VKVII Oblivion Skin Khajiit v.2
Full VersionVersion 2 (02.24.2024) - VKVII Oblivion Skin Khajiit is a complete Khajiit race pack with new head mesh and alternative hands and nails.
VKVII Oblivion
A series of personal mods, this is: Skin Khajiit.
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Change Log
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December 15, 2021
February 24, 2024 [Version 2]
February 25, 2024
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Description
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REDONE KHAJIIT TEXTURES
This is a complete race pack which includes:
- male and female face, ears, body textures
- eyes textures
- alternative female smaller hands for which I have created nails
- textures for custom nails
Version 2 includes in addition:
- new head mesh (animations, expressions, eyes movements and blink, everything works)
- upper teeth, lower teeth, mouth and tongue for the custom head
- corrected face textures
My custom head is a low poly mesh, like the ones in OCO.
In case you use a female body which requires classic hands or if you use Geechan's smaller hands but don't want to use my hands with nails included, just download the archive: "VKVII Oblivion Skin Khajiit - No New Hands".
This pack contains, other than the listed files, also the .esp to point the game to pick these meshes and textures, plus obviously the face base parameters to make truly use of this head shape as face, otherwise the game would assign the vanilla parameters created for the vanilla head.
These textures are based and inspired by the vanilla race and the Khajiit Cheshirk's face. My goal was to stay similar to the original, so I worked on this keeping the original in mind.
This Khajiit head can be suitable for both players who want a better head than the vanilla one and those who don't want something completely different from the classic race.
I hope you like it.
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Notes
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The female textures are compatible with any HGCE body and all derivatives bodies which use the same UV maps (like ZKEC etc.)
About the male version, this is made for Roberts bodies.
If you run OCO or any other mod changing the Khajiit race, put the plugin (VKVII Skin_Khajiit.esp) after all of them.
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Notes about Meshes
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The smaller hands in this pack is the Geechan's mesh for which I have modified fingertips, fixed non-manifold vertex, corrected UV and created custom nails, the seams are mended too.
If you use a body which requires classic hands (or smaller hands but don't want the nails annexed), be sure to download the archive named: "VKVII Oblivion Skin Khajiit - No New Hands".
I did included the ears mesh because male is separated from female and .egt files matching.
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Requirements
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Any Roberts male body v5.2 (aka no ancient versions)
Any HGCE body or derivatives bodies with same UV maps (like ZKEC etc.)
Blockhead
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Thanks to
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These awesome people with passion for the game who shared their works:
Robert for male meshes, UV mapping, genitals diffuse and base human normal
Exnem, RAIAR, MadCat221 & }{ellknight for Eyecandy and HGCE (Hentai Gentlemen's EyeCandy Body) meshes and UV mapping
ShadeMe for the work on OBSE, for CSE and Blockhead
gerra6 for seam mender and his other useful tools and plugins
Exnem for HGCE resources
Geechan for smaller hands mesh
Cheshirk for main face and ears maps
nuska for face and bodies diffuse and human normal
ShockWolF for female body human normal
Nec for female genitals diffuse
Luchaire and junkacc11 for .egt files
Kartoffels for Oblivion upscaled maps
The people who worked on NifTools
Myfreetextures.com, obsisiandawn.com, IsahB deviantart.com/isahb for pics, patterns and brushes and the many websites that freely share resources
and my biggest thanks to Boris Vorontsov for ENB which is what motivates me in the first place to work on graphic improvements for my game to this day.
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Content Use
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I do not grant permission if your mod is hosted on sites with terms of service claiming ownership over mods or premium memberships and/or any kind of inconsistency for free access.
My mods are made for passion.
For anything you can contact me at ModDB sending a message: ModDB
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FAQ
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- Is this going to conflict with OCO?
No, I made it compatible. It will change the Khajiit as intended and no other race will change.
- Any chance there are wrong files in the archive because my Khajiits are all fucked up?
Be sure to have Blockhead installed, it's a requirement.
Be sure to put the VKVII Skin_Khajiit.esp after OCO plugin or any other mods plugins that change races.
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Install
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Extract the archives and put the content in your Data folder.
Overwrite if asked.
In the load order put the plugin "VKVII Skin_ Argonian.esp" after OCO plugin or any other that change races.
To uninstall: delete the files from the archive from your folders.
Or use WyreBash to install/uninstall, this pack is BAIN-Compatible.
Install this mod after OCO or any other mods that change races.
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Hope you enjoy, have fun in Cyrodiil!
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Change Log
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December 15, 2021
February 24, 2024 [Version 2]
February 25, 2024
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Version 2 (02.24.2024) - VKVII Oblivion Skin Khajiit is a complete Khajiit race pack with new head mesh and alternative hands and nails.
Version 2 (02.24.2024) - This is the - No New Hands - version if you use a body requiring classic hands instead of smaller hands or don't want my hands...
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So when Im using this mod the textures are broken when wearing clothes but when naked it looks fine.
Activate the .esp and make sure it's below any other mod changing races.
Those clothes include body parts and the .esp tells the game where to look for the correct body textures for that race, otherwise the game will load textures form other folders.
Thanks for the mod. Do I put everything in the archive in the folder?
Yes, just put everything in your 'Data' folder. And thanks, glad you like it.
This is incredible, almost realistic. :o By far my favorite Khajiit skin to use. Thank you!
Thank you Edorenel for your kind words <3, I really appreciate it. I'm so glad you like the mod. Thanks a lot
Very impressive. When I come back to Oblivion I will definitely use this. In my opinion this is one of the best Khajiit retextures because its close to vanilla, doesn't look cartoon-like, and appears mostly seamless (just a little noticeable seam around the neck).
Thank you! It was challenging because the beast races have defined patterns unlike the human races, so you can't get away with seams mistakes so easily, in fact I had to work on them over and over. I hope you'll come back to Cyrodiil soon or later!
Thanks again