's more, with Skillveri's XR, it is possible to add customized welding/painting jobs, which are up to 5 metres in length!

Sabarinath C Nair

XR/VR/MR for Trade Skills/CTE; Founder CEO at Skillveri: Ensuring Error-free dexterity in Welding, Painting, HVACR; Member IIC at IIT Madras

6y

Thank you Shridhar Bala'n for your kind words. I guess every technology has its time, and like you would have heard during my talk that you attended, two key components to a successful simulation is the suitability of the technology to the particular skill, and how well it is applied :-)

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Shridhar Balakrishnan

Founder Impart Tech Solutions, Bangalore, India

6y

Hello Skillveri, Congratulations on your new developments and it gives a proud feeling as an Indian to know that Skillveri is one Indian OEM investing on simulators. LinkedIn is a global platform where IOT and welding training experts who will be reading such posts. I would like to share that Soldamatic is an Augmented reality simulator which has the following credentials... 1. Award winning AR product for its Technology, Innovation and Methodology. 2. International welding societies like IIW, AWS, DVS, EWF, etc... have accredited Soldamatic to be the best tool for welding Skill development. 3. Global engineering companies like Volkswagen, Siemens, Mercedes, etc... And Indian experts like WRI, BHEL, L&T, Tata, etc... have implemented AR simulator after comparing technologies like motion tracker and VR. 4. German training expert GSI SLV have set up AR labs (8 to 12 Soldamatic simulators in one institute) and helped students greatly benefit to attain high level of welding skills. VR & AR are the future of education and it has a lot of success stories in several fields like Medical, Automotive, Aeronautical to name a few. Regards

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