The Nightmare of 'Overqualified' Candidates in Game Dev
What fresh hell is this in the game dev hiring realm? You post a job, a candidate strolls in, shining brighter than a newly-polished game trophy, and you say, "Sorry, you're too good for us"? That's like walking away from a winning lottery ticket because it's too much money. Are we all playing some bizarre reverse psychology game here?
Let me get this straight. You've got an open slot for a role. Along comes Mr. or Ms. Overqualified, ready to bring their A-game for the salary you're offering. Instead of grabbing this golden opportunity, you're essentially telling them, "Thanks, but we prefer mediocrity." It's like turning down a free upgrade to first-class because you prefer the leg cramps in economy.
I've been on the receiving end of this absurdity, and let me tell you, it's as confusing as trying to understand the plot of a poorly translated RPG. Are companies now so risk-averse that they're scared of hiring someone who might actually raise the bar?
What's the real fear here? That they'll get bored and leave? That they'll outshine the manager? Or is it that the HR and recruiting playbook is so outdated, it confuses expertise with excess?
To the HRs and recruiters out there turning away top talent for being 'overqualified', maybe it's time to level up your own game. Your job is to snag the best – so why act like you're browsing the bargain bin when you've got premium stock knocking at your door?
Seriously, in an industry that thrives on innovation and expertise, turning away talent for being 'too talented' is like refusing extra lives in a game because you think you're too good to need them. It's not just crazy; it's a missed opportunity of epic proportions.
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Yours in bewildered frustration,
PixelWraith
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