Why telling a story like Thirsty Suitors means finding the right collaborators

Why telling a story like Thirsty Suitors means finding the right collaborators

We have yet another stacked selection of stories from Game Developer this evening, with features on the creation of Thirsty Suitors, on Dredge's new DLC, and on the next version of Unity. We also have a featured blog on live service games and plenty of news from the likes of Annapurna Interactive, Baldur's Gate 3, and more.

Why telling a story like Thirsty Suitors means finding the right collaborators

"We're getting kind of tired of the same perspective in games."

The Thirsty Suitors team is composed of 14-16 different members working from all around the world, most are immigrants with vast personal histories outside of game development that contributed to the story of Thirsty Suitors. Chandana says that the team wanted to tell a story that others could see themselves in and shine a light on the stories they want to share. When working with a small team, it’s easier to include everyone and hear what everyone has to say since you’re not fighting for dominance in a crowded office space; and especially since everyone comes from different areas all over the world, there’s a lot of ideas to go around. Besides, it’s important to make sure that the needs of the team are met to reach deadlines and create the product you hope to achieve.

The next version of Unity will be called Unity 6

Unity is adjusting its naming convention for future versions of the software and rolling out public access to its generative AI tools.

What the heck is happening with live service games?

It's been a bad year for game developers, and studios making live service games have taken some vicious body blows.

Getting smart with shaders to create Dredge expansion The Pale Reach

"We had to figure out how we could make those assets work for us while not tanking everything."

Baldur's Gate 3 gets $80 physical edition in 2024

2023's breakout RPG continues to grab attention with an upcoming physical version spread across multiple discs.

Annapurna Interactive acquires South African support studio 24 Bit Games

"By taking our partnership to the next level we feel like anything is possible."

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