Shining bright: Game development highlights

Shining bright: Game development highlights

2024 was another challenging year for the games industry, but it's also been full of inspiring moments. From indie creators to large studios, developers pushed boundaries and overcame adversity to deliver weird, wonderful, and exciting experiences that are only made possible through the medium of games. In our final newsletter of the year, we're spotlighting the passion and hard work of Unity developers like you who make this industry so special – we can't wait to see what you're cooking up for 2025!

Games made with Unity: November 2024

Games made with Unity: November 2024

November was packed with game releases and some pretty sizable updates, including the new Undead update for DOTS-powered Diplomacy is Not an Option from our friends at Door 407. Want to use mountains of corpses as barriers? Now, you can!

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Den of Wolves - Gameplay Reveal Trailer

Check out the first gameplay trailer from the upcoming techno thriller co-op heist FPS from the creators of Payday: The Heist, Payday 2, and GTFO. Den of Wolves is built in Unity 6.

Spotlight: Kinetic Games

The Phasmophobia devs discuss how they keep their co-op ghost hunting game engaging for millions of players across platforms.

Unity for Humanity Grant Now Open

Unity for Humanity Grant Now Open

We are thrilled to announce that the 2025 Unity for Humanity Grant is officially open for applications! With a $500,000 prize pool, we are proud to support social impact creators dedicated to making the world a better place. This is your chance!

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Celebrating Unity games this awards season

Celebrating Unity games this awards season
Den of Wolves by 10 Chambers

It’s December once again, which can only mean one thing – the video games award season is in full swing! Following the excitement of last week’s wins and reveals at The Game Awards, we wanted to round up some of the exciting news and the Unity games that have been honored at some recent events.

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Now announcing Unity’s day one support for Android XR!

Now announcing Unity’s day one support for Android XR!

On Thursday at the XR Unlocked keynote event, Google unveiled Android XR, a new immersive and mixed reality platform launching in 2025. Unity is proud to partner with Google, offering day-one support. With Unity, you can build something new, or port your existing apps and games to scale your audience.

During the keynote, Ryan Ellis, our VP of Product, talked about our experimental support for the platform along with tools, features, and Unity 6 support. For more details on our support, check out the blog.

6 ways to start building for Android XR with Unity 6

The definitive guide to creating advanced visual effects in Unity (Unity 6 edition)

The definitive guide to creating advanced visual effects in Unity (Unity 6 edition)

Our latest comprehensive guide provides specific instructions on how to use the VFX Graph and its related tools to build real-time visual effects in Unity 6.

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Get our new technical e-book on multiplayer networking for Unity developers

Get our new technical e-book on multiplayer networking for Unity developers

Are you an experienced developer of single-player games that plans to make your first multiplayer project in Unity? Then be sure to check out our first ever technical e-book for multiplayer networking, which is now available to download.

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Tutorial: VFX Graph Learning Templates

VFX Learning Templates are a collection of assets designed to help you explore VFX Graph concepts and features. In this video, we take a closer look at these learning templates and see how they can help you set up your next effect using VFX Graph.

Tutorial: Introduction to build profiles in Unity 6

A build profile is a set of configuration settings you can use to build your application on a particular platform. In this video, we take a look at how to use build profiles in Unity 6.

Tutorial: Getting started with Networking concepts

In this video we cover the basics of developing multiplayer games using Netcode for GameObjects.

Tutorial: AI Navigation 2.0 - NavMesh basics

In this video, you’ll learn how to get started by setting up a NavMesh surface and how to set up the AI Navigation system package in Unity 6.

Tutorial: AI Navigation 2.0 - NavMesh links and obstacles

In this video you’ll learn how to work with NavMesh links to get AI characters jumping, bake a NavMesh surface onto vertical surfaces, such as walls, linking multiple NavMesh surfaces together, and scripting to add conditions when an AI character loses sight of its target.

Tutorial: AI Navigation 2.0 - Runtime NavMesh surfaces

In this video we look at spawning in layouts and dynamically creating NavMesh surfaces during runtime, how to check when an agent has reached its destination in a turn-based game, setting area costs and adding AI randomness for multiple characters.


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