Experience Half-Life 2 like never before. Return to City 17, held within the iron grip of the Combine and the Consul. Reunite with old friends, and enemies. Traverse vicious canals, make new allies, and brave the horrors of the Quarrytown. Immerse yourself in a revitalised combat system featuring old arsenals made new again, with added features to raise the bar in gameplay. You've been waiting for quite some time, now. It's time to climb aboard.
WIP, subject to change
Hmm. This space seems to lack the atmosphere of others. The detail is there, though. I'd try partially boarding up those windows to sell the room being darker. Strategically removing boards could help guide the player through the space. Then its a matter of using those punchy-colored accent lights so common throughout the mod like a solitary red cagelight over one of the cells, whose door has been pried open.
All good feedback - I'll pass it on, thanks!
the flat greys look boring, the prison always used curved ceilings. 2002 prison used primarily yellow lighting and 2003/2004 prison uses primarily light blue lighting
This comment is currently awaiting admin approval, join now to view.