Why telling a story like Thirsty Suitors means finding the right collaborators
We have yet another stacked selection of stories from Game Developer this evening, with features on the creation of Thirsty Suitors, on Dredge's new DLC, and on the next version of Unity. We also have a featured blog on live service games and plenty of news from the likes of Annapurna Interactive, Baldur's Gate 3, and more.
"We're getting kind of tired of the same perspective in games."
The Thirsty Suitors team is composed of 14-16 different members working from all around the world, most are immigrants with vast personal histories outside of game development that contributed to the story of Thirsty Suitors. Chandana says that the team wanted to tell a story that others could see themselves in and shine a light on the stories they want to share. When working with a small team, it’s easier to include everyone and hear what everyone has to say since you’re not fighting for dominance in a crowded office space; and especially since everyone comes from different areas all over the world, there’s a lot of ideas to go around. Besides, it’s important to make sure that the needs of the team are met to reach deadlines and create the product you hope to achieve.
Unity is adjusting its naming convention for future versions of the software and rolling out public access to its generative AI tools.
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