It’s Time We Seriously Talk About Users and Experiences
Photo by author. Alt text: Young girls contemplating a collection of dolls.

It’s Time We Seriously Talk About Users and Experiences

For some reason, UX people never speak about users or experiences. And that hurts our work.

“But I talk about my users all the time.”

Sure, we often say things like, “Our users deserve the best user experiences,” but that’s not what I think is missing.

What’s missing is that we never discuss specific users and their detailed experiences. What are the users’ names? What happened in their lives that our product or service could’ve improved? That’s the specificity I’m talking about here.

Can every UX team member name one of your users?

Last week, I spoke with a UX team manager whose company makes software for teachers. It’s incredible software that they think could substantially improve teachers’ work. 

Yet the team manager couldn’t name a single teacher who could use this software. The team’s research efforts were lagging, and they met very few teachers. The manager didn’t know the name of a single teacher they’d met.

Instead, they relied on subject-matter experts (SMEs) who aren’t teachers today but were once teachers, worked as administrators in a past life, or had once studied education theory. They weren’t teachers today, with the challenges that teachers face daily, but they claimed they knew what those challenges were. 

These SMEs are indeed intelligent, capable people, but they aren’t the teachers who would use this product daily. Maybe they know what teachers need. But what if they don’t? What if they’re guessing because they don’t know everything that goes on in the lives of teachers today?

We say we practice user-centered design. Yet, all too often, we can’t name a single user.

Can every UX team member describe the differences between users?

Not all teachers are the same, even in the same school. Not all doctors are the same, even in the same practice. Not all insurance claims adjusters are the same, even in the same claims department.

However, we often talk about users as if there aren’t meaningful variations between people with the same role. I blame our oversimplified approach to personas, where the temptation is to create a single persona for a classroom product called “teachers” and another one called “students.”

Yet, some teachers may find our product easy to integrate into their current classroom practice, and others may struggle to make their practice work with our product. The difference may be in the years they have been teaching or their understanding of technology, whether their students are fluent in English, or whether the software can be easily tuned to meet their needs.

Without identifying and cataloging users’ differences, designing for the full range of variations will be challenging. If your UX team can’t describe how one user might be different from another, there’s a good chance they are designing for nobody.

Can every UX team member describe a user’s actual experience?

What is a teacher’s day like? Not a generic teacher — an actual teacher.

Let’s say we’ve met a teacher named Edna. Edna is a middle school special education teacher in Knoxville, TN. 

What did a recent day for Edna look like, from the moment she started thinking about work until she stopped? Was it, in her opinion, a good or bad day? What made it good or bad?

I rarely encounter a UX professional who can answer questions about a specific user’s experience. Most people in our line of work seldom get detailed exposure to their users’ everyday experiences.

They are also not exposed to their users’ extreme experiences. What was Edna’s worst day this year? What made it so challenging for her? What was her best day so far, and why?

How can we improve each user’s day without knowing what makes certain days challenging for them? How can we ensure our product doesn’t worsen the users’ best days without knowing what makes them great?

UX professionals should know their users’ experiences inside and out. Yet, I’ve found few ever do.

Can your product and development team members name and describe a user who will benefit from their work?

As you read this, developers are writing code, and product managers are doing whatever PMs do. Everyone is working hard to deliver new capabilities for your next release.

However, can any of those people name one of the users who will benefit from those new capabilities? Can they describe how different users might benefit from the product in their own distinct way?

Can the developers and PMs describe how their new functionality will improve each user’s worst days and how they’ll ensure the product doesn’t make things harder for any users? If the people we work with don’t know anything about the users they’re developing for, there’s a good chance that the new capabilities they’re producing won’t work for anyone.

Do product requirements come from real-world experiences of real customers and users?

If your stakeholders and product leaders can’t name a single user or describe a genuine experience that user had, where do the product requirements come from? How can we craft accurate user stories when we don’t know the first thing about our users?

More importantly, how likely will our customers be thrilled with a product we didn’t design for their needs? How valuable will they find what we deliver if we don’t consider their particular needs? And how can we do that if we can’t even name one customer who would benefit from our product or service?

It’s time we start talking about our users and their experiences.

UX should be all about our users and their experiences — it’s right there in the name.

When we can’t name a user or describe their experience, we slow everything down. Each UX team member, developer, product manager, and stakeholder thinks the user needs something different. 

We end up arguing and debating what our users need or even who our users are. All that debate slows projects down. In addition, when the team guesses what the users and customers need wrong, it results in lackluster sales and missed business goals.

Let’s start talking about who our users genuinely are in detail. Let’s ensure everyone in our organization knows what makes each user unique. Let’s make our entire organization the world’s foremost experts on our users and their experiences.

Talking about our users and their experiences is our most valuable contribution to our organization.


This article was originally published on the Center Centre website.


Strategic UX Research is how you’ll build expertise about your users and experiences across your organization.

Become the world’s foremost experts on your users and their experiences.

Explore how at our Strategic Approaches to UX Research intensive, June 3-7

Strategic Approaches to UX Research intensive, June 3-7, 2024, Led by Jared Spool
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𝓜𝓸𝓷𝓲𝓬𝓪- 𝓒𝓪𝓻𝓽𝓪

👸🏻Brand content Creator 📸Social media strategist Content Creator 📱Digital Marketing Spec. 〽️Creative User Experience Design 〽️Full stack web developer 〽️Pedagogist |Professional Educator

3mo

🌟Absolutely agree! It's crucial that every UX team member can name and describe our users and their unique experiences. This deep understanding ensures we design solutions that truly meet their needs and enhance their experience. Let's keep our focus on real-world user insights to drive our product development forward.

Jagadeesh K

Crafting GenAI based experience solutions.

4mo

I often repeat to my fellow project team members that it is "user's experience" to make them fully conscious about what exactly we are dealing with.

Isabelle Verhulst

User Experience (UX) Expert with 20+ years experience in Marketing, NPD, Psychology & Immersive Tech R&D.

4mo

If there’s 1 thing UX people should talk about it’s their users, their product / service related needs, usage and attitudes. Nothing new, any marketing/ user related role worth their salt starts there and works back to the product/ service/ experience they are managing. Very interesting user focused jobs!

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Tracy E.

Founder | Former Google GM, PM, TL, Eng Manager, UX & Area 120 Startup Founder focused on Commerce, Equity Engineering, and AI | Patented Co-Inventor | Problem Solver & Researcher | STEM & Design Educator | 0 to 1

4mo

I enjoy your posts because they remind me of our scary reality: so many UXers in the industry aren't practicing UX most of the time on their UX jobs. Most are just making pretty pictures in Figma based on assumptions they are making and pushing out quickly whatever stuck to the wall to please a PM or Eng stakeholder who often cares more about launching anything than landing an equitable product that meets the needs of the various users they serve. The mere fact that we have to explain & defend this stuff in 2024 to people on product teams who create products that impact the lives of millions and billions of people is wild. UX is not advertising. UX is not marketing. UX is not architecture. UX is not graphic design. UX is not visual design. When people depend on us to build products to meet their needs and not cause them harm in the process, the least we, as paid UX practitioners, can do is learn what UX is (especially if it isn't your background) & how to do it. A few weeks in a bootcamp or a YouTube playlist about UX should be required of everyone on a product team. I am optimistic as many college students I've mentored are being trained in what it is we actually do. Let's hope they get to use those skills on their jobs.

David Powlett

Strategic UX | Design Management | Service Design | People Development | User Research | Building high-performing teams and driving business outcomes

4mo

In some corporations, certain groups protect their users (customers or colleagues) from the UX team, believing they own the customer relationship and can tell the UX team all they need to know. This can result in filtered or softened feedback to support an agenda and limiting the UX team’s access to accurate data. It’s essential to recognise these barriers and actively seek out hidden data and real people to get a complete picture. Encouraging cross-functional collaboration, advocating for transparent data sharing, and highlighting the benefits of genuine user insights can help overcome these challenges. Rewarding teams for sharing their data in addition to their interpretation can also help. We also need to shift the perception of having general "customer feedback" to having feedback from a person or group of people we know, fostering a more empathetic and personal approach to design decisions and bringing it to life for others.

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