July in Media & Entertainment Spotlight

July in Media & Entertainment Spotlight

Welcome to the Media & Entertainment Spotlight, a monthly roundup of insights and noteworthy content on all things media and entertainment. Check out the new edition for insights, updates, and noteworthy content. 


VIDEO 

Protecting Video Content with Rights Management Techniques | DataArt 

Digital piracy and illegal streaming services pose a serious threat to the video streaming industry, costing the US economy approximately $30 billion annually in lost revenue. How can video streaming services protect their content from piracy and unauthorized access? In his new article, Max Kalmykov , SVP at DataArt Media & Entertainment, breaks down essential rights management techniques for safeguarding video content. 

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Proto Hologram Partners with AWS to Create Text-to-Hologram Pipeline | AV Magazine 

Source: Proto

Amazon Web Services (AWS) and Proto Hologram have announced a partnership to develop a text-to-hologram pipeline. This new technology enables users to create immersive holographic content by simply typing their ideas. The new development has potential applications in various fields, including art, design, and business, where artists can create holographic art, designers can visualize concepts in 3D, and businesses can enhance their presentations. 

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Streaming Goes Serverless: How AWS is Running Point in the Video Market | DataArt   

In late 2023, AWS introduced ServerlessVideo, a video streaming application designed for broadcasting videos. By incorporating technologies like Amazon EventBridge and AI-powered tools, ServerlessVideo significantly reduces image processing times from weeks to mere minutes. In this article, Max Kalmykov , SVP at DataArt Media & Entertainment, examines the challenges associated with the serverless approach and evaluates AWS's current position in this domain. 

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MUSIC & AUDIO SPACE 

AI-Generated Music and The Ethics of New Music Revenue Streams | DataArt 


Is the music industry ready for the AI era, and are music companies prepared to leverage the power of emerging technologies? In his new article, Russell Karp 🇺🇦 , SVP at DataArt Media & Entertainment, explores the ethics of new music revenue streams, highlighting insights from Edward Ginis , Co-Founder at OpenPlay , and Muhammad Qasim, CIO at SESAC Music Group

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User-Generated Content and Music Rights Management with DDEX | DataArt  

With the global music streaming market expected to grow to $41.4 billion by 2030, the value of music in user-generated content (UGC) continues to rise. Music technology experts are diligently working to resolve the rights management complexities with social media platforms. In this article, Russell Karp, SVP at DataArt Media & Entertainment, explores the long road to monetizing music in UGC and the development of efficient music data exchange. 

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YouTube Music Introduces Innovative Song Search and AI-Generated Radio Features | MBW 

Image: YouTube Music

YouTube Music has introduced a new feature allowing users to search for songs by humming, singing, or playing a tune directly into the app. In addition to the search feature, the music platform is experimenting with AI-generated conversational radio for its Premium subscribers in the US.  

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SPORTS BETTING 

Sports Betting App Development: Differentiating Your Platform in a Competitive Market | DataArt 

The online sports betting industry is thriving, with projections estimating it will soar to $65.14 billion by 2029. How can sportsbooks differentiate themselves in this competitive landscape? In his new article, Russell Karp 🇺🇦 , SVP at DataArt Media & Entertainment, delves into key strategies for crafting a standout sports betting app.  

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Caerus: Leveraging Machine Learning for Precision Pricing in Global Sports Markets | DataArt 

In the new episode of Sports Betting Conversations, Russell Karp, SVP at DataArt Media & Entertainment, and Kevin Twitchell , Advisor at DataArt Media & Entertainment, met with Michael Adams, Co-Founder at Caerus Risk Solutions Ltd. , to explore the innovative use of machine learning and proprietary models in the sports betting industry. Michael shares insights into how Caerus provides highly accurate predictive analytics for global leagues, discussing their unique approach to precision pricing and risk management. 

Watch the interview 


AI in Sports Betting: AI-Powered Tools and Leaders' Perspectives | DataArt 

How can sports betting operators harness AI technology to enhance fan engagement and retention? In this article, Russell Karp, SVP at DataArt Media & Entertainment, explores how AI-powered solutions are revolutionizing sports betting. He explains how Angstrom offers play-by-play predictions for sports outcomes, Juice Reel helps bettors make smarter decisions by analyzing their betting history, and Invincible GG uses AI to enhance virtual sports performance. 

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ART TECH 

Christe's Art + Tech Summit Insights | DataArt x Christie's 

On July 17-18, Doron Fagelson , SVP at DataArt Media & Entertainment, attended Christie's Art + Tech Summit in New York. On Day 1, the discussions prominently centered around AI technology. Panelists delved into the advancements in large language models (LLMs), highlighting how these models have combined basic natural language processing skills and scaled them up with modern engineering techniques. 

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Tate Modern's AI-centered Electric Dreams Exhibition | The Guardian 

Photograph: Tate Photography/Tetsuo Otsuji, Musashino Art University Museum & Library. Courtesy of YOK/Electric Dreams 

This November, Tate Modern will unveil the Electric Dreams exhibition, where creators will advocate for artists to leverage AI's capabilities. The exhibition will feature over 150 works by 70 artists from around the world. Catherine Wood , the museum's Director of Exhibitions and Programmes, emphasizes that the exhibition showcases the enduring relationship between artists and technology, a partnership that is likely to persist. 

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What Can Artificial Intelligence Learn From Nature? | Issues in Science & Technology 

A new generative AI project by artist Refik Anadol , in collaboration with the Smithsonian Institution , National Geographic Society , and London's Natural History Museum, sourced over half a billion data points from public archives. This project trained models to create realistic artificial sounds and images for art installations, educational programs, and interactive experiences. Using technologies like LiDAR, photogrammetry, ambisonic audio, and high-resolution visuals, the team captured the essence of rainforest ecosystems in Amazonia, Indonesia, and Australia. 

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Tectonic Shifts and the Future Landscape of the Video Streaming Market 

Immersive and Interactive Video Solutions in Media and Entertainment 

Positive Applications for Deepfake Technology  

 


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